Description:

Right-click the single full-cube stone-disguised hideout block to be teleported into your own private, persistent pocket-dimension base—now a 13x13x7 interior with clearly zoned living, storage, crafting, and enchanting areas, fully furnished with vanilla-style utilities and decorations. Stand on the glowing exit portal to return to the exact world position and view you entered from, or sneak as a backup; the exterior behaves and looks like vanilla stone (stone sounds/mining, 64 stack size, drops cobblestone) so it blends into builds, and each player gets a stable personal room that persists across restarts. The block and item textures have been cosmetically updated to a custom rough grey rock that better matches the intended large-rock proportions, while all hideout mechanics remain unchanged (mod updated to version 4.0.0).

The Everburn Cauldron is a magical 4x4 multiblock structure that functions as a perpetual furnace, smelting any item without ever needing fuel. Simply place it down and right-click to open the familiar furnace interface, where you can insert items into the input slot and collect your smelted results from the output slot. The structure also supports hoppers for automation, accepting items from the top and outputting results from the bottom, all while radiating mystical black and purple particles to show its eternal flame is burning.
Adds a full banking economy with Iron, Gold, and Rose Gold coins, ATMs, a personal Debit Card, and a simple sign-and-chest shop system; rose gold ingots can still be converted into nine rose gold nuggets and the nugget icon has been simplified, and rose gold coin value is 6 (ATMs display R.Gold 6). To use, sneak/Shift + right-click an ATM or your Debit Card to register your bank account (this stores your player name); once registered, right-click the ATM to deposit/withdraw and right-click the Debit Card to check your balance, while sneak-right-clicking shop signs lets you purchase from them—if you try to use a shop or ATM without an account the mod will prompt you to sneak-right-click to register first (sneak-right-clicking a shop sign with an unregistered card will register the account and ask you to click again to buy).
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

The Tempest Cloud Cruiser is a rideable multiblock flying cloud vehicle you build and activate by right-clicking any part to transform it into a hovering cruiser; while piloting use WASD to move, Space to ascend, Shift to descend, your view to turn, and Ctrl to exit (which returns the item to you). While flying, press [ (left bracket) to cycle the weather/disaster menu through Clear Sky, Rainstorm, Thunderstorm, Lightning Strike, Earthquake, Fire Storm, and Chasm, then right-click to trigger the selected effect; a HUD displays your speed, altitude, heading and current mode and automatically switches to third-person so you can see the full cruiser. Earthquake shakes and launches nearby entities while damaging them and cracking surface blocks with explosion and anvil sounds; Fire Storm rains burning embers across a large area, setting fires and igniting nearby entities; Chasm tears open a deep directional trench in front of you to rip through the ground, and status messages report how many fires or blocks were affected; the Tornado Gust option has been removed.
This mod is licensed under the CreativeMode Mods License.