












































































































Guns and military stuff

By killerrabbitboy
This mod adds a craftable Minigun and Bullets: bullets are made by turning 1 iron nugget into 4 bullets, and the Minigun has a survival recipe using iron ingots, copper, redstone, a dispenser, and a stick; both appear in the Combat creative tab. Equip the Minigun and hold the use button to fire continuous, instant (hitscan) shots at an extremely high rate — each shot plays firing sound and particle effects and consumes bullets from your inventory, promoting a spray-and-suppress playstyle that emphasizes overwhelming firepower and careful ammo management. The Minigun’s damage has been significantly increased (up from 6 to 16 damage per bullet), making each burst much deadlier while retaining its rapid-fire, ammo-hungry behavior; updated for version 4.0.0.

By killerrabbitboy
This mod adds the Camo Thunder Jeep — a craftable, camouflaged, very-fast armored 5x5x5 vehicle with an enclosed light‑blue glass cockpit, built from 5 Armored Car Parts, 1 Engine and 2 Wheels (recipes unchanged; parts appear in the Car Parts creative tab). Place and spawn the jeep from its item and drive it like a mount: WASD to steer, Space for a much higher hop, Sprint to dismount (you can re-enter), and the rider is tucked inside the cockpit; mounting now forces first‑person and hides cockpit pieces that blocked your forward view so you can see out the front while others still see the full jeep. The cockpit HUD is now two lines (one for jeep status/No fuel needed and one for controls) and periodically reminds you of features; the jeep remains armored and damageable, automatically climbs single‑block obstacles and now always performs a small upward bump when it runs into a block to reliably clear 1‑block obstacles, and drops itself when destroyed.

By killerrabbitboy
The Coalfire Flamethrower is a powerful handheld weapon that fires a continuous stream of small fireballs in the direction you're looking, now firing a denser stream at about 3 shots every 4 ticks for a slightly faster attack cadence. Hold right-click to fire and release to stop; sneak + right-click will load up to 64 coal or charcoal from your inventory, and hovering over the item displays the current fuel level. Fuel is still consumed every 20 ticks, so each piece of coal or charcoal lasts twice as long compared with the baseline flamethrower, and reload behavior remains unchanged.

By killerrabbitboy
The Iron Nugget Pistol is a ranged weapon that fires iron nuggets as fast-moving projectiles, each dealing 3 hearts of damage to anything they hit. Right-click to fire, but make sure you have iron nuggets in your inventory first, as each shot consumes one as ammunition. A short half-second cooldown between shots keeps the fire rate feeling like a real pistol.

By killerrabbitboy
The Iron Nugget Repeater is a rapid-fire ranged weapon that launches iron nugget projectiles at high speed. Hold right-click to continuously fire (up to 10 shots per second); each visible projectile now deals 8 damage (4 hearts) on impact. Each shot consumes one iron nugget from your inventory — creative mode does not consume ammo, and running out of nuggets will stop the weapon from firing.

By killerrabbitboy
The Iron Nugget Shotgun is a powerful ranged weapon that blasts a spread of eight iron nugget pellets per shot, with each pellet now dealing 12 damage for a much stronger close-range burst. Right-click to fire (consumes one iron nugget from your inventory), note the 1-second cooldown between shots, and watch the weapon's durability which will wear down with use—keep spare nuggets on hand for prolonged fights.

By killerrabbitboy
The Iron Nugget Sniper is a powerful ranged weapon that fires iron nuggets as visible, fast-traveling projectiles with a nearly flat trajectory—right-click to shoot. Each shot consumes one iron nugget from your inventory and has a 3-second cooldown; hits now deal 12 hearts (24 damage), up from 10 hearts, making it even more capable of one-shotting most mobs with a well-placed shot.

By killerrabbitboy
The Iron Nugget Sniper is a powerful ranged weapon that fires iron nuggets at extreme velocity, dealing 40 damage (20 full hearts) per shot — enough to one-shot nearly any mob. To fire, hold right-click for 2 seconds to fully charge the weapon, then release to launch a near-flat, high-speed iron nugget projectile. Each shot consumes one iron nugget from your inventory and triggers a 4-second cooldown, so make every shot count.

By killerrabbitboy
This mod adds a full Military Armor set — helmet, chestplate, leggings, and boots — that functions as netherite-tier armor with high protection, durability, toughness, knockback resistance, camo visuals, and worn armor textures for a gritty military look. Each piece is crafted in a crafting table using the corresponding iron armor piece in the center, leaves in the four corners, and diamonds on the top, bottom, left, and right slots; the set is repairable and usable like other netherite armor and all pieces are available in the Combat tab in Creative mode. Wearing any three or more Military Armor pieces now grants a powerful set bonus while equipped: Resistance II, Speed II, and Health Boost II, making the armor both protective and highly mobile in combat.

By killerrabbitboy
The Military Fallout Biome transforms chunks of the Overworld into an ash-gray radioactive wasteland of leafless dead trees, scorched ground, and pools of toxic green source-water that can’t be replaced by normal water; dead trees drop Dead Logs that craft into Dead Planks so you can still build, and radioactive water can be safely collected only with special buckets but harms living players with slowness, poison, a short glowing irradiation effect, and ticking radiation damage. Hostile fallout mobs roam the wastes — the fast Chaser, the heavy-hitting Ripper, a now significantly larger Titan Ripper boss, and a new ferocious Titan Chaser (very fast, moderate damage) that every 30 seconds emits a battle surge: it grants Speed II and Strength II to all nearby mobs (including itself but not players) for 10 seconds and detonates a harmless, block-safe explosion that launches the Titan Chaser upward. A massive Snatcher mini-boss also stalks the biome with long-reach snatch-and-throw attacks, all custom fallout mobs are immune to poison, and the mod includes spawn eggs, loot, textures, items, and a Military Fallout creative tab so you can loot, build with Dead Planks, and spawn-test creatures.

By killerrabbitboy
The Mini Iron Golem Farm is a handheld device that, when right-clicked and held, continuously generates resources for you. While active it awards one coal every 0.5 seconds, one iron ingot every 1 second, and one diamond every 3 seconds, depositing them into your inventory or dropping them nearby if your inventory is full.

By killerrabbitboy
This mod adds a usable rocket launcher and a suite of selectable missile types — normal, explosive, nuke, napalm, gas, boost, plague, and the new Death Cloud Missile — letting you craft, select, and fire powerful projectile bombs; get started by crafting normal missiles (1 TNT + 4 iron → 9 missiles), the rocket launcher, then make specialty rounds (napalm: one normal missile surrounded by blaze rods → 6 napalm; boost: one normal missile surrounded by any cooked meat; plague crafted like other specialty rounds), and craft the Death Cloud Missile shapelessly from 1 Gas Missile + 1 Plague Missile + 1 Explosive Missile to produce one Death Cloud. Choose a missile by right‑clicking its item to set the launcher’s current ammo (it falls back to an automatic high‑tier preference if none is selected), equip and right‑click to fire — the launcher has durability, a firing cooldown and sound, and consumes one missile per shot in Survival (Creative exposes the launcher and all missiles in the Combat tab). Missile effects vary: normal deals compact AOE damage, explosive makes larger blasts, nuke creates a destructive shockwave that shatters terrain while preserving protected blocks, napalm produces a large fire blast that ignites entities and spreads flames without breaking blocks, gas creates a large toxic cloud that applies Poison VI for 30 seconds, plague creates a non‑block‑breaking wither cloud that applies Wither VI for 30 seconds, boost has been nerfed to grant Regeneration III for 5 seconds (it still gives Absorption IV for 120 seconds and Speed I/Strength I for 15 seconds), and the new Death Cloud creates a very giant, non‑damaging cloud that applies Poison VIII and Wither VIII for 30 seconds (mask protections block and clear the respective effects). The mod also adds protective gear: a craftable netherite‑tier gas mask helmet that blocks and clears gas poison, a netherite‑tier plague doctor mask that blocks and clears wither, a fire protection armor set with doubled durability whose full set grants full fire immunity and clears burning (partial sets greatly reduce fire damage), and a combinable super mask that grants poison, wither, and fire immunity on its own.