June 5, 2026
14 downloads



































































Guns and military stuff

By killerrabbitboy
This mod adds a craftable Minigun and Bullets: bullets are crafted by turning 1 iron nugget into 4 bullets, and the Minigun has a survival recipe that uses iron ingots, copper, redstone, a dispenser, and a stick; both items also appear in the Combat creative tab for easy access. Equip the Minigun and hold the use button to fire continuous, instant (hitscan) shots at an extremely high rate — each shot produces firing sound and particle effects and consumes bullets from your inventory. The Minigun now deals much heavier damage per shot (making it a true suppression weapon) while retaining its spray-and-suppress playstyle that emphasizes overwhelming fire rate and careful ammo management.

By killerrabbitboy
This mod adds the Camo Thunder Jeep — a craftable, camouflaged, very-fast armored 5x5x5 vehicle with an enclosed light‑blue glass cockpit, built from 5 Armored Car Parts, 1 Engine and 2 Wheels (recipes unchanged; parts appear in the Car Parts creative tab). Place and spawn the jeep from its item and drive it like a mount: WASD to steer, Space for a much higher hop, Sprint to dismount (you can re-enter), and the rider is tucked inside the cockpit; mounting now forces first‑person and hides cockpit pieces that blocked your forward view so you can see out the front while others still see the full jeep. The cockpit HUD is now two lines (one for jeep status/No fuel needed and one for controls) and periodically reminds you of features; the jeep remains armored and damageable, automatically climbs single‑block obstacles and now always performs a small upward bump when it runs into a block to reliably clear 1‑block obstacles, and drops itself when destroyed.

By killerrabbitboy
The Coalfire Flamethrower is a powerful handheld weapon that fires a continuous stream of small fireballs in the direction you're looking, now firing a denser stream at about 3 shots every 4 ticks for a slightly faster attack cadence. Hold right-click to fire and release to stop; sneak + right-click will load up to 64 coal or charcoal from your inventory, and hovering over the item displays the current fuel level. Fuel is still consumed every 20 ticks, so each piece of coal or charcoal lasts twice as long compared with the baseline flamethrower, and reload behavior remains unchanged.

By killerrabbitboy
The Iron Nugget Pistol is a ranged weapon that fires iron nuggets as fast-moving projectiles, each dealing 3 hearts of damage to anything they hit. Right-click to fire, but make sure you have iron nuggets in your inventory first, as each shot consumes one as ammunition. A short half-second cooldown between shots keeps the fire rate feeling like a real pistol.

By killerrabbitboy
The Iron Nugget Repeater is a rapid-fire ranged weapon that launches iron nugget projectiles at high speed. Hold right-click to continuously fire, unleashing up to 10 shots per second, with each visible projectile dealing 2 hearts of damage on impact. Each shot consumes one iron nugget from your inventory, so keep a good supply on hand — running out of ammo will stop the weapon from firing. In creative mode, no ammo is consumed.

By killerrabbitboy
The Iron Nugget Shotgun is a ranged weapon that fires a spread of eight iron nugget pellets in a single blast, and each pellet now deals 8 damage for a much stronger close-range burst. Right-click to fire (consumes one iron nugget from your inventory), note the 1-second cooldown between shots, and watch the weapon's durability which will wear down with use—keep spare nuggets on hand for prolonged fights.

By killerrabbitboy
The Iron Nugget Sniper is a powerful ranged weapon that fires iron nuggets as visible, fast-traveling projectiles with a nearly flat trajectory. Right-click to shoot, dealing 10 hearts of damage on hit - enough to one-shot most mobs in a single well-placed shot. Each shot consumes one iron nugget from your inventory, and the weapon has a 3-second cooldown between shots, so make them count!

By killerrabbitboy
The Iron Nugget Sniper is a powerful ranged weapon that fires iron nuggets at extreme velocity, dealing 40 damage (20 full hearts) per shot — enough to one-shot nearly any mob. To fire, hold right-click for 2 seconds to fully charge the weapon, then release to launch a near-flat, high-speed iron nugget projectile. Each shot consumes one iron nugget from your inventory and triggers a 4-second cooldown, so make every shot count.

By killerrabbitboy
This mod adds a full Military Armor set—helmet, chestplate, leggings, and boots—that provides netherite-level protection, durability, toughness, and knockback resistance while sporting camo visuals and worn armor textures for a military look. Each piece is crafted in a crafting table using the corresponding iron armor piece in the center, leaves in the four corners, and diamonds on the top, bottom, left, and right slots; the set can be repaired and used like other netherite-tier armor and requires no commands or special setup. All four military armor pieces are also available directly in the Combat tab in Creative mode for easy access.

By killerrabbitboy
The Military Fallout Biome transforms chunks of the Overworld into an ash-gray radioactive wasteland of leafless dead trees, scorched ground, and pools of toxic green source-water that can’t be replaced by normal water; dead trees drop Dead Logs that craft into Dead Planks so you can still build, and radioactive water can be safely collected only with special buckets but harms living players with slowness, poison, a short glowing irradiation effect, and ticking radiation damage. Hostile fallout mobs roam the wastes — the fast Chaser, the heavy-hitting Ripper, a now significantly larger Titan Ripper boss, and a new ferocious Titan Chaser (very fast, moderate damage) that every 30 seconds emits a battle surge: it grants Speed II and Strength II to all nearby mobs (including itself but not players) for 10 seconds and detonates a harmless, block-safe explosion that launches the Titan Chaser upward. A massive Snatcher mini-boss also stalks the biome with long-reach snatch-and-throw attacks, all custom fallout mobs are immune to poison, and the mod includes spawn eggs, loot, textures, items, and a Military Fallout creative tab so you can loot, build with Dead Planks, and spawn-test creatures.

By killerrabbitboy
The Mini Iron Golem Farm is a handheld device that, when right-clicked and held, continuously generates resources for you. While active it awards one coal every 0.5 seconds, one iron ingot every 1 second, and one diamond every 3 seconds, depositing them into your inventory or dropping them nearby if your inventory is full.

By killerrabbitboy
This mod adds a usable rocket launcher and three missile types—normal, explosive, and nuke—so you can craft and fire powerful projectile bombs that deal area damage and cause explosions; get started by crafting missiles (normal missiles: 1 TNT + 4 iron → 9 missiles) and a rocket launcher, equip the launcher and right-click to fire. The launcher has durability, a firing cooldown and sound, consumes one missile per shot in Survival (Creative exposes the launcher and all missiles in the Combat tab), and will automatically prioritize nuke, then explosive, then normal ammo if you carry multiple types. Normal missiles deal solid AOE damage and explosive missiles make larger blasts, while the nuke has been substantially upgraded—much higher entity damage and a greatly increased blast radius so it is far deadlier at range. Nukes now create a powerful shockwave that shatters stone and other hard terrain in a large spherical area (with a guaranteed destructive core and a wider destruction shell) before the main explosion; this terrain shattering destroys blocks without drops to reduce lag but preserves protected/unbreakable blocks like bedrock, end portals, barriers, command and structure blocks so important world pieces remain intact.