Description:


The Chaos Power Syringe is a single hand-held item that turns you (or any mob) into a comic-book superhuman. While held, it displays a pink Molecular Energy gauge and grants access to a massive suite of reality-altering abilities, each controlled by dedicated hotkeys. Powers range from telekinesis and weather control to molecular reconstruction, causality manipulation, and mind control. Mobs injected with the syringe will also use their granted powers defensively in combat.
The mod adds one item — the Chaos Power Syringe — along with a library of distinct power systems:
| Power | Summary |
|---|---|
| Super Strength | Lift boulders, punch with kinetic force, grab and throw mobs |
| Telekinesis | Mouse-guided mass telekinesis with fine/extended-reach modes |
| Time Manipulation | Stop time, rewind mobs, create time bubbles |
| Gravity Manipulation | Lift or slam up to 100 objects, gravity fields, freezing winds |
| Metal Manipulation | Ferro-grip, magnetic fields, magnetar disintegration, electromagnetic storms |
| Fire Manipulation | Lift and fly ground fire, throw it at enemies |
| Electric Manipulation | Bio-electric siphon, dual-hand beams, thunder cage, EMP pulse |
| Energy Absorption | Absorb and redirect projectiles and energy; transform your body's molecular form |
| Kinetic Energy | Kinetic punch, kinetic explosion, parachronal displacement |
| Vector Manipulation | Redirect vectors, crush mobs, stop mob movement, blast mobs away |
| Darkness Manipulation | Shadow creatures, shadow form, darkness field, energy pulse |
| Echolocation | Blind by default; pulse K to sense mobs and players up to 1,000 feet away |
| Mind Control | Dominate, puppet, possess, and command mobs; puppet armies |
| Molecular Manipulation | Transmute matter, reconstruct, matter↔energy conversion, reality reshape |
| Weather Manipulation | Snowstorms, tornadoes, category-6 hurricanes, hot temperatures, communication |
| Reality Manipulation | Rewrite local reality, give/remove mob chaos powers, transform mobs and items |
| Causality Manipulation | Passive danger-sensing and biased luck; active attack denial, event steering, cascade hazards |
| Absorption | Copy enemy body forms (dirt, wood, rock, obsidian, metal, and more) for stat bonuses |
| Motion Manipulation | Enhanced speed, projectile redirection, bestowal, healing rhythm |
| Probability Manipulation | Force unlikely outcomes in your favor |
| Fundamental Forces | Broad physics-level control |
| Power Mimicry | Copy powers from other entities |
| Power Erasure / Theft | Steal and store powers from enemies |
| Power Adaption | Adapt defensively to incoming threats |
| Jack of All Trades | Omni-mode mixing abilities from multiple power sets |
The mod also includes world physics enhancements: trees topple realistically when felled with an axe, loose blocks are affected by gravity in battle, and water drains through openings naturally.
Keep the Chaos Power Syringe in your main hand at all times while using powers. The pink energy HUD on-screen shows your current energy level (0–100). Powers draw from this gauge; it regenerates passively.
| Key | Primary Action(s) |
|---|---|
| G | Telekinesis grab / Super Strength grab mob — hold and move mouse to guide; Sneak for fine control, Sprint to extend reach |
| H | Vector redirect + true flight toggle / Super Jump / Enhanced Speed |
| J | Fire stellar beam with explosive endpoints / Throw grabbed object or boulder / Time Bubble |
| K | Molecular mastery (transmute, reconstruct, matter↔energy) — while Causality is active, selects the inevitable contextual result |
| U | Metal body orbit / Absorption wrecking aura / Blast mobs away / Molecular Reformation |
| O | Thought-driven local reality rewrite / Throw grabbed mob / Molecular Matter Shaping |
| N | Weather snowstorm / Electromagnetic storm |
| = / + | Intensify storm / Supercharge / Hand melee weapons / Molecular ground trap fields |
| 1 | Category-6 hurricane / Chain lightning / Motion Bestowal |
| 2 | Low pressure weather / Dense-molecule Juggernaut / EMP Pulse |
| 3 | Magnetar toggle (giant magnetic field + mob disintegration) / Thunder Cage |
| M | Hot temperatures / Magnetize hostiles |
| F | Super Jump high / Molecular Mob State Shift (gas, dust, pink energy, or erasure) |
| V | Toggle floating gravity field / Pink Energy Absorption and destructive release |
| Z | Move up to 100 gravity-affected objects |
| I | Gravity lift 100 objects / Slam / Freezing winds |
| R | Time Bubble grab / Gravity lift-hurt mob |
| , (comma) | Enter/leave Clock Time Bubble / Molecular Repair weapons and objects |
| Y | Switch mimicked power / Darkness Energy Pulse / Molecular Solid-Biome Reshape |
| - (minus) | Weather communication / Material/Electric Sense / Break matter into pink energy |
| . (period) | Reality: give or remove mob chaos powers |
| : (colon) | Reality: turn mobs into random things / Undo / Kinetic Redirection to pink energy |
| ' (apostrophe) | Reality: transform dropped items into friendly allied mobs |
| C | Metal pulse-disarm / Extra side lightning / High durability / Thunderstorm |
| X | Durability boost |
While Causality Manipulation is active you passively benefit from early danger sensing, domino chain effects, subtle healing, and biased luck. Actively you can:
Echolocation keeps you permanently blind while active. Press K to send out a vibration pulse that reveals the glow outlines of all mobs and players within ~305 blocks (1,000 feet) and reports their count in chat. No particles are produced, making it a purely sensory power.
Energy Absorption lets you copy and adopt different molecular body forms, each with its own armor, toughness, attack, and speed values:
| Form | Appearance | Armor | Toughness | Attack |
|---|---|---|---|---|
| Flesh | Normal | 4 | 2 | 3 |
| Dirt | Pixelated brown | 18 | 8 | 8 |
| Wood | Living wood | 20 | 9 | 9 |
| Rock | Brown rock | 24 | 12 | 9 |
| Metal | Silver metal | 30 | 14 | 11 |
| Obsidian | Black obsidian | 42 | 22 | 13 |
Using the syringe on a mob grants it a chaos power. Injected mobs will use their power defensively when attacked — countering, retaliating, and targeting aggressors automatically. Approximately 15% of naturally spawned mobs in your area may already carry a random chaos power.
The crafting recipe is automatically unlocked for all players when they join the world, so it will appear in your recipe book immediately.
Ingredients: Glass Bottle + Dragon's Breath + Blaze Rod, arranged vertically in a crafting grid.
Jack of All Trades omni-mode blends abilities from multiple power sets into a single mixed toolkit. It removes the blindness penalty from Echolocation while active, making it a safe "sampler" mode for players who want variety without specialization.
The mod adds passive world changes that apply regardless of which power is held:

Village Life Games adds a lively, autonomous village generator you right-click to activate; it summons 2–3 equipped villagers (and sometimes an Iron Golem) who gather materials, build and decorate cottages, pave paths, place lighting and fences, and occasionally celebrate with fireworks. Villager-built homes now use larger 11x11x11 vanilla-inspired cottages with proper foundations, usable beds, work and storage blocks, windows, lighting, and pitched roofs, and the whole village runs on a scheduled cycle you can re-trigger by right-clicking the structure again. Villagers offer more varied dialogue and special trades that often accept common items, but they will only speak when you right-click them (with a short cooldown), while trading behavior otherwise remains normal.

Right-click the single full-cube stone-disguised hideout block to be teleported into your own private, persistent pocket-dimension base—now a 13x13x7 interior with clearly zoned living, storage, crafting, and enchanting areas, fully furnished with vanilla-style utilities and decorations. Stand on the glowing exit portal to return to the exact world position and view you entered from, or sneak as a backup; the exterior behaves and looks like vanilla stone (stone sounds/mining, 64 stack size, drops cobblestone) so it blends into builds, and each player gets a stable personal room that persists across restarts. The block and item textures have been cosmetically updated to a custom rough grey rock that better matches the intended large-rock proportions, while all hideout mechanics remain unchanged (mod updated to version 4.0.0).

Adds a craftable Fire Alarm Speaker block (recipe uses redstone, iron ingots, and a note block) that you can place from the Redstone creative tab and mine with a pickaxe. The speaker continuously scans a 15-block radius for regular fire, soul fire, and lit campfires; when it detects fire it flips to an active visual state, repeatedly plays alarm-like sounds and note particles, and stays alarming until all nearby fire is out. While alarming it emits full redstone power so you can wire it into lights, doors, or other contraptions for automated warnings and safety systems.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.
This mod is licensed under the CreativeMode Mods License.