Description:
Shared Chest Network links vanilla chests together across any distance using a shared name. Chests with the same custom name act as a single storage container, no matter where they are placed in the world. There are no new blocks, cables, or power systems — just Name Tags and existing chests.
Tip: If you right-click a chest with an unrenamed Name Tag, you will see an action-bar hint reminding you to rename it first. Nothing else happens.
Simply open any chest that belongs to a network. Its inventory is the shared inventory for that network — all member chests see and modify the same contents in real time.
Breaking a networked chest removes it from the network. If other chests with the same name still exist, the shared inventory and its contents are preserved. The last remaining chest in a network holds all the stored items; breaking it removes the network entirely.
| Feature | Detail |
|---|---|
| Shared inventory | All chests with the same exact name share one 27-slot inventory |
| Range | Works across any distance, even in different dimensions |
| Network identity | Determined by the chest's custom name — capitalisation and spacing matter |
| Survival cost | One renamed Name Tag per chest assignment |
| Persistence | Contents survive world reloads as long as one named chest remains |
| Multiple networks | Unlimited networks can exist simultaneously, each with a unique name |
This is the first fully functional, bug free version. Advancement Tab Sorter v7 lets you reorder the tabs on the vanilla Advancements screen by holding a configurable Pick Up Advancement Tab key (default: Left Shift; rebind it in Options → Controls → Key Binds) and dragging a tab to a new position. It is compatible with datapacks and mods that change, add, or remove advancements/advancement tabs. I personally use Blazeandcave's Advancement Pack and have experienced no issues. While dragging you get a highlighted border, a translucent ghost preview and a tooltip showing the tab's resource id, and your custom order is saved automatically with newly added tabs appended to the end — no commands or setup required beyond installing the mod.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

Timber Chainshot adds a craftable Chainshot tool that fells entire trees sideways: use the Chainshot on any log (right-click) to trigger a blade animation with sweep particles and chain/axe sounds, scan connected logs and leaves, remove the upright tree, and rebuild it rotated so the trunk lies on its side away from the clicked face (oversized trees are safely rejected). The Chainshot is obtainable in survival via a shaped recipe using iron ingots, sticks, chains, and a diamond, and appears in the Tools creative tab; it has durability and a cooldown and uses a custom handheld icon and model. This lets you quickly harvest wood in a single, cinematic action while preserving the blocks as a fallen trunk for easy collection and aesthetic landscaping.

Phantom Facade adds a placeable decorative block that can impersonate any other block: place a Phantom Facade then right-click it while holding any block item to change its appearance, with action-bar feedback and the disguise preserved across saves and synced in multiplayer. By default facades are non-solid so players and mobs can walk through them and they drop as items for easy relocation; right-clicking a Phantom Facade with a stick now toggles a locked/unlocked state—locked facades gain a full-block collision so no one can enter, while unlocked facades remain pass-through. You can craft them from glass and an ender pearl or find them in the Creative inventory; use a block item to disguise and a stick to seal or open, and the lock state is saved and synced for multiplayer.

The Cave Glow Marker is a handheld light source for exploring dark caves — drop it on the ground to instantly create a bright light that keeps darkness at bay while you mine or explore. Picking it up immediately removes the placed light so it won't linger, and you can stack up to 25 in a single inventory slot for long expeditions.
This mod is licensed under the CreativeMode Mods License.