Description
This mod adds a usable rocket launcher and a suite of selectable missile types — normal, explosive, nuke, napalm, gas, boost, plague, and the new Death Cloud Missile — letting you craft, select, and fire powerful projectile bombs; get started by crafting normal missiles (1 TNT + 4 iron → 9 missiles), the rocket launcher, then make specialty rounds (napalm: one normal missile surrounded by blaze rods → 6 napalm; boost: one normal missile surrounded by any cooked meat; plague crafted like other specialty rounds), and craft the Death Cloud Missile shapelessly from 1 Gas Missile + 1 Plague Missile + 1 Explosive Missile to produce one Death Cloud. Choose a missile by right‑clicking its item to set the launcher’s current ammo (it falls back to an automatic high‑tier preference if none is selected), equip and right‑click to fire — the launcher has durability, a firing cooldown and sound, and consumes one missile per shot in Survival (Creative exposes the launcher and all missiles in the Combat tab). Missile effects vary: normal deals compact AOE damage, explosive makes larger blasts, nuke creates a destructive shockwave that shatters terrain while preserving protected blocks, napalm produces a large fire blast that ignites entities and spreads flames without breaking blocks, gas creates a large toxic cloud that applies Poison VI for 30 seconds, plague creates a non‑block‑breaking wither cloud that applies Wither VI for 30 seconds, boost has been nerfed to grant Regeneration III for 5 seconds (it still gives Absorption IV for 120 seconds and Speed I/Strength I for 15 seconds), and the new Death Cloud creates a very giant, non‑damaging cloud that applies Poison VIII and Wither VIII for 30 seconds (mask protections block and clear the respective effects). The mod also adds protective gear: a craftable netherite‑tier gas mask helmet that blocks and clears gas poison, a netherite‑tier plague doctor mask that blocks and clears wither, a fire protection armor set with doubled durability whose full set grants full fire immunity and clears burning (partial sets greatly reduce fire damage), and a combinable super mask that grants poison, wither, and fire immunity on its own.
Mod Wiki
Missile Forge Launcher
Quickstart
- Craft some Normal Missiles (the base ammo for most recipes):



- Craft the Rocket Launcher:



- Right-click a missile item in your hand to tell the launcher which type to use. A chat message confirms your selection.
- Right-click with the Rocket Launcher equipped to fire. One missile is consumed per shot (durability is also spent). A short cooldown applies between shots.
That's it — aim, select, fire, and craft more exotic missiles as you progress.
Overview
Missile Forge Launcher adds a handheld Rocket Launcher that fires eight distinct missile types, each with unique area effects ranging from raw explosive damage to massive poison or wither clouds. The mod also includes a suite of protective helmets and armor to survive the chaos you — or enemies — create.
All items appear in the Combat creative tab.
What It Adds
Weapons
| Item | Stack Size |
|---|---|
| Rocket Launcher | 1 (durability: 384) |
Missiles
| Missile | Stack Size |
|---|---|
| Normal Missile | 64 |
| Explosive Missile | 64 |
| Nuke Missile | 16 |
| Napalm Missile | 64 |
| Gas Missile | 64 |
| Plague Missile | 64 |
| Boost Missile | 64 |
| The Death Cloud Missile | 64 |
Protective Gear
| Item | Type |
|---|---|
| Gas Mask | Helmet (netherite-tier) |
| Plague Doctor Mask | Helmet (netherite-tier) |
| Super Mask | Helmet (netherite-tier, combined) |
| Fire Protection Helmet | Helmet |
| Fire Protection Chestplate | Chestplate |
| Fire Protection Leggings | Leggings |
| Fire Protection Boots | Boots |
How To Use
Firing the Launcher
- Have missiles somewhere in your inventory.
- Right-click a missile item to select it as the active ammo type. The launcher remembers your choice.
- Hold the Rocket Launcher and right-click to fire.
- If no missile type has been manually selected, the launcher automatically picks the highest-tier missile available in your inventory (priority: Nuke → Explosive → Napalm → Gas → Plague → Death Cloud → Boost → Normal).
- In Survival, one missile is consumed per shot and the launcher loses 1 durability. In Creative, ammo is infinite.
The projectile travels in a slight arc, trails smoke and flame particles, and detonates on contact or after ~10 seconds of travel.
Crafting And Obtaining
Missiles
Normal Missile (yields 9):



Explosive Missile (yields 3):


Nuke Missile (yields 1):



Napalm Missile (yields 6) — surround a Normal Missile with Blaze Rods:


Gas Missile (yields 6) — surround a Normal Missile with Spider Eyes:


Plague Missile (yields 6) — surround a Normal Missile with Wither Roses:


Boost Missile (yields 1) — surround a Normal Missile with any cooked meat (beef, pork, chicken, mutton, rabbit, cod, or salmon):



The Death Cloud Missile (yields 1) — shapeless, combine one each of Gas, Plague, and Explosive Missiles:


Rocket Launcher


Protective Helmets
Gas Mask — netherite helmet + glass + charcoal:


Plague Doctor Mask — netherite helmet + glass + Wither Roses:



Super Mask — shapeless combination of the three specialist helmets:





Fire Protection Armor — wrap each netherite piece in Magma Cream
Fire Protection Helmet:


Fire Protection Chestplate:





Fire Protection Leggings:
Fire Protection Boots:
Abilities And Mechanics
Missile Effects
| Missile | Effect on Impact |
|---|---|
| Normal | Compact AOE explosion (power 6, damage 20) |
| Explosive | Larger blast (power 7, damage 45, radius ~9 blocks) |
| Nuke | Massive destructive shockwave (power 28, radius ~40 blocks); shatters terrain but respects protected blocks |
| Napalm | Large fire blast (radius ~30 blocks); ignites all nearby entities and spreads flames — does not break blocks |
| Gas | Large toxic cloud (radius ~34 blocks); applies Poison VI for 30 seconds — blocked by Gas Mask or Super Mask |
| Plague | Large wither cloud (radius ~34 blocks); applies Wither VI for 30 seconds — does not break blocks; blocked by Plague Doctor Mask or Super Mask |
| Boost | Applies Regeneration III (5 s), Absorption IV (120 s), Speed I and Strength I (15 s each) to nearby entities |
| The Death Cloud | Enormous cloud (radius ~54 blocks); applies Poison VIII and Wither VIII for 30 seconds — no direct damage, no block breaking; both effects blocked/cleared by the Super Mask |
Protective Gear
Gas Mask — equip in the helmet slot. Continuously removes Poison, blocking gas missile effects.
Plague Doctor Mask — equip in the helmet slot. Continuously removes Wither, blocking plague missile effects.
Super Mask — equip in the helmet slot. Removes both Poison and Wither, and grants permanent Fire Resistance. Blocks the Death Cloud Missile's combined effects on its own.
Fire Protection Armor — netherite-tier armor with doubled base durability.
- Each piece equipped reduces incoming fire damage (each piece cuts 25% more, down to a minimum of 20% of original damage).
- Wearing all four pieces grants complete fire immunity: fire damage is cancelled outright and you are extinguished instantly.
- The Super Mask alone also grants full fire immunity without needing the armor set.
Progression And Strategy
Early game: Craft Normal Missiles and the Rocket Launcher as soon as you have iron and TNT. Normal Missiles are cheap and effective at clearing mobs or small structures.
Mid game: Upgrade to Explosive and Napalm Missiles. Napalm is especially effective against groups — it ignites everything in a wide radius without destroying your builds. Craft a Gas Mask or Plague Doctor Mask before using Gas or Plague Missiles in close quarters.
Late game: Nuke Missiles demand caution — their blast radius is enormous and they actively break terrain. Save them for open-world demolition. The Death Cloud Missile is the ultimate area-denial tool: its colossal radius applies both Poison VIII and Wither VIII, but it requires you to have already crafted Gas, Plague, and Explosive Missiles first.
Defense: The Fire Protection armor set is essential if you're fighting in the Nether or facing Napalm missiles. Combine the Gas Mask, Plague Doctor Mask, and Fire Protection Helmet at a crafting table to produce the Super Mask — a single helmet that handles poison, wither, and fire threats simultaneously, freeing the other three armor slots for whatever you prefer.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.