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By voidpulse
The Andesite Tunnel Bore is a rideable multiblock mining vehicle modeled after a subway tunnel-boring machine, complete with a large circular cutterhead, steel ring, shield, industrial panels, venting and hazard striping. Right-click the main block to mount (camera switches to third-person) and drive forward to carve a 5x4 tunnel up to three blocks ahead while automatically laying a polished andesite floor and, now, building a polished-andesite tunnel shell as it moves—placing side walls just outside the 5-wide opening and a ceiling cap above the 4-tall interior. It preserves bedrock and obsidian, steers with WASD relative to your look direction, press Shift to dismount and leave the bore in place, or hit it to destroy and retrieve the item; all original behavior is preserved.

By anthonycraft12
The Molecular Manipulation (Chaos Power) syringe is a hold-to-view power tool that displays a pink Molecular Energy HUD (0–100) while held and grants a suite of reality‑altering abilities mapped to hotkeys. Use K for city‑block‑scale molecular mastery (transmute, reconstruct, matter↔energy — when Causality Manipulation is active, K becomes the causality “select a result” ultimate), hold G for mass telekinesis (move the mouse to guide, sneak for fine control, sprint to extend reach), H to redirect vectors and enable true flight, J to fire a stellar beam with explosive endpoints, U to absorb and redirect projectiles and energy, O for thought‑driven local reality rewrites, N and the storm keys for weather control, and Jack of All Trades omni‑mode for a mixed set of powers. The new Causality Manipulation power adds passive protections (early danger sensing, domino effects, subtle healing/biased success) and active causality effects that can deny or convert incoming attacks, steer or rewrite events and projectiles, force unlikely outcomes, or spawn cascading hazards; press K while causality is active to choose the inevitable contextual result (defensive denial/heal, guaranteed disaster for enemies, or survival when alone). This build is version 324.0.0 and fixes a previous startup crash on newer Java runtimes; Java 17 is still recommended for best compatibility, but the mod now runs on modern Java versions and will show a warning if you’re using a newer JVM.

By felix671
The Crimson Deflector is a powerful sword that deals 9 points of attack damage, making it a formidable offensive weapon. Its true strength lies in its defensive capability: hold right-click to enter a blocking stance, and any damage dealt to you by a mob will be completely reflected back at them, while you take no damage yourself. Each successful deflection costs 1 durability, but with its Netherite-tier durability, the Crimson Deflector will serve you well through many battles.

By felix671
The Crimson Orbdrinker is a powerful melee weapon that heals you for half a heart with every successful hit, rewarding an aggressive, in-your-face playstyle. Right-clicking fires a crimson orb projectile that deals 6 damage on impact, with a rare 1% chance to unleash a devastating 67-damage blast. The weapon also carries a permanent enchanted glow, reflecting its dark and magical nature.

By guns67
The Emerald Trader Armor is a complete four-piece armor set designed for players who frequently trade with villagers. When wearing the full set, you receive the Hero of the Village effect for trading discounts and Resistance I to reduce incoming damage by 20%. Each individual armor piece provides its own bonus: the helmet grants Night Vision, the chestplate provides Fire Resistance, the leggings give Speed I, and the boots offer Jump Boost plus Slow Falling for safe exploration.

By felix671
Adds two new armor sets you can craft and wear: an oak-plank-styled set that functions at leather-tier and a stone-styled set that functions at chainmail-tier, both available in the Combat creative tab. Craft the oak-plank helmet, chestplate, leggings, and boots using the normal armor patterns with any wood plank (uses the planks tag), and craft the stone set using the standard armor patterns with plain stone. The oak-plank armor has leather-like durability and protection and uses oak plank inventory icons and worn textures, while the stone armor matches chainmail stats and shows stone-themed icons and worn layers. Start by placing the recipes in a crafting table or selecting them from Creative to test their appearance and performance.

By valdagz
This mod upgrades tools with powerful new abilities. Swords deal much more damage, and right-clicking a zombie or other mob can turn it into your teammate. Pickaxes mine a large area around the block you break, up to about 9x9. Axes can destroy nearby trees in a 50-block range when you chop down one tree. Hoes instantly fully grow crops when you right-click them.

By mr_baconowy
This mod expands the Void Lucky Block with two new void weapons: a heavy Void Hammer and a fast Void Fang dagger, both featuring void-style visuals, a glint, netherite-tier durability, and are fireproof; they can be found in Void Lucky Block drops or in the combat creative tab. Equip and left-click to attack: the Void Hammer is a slow, crushing weapon that deals massive damage and inflicts strong slowness, weakness, and nausea on hit to cripple enemies, while the Void Fang is a quick, high-damage dagger that applies poison and brief blindness for hit-and-run combat. Both weapons integrate with the existing void theme and can be used anywhere you would use standard melee gear. it adds many ne swords