Description:
Phantom God Menu adds a sleek, GTA V–style overlay panel to your HUD that gives you direct control over four powerful player-specific abilities. The menu has a dark background with a blue title bar, displays each option with a green ON or red OFF indicator, and never requires you to leave the game world to use it. All toggles are server-authoritative, meaning they work correctly in both singleplayer and multiplayer and cannot be spoofed by the client.
| Toggle | What It Does |
|---|---|
| God Menu | Cancels all incoming damage. You become completely invulnerable. |
| Player Invisible | Hides your character model from other players. |
| Mob Invisible | Prevents hostile mobs from targeting you and continuously clears any nearby hostile mobs that already have you as their target (within ~80 blocks). |
| Unlimited Oxygen | Continuously refills your air bar to maximum, letting you breathe indefinitely underwater or in any suffocation scenario. |
The menu only responds to keyboard input when no other screen (inventory, chat, etc.) is open. Closing the menu does not disable any active toggles — they stay active until you manually turn them off.
| Key | Action |
|---|---|
| F5 | Open / Close menu |
| Up Arrow | Select previous option |
| Down Arrow | Select next option |
| Left or Right Arrow | Toggle selected option On/Off |
God Menu intercepts damage events on the server before they apply, so no health is ever deducted regardless of damage source — fall damage, fire, explosions, mob attacks, and more are all blocked.
Player Invisible applies the vanilla invisibility flag to your player entity on the server each tick, keeping you hidden from other players at all times while active.
Mob Invisible works on two levels: it blocks hostile mobs from ever acquiring you as a target in the first place, and every server tick it scans for any hostile mob within about 80 blocks that is already targeting you and clears that target, stopping their pathfinding immediately.
Unlimited Oxygen sets your air supply to its maximum value every server tick. This means the oxygen bar never has a chance to decrease, making drowning, powder snow suffocation, or any other air-depleting situation impossible.
All four toggles are independent and can be combined freely. A common setup for exploration is enabling God Menu alongside Mob Invisible to move through dangerous areas without combat interruption, then adding Unlimited Oxygen when diving for ocean monuments or underwater ruins. Player Invisible is useful on multiplayer servers when you want to observe other players or move through populated areas undetected.
Because the state is managed server-side, your toggle settings persist across menu opens and closes for the duration of your session. They reset when you disconnect or the server restarts.
Press Shift+M to open the Super Duper Stuff Menu — a sleek item browser that hides vanilla items and creates alphabetically sorted tabs for each installed mod while still offering smart categories like Building Blocks, Cool Weapons, Tasty Treats, Wacky Mobs, and Magical Stuff; click any item to instantly add a full stack to your inventory, scroll lists with the mouse wheel or the ▲/▼ buttons, and close with ESC or M. The menu now features louder looping shop music and an animated outer glow that pulses in time with the tune around the existing rainbow border for a flashier, beat-driven presentation; the selected tab is highlighted in yellow and empty categories show a helpful message.

Timber Chainshot adds a craftable Chainshot tool that fells entire trees sideways: use the Chainshot on any log (right-click) to trigger a blade animation with sweep particles and chain/axe sounds, scan connected logs and leaves, remove the upright tree, and rebuild it rotated so the trunk lies on its side away from the clicked face (oversized trees are safely rejected). The Chainshot is obtainable in survival via a shaped recipe using iron ingots, sticks, chains, and a diamond, and appears in the Tools creative tab; it has durability and a cooldown and uses a custom handheld icon and model. This lets you quickly harvest wood in a single, cinematic action while preserving the blocks as a fallen trunk for easy collection and aesthetic landscaping.

The Cave Glow Marker is a handheld light source for exploring dark caves — drop it on the ground to instantly create a bright light that keeps darkness at bay while you mine or explore. Picking it up immediately removes the placed light so it won't linger, and you can stack up to 25 in a single inventory slot for long expeditions.

Adds a craftable Fire Alarm Speaker block (recipe uses redstone, iron ingots, and a note block) that you can place from the Redstone creative tab and mine with a pickaxe. The speaker continuously scans a 15-block radius for regular fire, soul fire, and lit campfires; when it detects fire it flips to an active visual state, repeatedly plays alarm-like sounds and note particles, and stays alarming until all nearby fire is out. While alarming it emits full redstone power so you can wire it into lights, doors, or other contraptions for automated warnings and safety systems.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.
This mod is licensed under the CreativeMode Mods License.