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By whex
Eternity is a fully implemented Bedrock custom biome that spawns extremely rarely as an overworld replacement — you can locate it with /locate biome com_eternal_watcher_qptxy2kj:eternity — and it immediately immerses players in a frozen, star-filled sky with permanent ambient glow, no weather or wind, and soft cosmic particles drifting through the air. The landscape is built from pale Timeless Stone and Shimmering White Crystal with rare crystal patches, towering monoliths, and ancient constellation trees with translucent leaves; hostile spawns are disabled inside the biome, nearby hostile mobs become calmer and weakened, and tagged void creatures or void_killer forces are neutralized. While inside Eternity you gain gameplay effects like slower hunger drain, faster negative-effect expiry, reduced fall and combat damage, an ambient night-vision glow and occasional time-distortion messages and whispers; you can harvest Eternity Crystal, Ancient Fragments, Stellar Essence and Timeless Stone for progression, and seek out the invulnerable wandering Watcher — a rare neutral being that may lead you to hidden structures and reward you with Eternity Relics and celestial echoes.

By whex
Eternity's Garden is a full custom Bedrock biome that transforms overworld terrain into a peaceful, cosmic wilderness where galaxy forests, nebula valleys, starlight rivers, floating continents and crystal mountains fill the horizon — everything glows and nothing built disturbs the natural, dreamlike landscape. The biome uses new surface materials (Galaxy Grass, Stardust Soil, Nebula Stone) and adds luminous blocks and flora like Aurora Crystal spires, Galaxywood logs and leaves, Galaxy Bloom and Aurora Fern, plus biome-gated worldgen for Galaxywood trees, flower patches and crystal structures so caves and plains never fall completely dark. It spawns naturally as an overworld replacement for forest/plains-style areas and can be located with the command /locate biome com_eternitys_garden_oqdui4lo:eternitys_garden; the client-side ambience includes a deep-space sky, starlight-blue water, and purple cosmic grass and foliage for an immersive celestial exploration experience.

By whex
The Everlight Meadows is a fully integrated Bedrock custom biome that generates in the Overworld (replacing plains, sunflower plains, forest, and flower forest regions) and can be found with /locate biome com_everlight_meadows_poc5ipw6:everlight_meadows. Rolled emerald hills, fields of towering wildflowers, crystal-turquoise rivers and shimmering lakes, giant golden-leaf trees, floating meadow islands, Sunspire white-stone peaks, Mirror Lake and Cloudstep Cliffs are all realized with tuned surface materials, climate and height settings, plus biome-tagged worldgen features and structures. Gameplay focuses on peaceful exploration and discovery — wander pollen-dusted valleys while Sunlit Butterflies drift through the air, enjoy sunbeams, reflective water and occasional rainbows, and uncover the biome's landmark structures and scenic resources.

By whex
The Gelatinous Wilds is a complete custom Bedrock overworld biome that turns parts of your world into a massive, slime-dominated ecosystem of wobbling hills, translucent gel lakes, bubble mountains, and colossal slime trees towering hundreds of blocks high. Explore and harvest a suite of new slime-themed materials—Slime Grass, Sticky Dirt, Goo Stone, Gel Sand, Transparent Gel, Crystal Slime, Gel Wood, Slime Leaves, Bubble Flowers, and Bounce Grass—while encountering dense gelatinous vegetation, oversized Colossal Slime Trees, crystal towers, and bubble mounds set in lime/teal/cyan glowing atmospheres. To use it, enable both the behavior and resource packs, start or load a world (the biome is an overworld replacement and will generate naturally), and jump straight to it with /locate biome com_gelatinous_wilds_vzmih6k3:gelatinous_wilds; there are no settlements or ruins, only endless, surreal gelatinous wilderness to explore, gather, and build in.

By whex
The Void adds a fully implemented, extremely rare custom biome that can replace pockets of terrain in the Overworld, Nether, and End — a dark, desaturated region of crystalline ground, glowing Void rivers, floating terrain chunks, massive crystal spires, erased leafless trees and abandoned ruins; locate it with /locate biome com_heart_of_the_void_sv53nqnc:the_void. Gameplay centers on exploration and survival: immediate ambient darkness and fog, a timed exposure system that applies Weakness (5 min), Mining Fatigue (10 min), hallucination/nausea and shadow encounters (20 min), and heavier spawns/lightning (30 min), plus rare Void storms and worldgen Heart of the Void formations that spawn the boss The Void King and intensified mob waves (Void Spiders, Zombies, Skeletons, Creepers, Stalkers, Endermen, Titans, Behemoths). Defeat Void threats and explore ruins to collect Void Crystals, Celestial Fragments, World Ender Staff Cores, Void Killer materials, Ancient Relics and Final Seed Fragments to craft powerful endgame gear and unlock lore; prepare for a hostile, reality-warping environment and gear up before hunting these rare pockets across dimensions.

By whex
Infernal Wastes is a full Bedrock overworld replacement biome that makes it feel like the Nether has consumed the surface: endless volcanic ranges, towering basalt sky-pillars, clusters of obsidian spikes, suspended blackstone islands dripping lava, glowing magma rivers and giant twisted crimson trees under a blood-red sky with ash fall and heat shimmer. It generates as a mountainous/mesa/desert replacement and is built for exploration and survival — harvest blackstone, basalt, netherrack, obsidian and magma features, navigate lava oceans and geysers, and carve out dramatic bases in a hostile, empty landscape with no mobs, villages, or settlements to interfere. The biome includes client visuals for crimson foliage and molten-toned water and can be located in your world using the /locate biome command; look in mountainous or desert-like regions to find the apocalyptic Infernal Wastes.

By whex
Keyblade — A faithful recreation of the Kingdom Key: long silver shaft with a key-shaped blade, bright gold crossguard, dark blue wrapped handle, and a silver chain with a Mickey-shaped charm. Unbreakable and auto-returns when dropped. Melee weapon with light trails. Abilities: Strike Raid (sneak + attack throws the Keyblade forward as a spinning returning projectile), Sonic Blade (double jump dash forward that damages enemies), Ars Arcanum (combo meter builds on consecutive hits; max combo unleashes a finishing shockwave), Ragnarok (sneak + right click locks onto targets and calls homing light projectiles), Door to Light (right click to create a temporary portal and teleport to a distant location), Heart of Light (defeated hostiles drop Hearts that heal and grant brief Speed), Guardian Light (below 25% health a barrier reduces damage for 10s), Trinity Limit ultimate (60s cooldown, massive explosion of light in a 20-block radius that damages hostiles, clears negative effects, and heals allies). Visual effects include white/gold/blue particles while held, light trails on attacks, floating hearts, pillars of light, and key-shaped runes. Theme: legendary weapon of light and destiny.

By whex
Neon Nocturne is a true custom Bedrock overworld biome that turns chunks into a sprawling, naturally formed midnight city: endless glowing crystal skyscrapers, colossal bioluminescent trees, reflective black canals, floating platforms, and massive neon root arches create natural “streets,” downtown-like districts, and cavernous illuminated hollows. Install and enable the addon’s behavior and resource packs to generate the biome in worldgen (it supports overworld replacement and can be located with /locate biome), and you’ll find a midnight sky, cyan-tinted foliage, dark obsidian/blackstone terrain, reflective water surfaces, dense glowing fog, light shafts, and aurora-like floating formations. There are no mobs or ruins—just peaceful, surreal exploration and build opportunities ideal for atmospheric bases, night photography, or skyline-scale projects.

By whex
The Neonwild Expanse is a full custom overworld biome that transforms forested areas into an alien electric-blue wilderness: midnight-blue skies, sapphire waters, cyan-tinted grass and electric-blue foliage, drifting light particles, aurora ribbons, and glowing fog create a dreamlike, bioluminescent landscape. Explore towering Azure Canopy trees with cyan luminous trunks, giant glow mushrooms, neon flower fields, crystal rivers and waterfalls, and floating azure crystal formations—landmarks like the Luminous Basin, Crystalfall Canyon, and the Neon Sea await discovery while every plant and crystal emits its own light. New harvestable blocks and decorative materials (Neon Grass, Cyan Luminous Log, Sapphire Leaves, Giant Glow Mushroom, Neonwild Bloom, and Azure Energy Crystal) appear in Creative and dropable form so you can build with glowing materials or collect rare resources, and the biome spawns naturally as an overworld replacement for forests; use /locate biome neonwild_expanse_wq3rdl6t:neonwild_expanse to jump straight to it.

By whex
Shatterspace turns your world into a silent, monochrome exploration experience — roam the Shatterspace Wastes and Mirror Dunes to harvest pale and dark stones, mirrorstone, crystals and sands and craft 22 unique building blocks, seven new foods, utility items like the Crystal Eye, and a full weapons suite up through the late-game Scatter Sword and Scatter Armor, with all custom blocks and items sporting distinct inventory icons. New worldgen now peppers those biomes with dramatic formations: high-altitude floating sky islands, wild jagged mountain needles, and deep ravines carved with crystal ledges, fractured glass seams and black sand floors, all built from the mod’s material palette so the landscape feels cohesive and vertical. Explore ruins, dungeons and structures guarded by Mirror Sages, Ashen Archers and Void Stalkers to unlock restorative wells, reflective altars and darkness hazards, then use gathered resources and crafted tools to build, traverse and progress across the fractured Shatterspace.

By whex
The Celestial Wilds adds an extremely rare, fully integrated overworld biome that bathes terrain in white, blue, silver and gold: crystal grass, radiant white wood trees with glowing crystal leaves, rivers of liquid light, floating islands, massive crystal spires, ancient temple ruins and guardian statues — you can locate it with /locate biome. While inside you gain Regeneration I, Saturation I, Night Vision, Slow Falling, Speed I and passive cleansing of negative effects, enjoy gentle celestial ambience and occasional blue auroras, and may experience rare celestial storms that call guardians and produce electric-blue lightning and particle effects; hostile Void creatures are actively weakened, slowed, and take continuous damage in the biome. The biome yields new resources (Celestial Crystals, Void Killer Shards, Divine Essence, Star Fragments, Ancient Relics, World Ender Components, and Ancient Creation Fragments) from crystal formations, temples and guardian loot, and some areas feature a towering Throne of Creation island granting resistance-style benefits while the First Guardian — passive until attacked — protects the throne and drops materials for Void Killer armor and weapons, triggering the ancient inscription: "When the Void came to consume the world, we stood between existence and oblivion."

By whex
The Emberdeep is a new overworld biome forged from an ancient planetary wound where molten light pulses beneath cracked obsidian and blackstone plateaus, featuring glowing fissures, rivers of hidden fire, floating stone islands, obsidian flame spires, amber crystal groves, golden rift vents, ashbrush-style trees, ember reed patches, and landmark regions like the Heartscar, the Furnace Forest, the Burnt Sea, and the Golden Rift. It replaces select hot/rocky overworld biomes (mesa, mesa plateau, desert hills, stony peaks) in scattered regions and uses volcanic surface materials—obsidian, blackstone, deepslate, magma, and lava—with biome tags that let it be located in-game (use /locate biome the_emberdeep_n5eoeztb:the_emberdeep). On the client the atmosphere is tuned to a dark copper-red sky, ember-toned water, and volcanic grass/foliage colors so the world feels like a living furnace; note some unique plants are represented with vanilla block approximations for compatibility.

By whex
Backrooms — The Endless Level transforms your Overworld with six naturally spawning, replaceable biomes (Yellow Halls, Office Wastes, Mirror Floodlands, Static Forest, Parking Expanse, and Forgotten Complex) that use repeating landmarks, false exits, and unsettling ambient soundscapes to make exploration and entrapment the core gameplay loop—you can find them with /locate biome. The mod also adds ten custom Backrooms-style building blocks you can craft, mine, and build with (Yellowed Backrooms Wallpaper, Stained Backrooms Carpet, Buzzing Fluorescent Ceiling Tile [light-emitting], Damp Liminal Concrete, Clouded Mirror Panel, Peeling Mold Wallpaper, Soggy Backrooms Carpet, Cracked Acoustic Ceiling Tile, Scuffed Liminal Floor Tile, and Rusted Pipe Wall Panel); each has its own texture, crafting recipe, drops itself, and appears in the creative inventory. Jump in by exploring the biomes or crafting these blocks in survival (or using creative) to recreate, fortify, or attempt to escape the endless, looping architecture and haunting atmosphere.

By whex
The Eternal Kingdom is a full Bedrock custom biome that plants a breathtaking heavenly realm into the Overworld: radiant white-and-gold grasslands, floating islands and cloud bridges, giant Halo Crystal spires and arches, Grace Bloom meadows, crystal marble cliffs and bright, glowing caverns — all deliberately free of mobs, villages, ruins, or player-hostile content. Install and enable the included behavior and resource packs (the addon uses nested BP/RP biome paths so the biome registers correctly), and you’ll find The Eternal Kingdom naturally generating as an overworld replacement for biomes like plains, sunflower plains, forest, flower forest, and extreme hills; use /locate biome to jump to its nearest occurrence. The biome uses a custom surface palette (Heavenly Grass, Blessed Soil, Pearlstone, Radiant Sand, Cloudstone, Halo Crystal) and client atmosphere settings (radiant sky, water, grass and foliage colors) to create a peaceful, luminous playground ideal for exploration, building, and serene world photography.

By whex
The Final TNT is an obsidian-black, reinforced explosive that you ignite by interacting with it while holding Flint & Steel or a Fire Charge; once lit it starts a 60-second apocalypse countdown with darkening skies, thunder, lightning, sirens and screen shake as nearby blocks crack and shockwaves ripple outward before a catastrophic detonation. When the timer reaches zero the block detonates in a world‑reshaping blast that can clear terrain down to bedrock and vaporize oceans, and for five minutes afterward a Great Slimefall rains slimes within a 30-block radius while the area fills with slime blocks and new slime-only hills and tree-like formations rise around the crater. After the blast a reward chest spawns near ground zero containing a new Slime Sword — a simple, slime-textured weapon based on the wooden sword with modest damage and durability; pick it up from the chest (or grab it as a drop if the chest can’t accept it) and use it like any normal sword to attack.

By whex
The Hollow Veil is a full custom overworld biome that transforms forest chunks into an ancient, eternal-twilight wood with a dark violet-gray sky, pale fog, nearly black grass, crimson-purple leaves, and ink-black water. It spawns massive crooked Veilwood trees that twist into natural tunnels, deep fog-hidden ravines, giant skeletal roots, charcoal stone spires, floating rock fragments, pools of still black water, and glowing Pale Veil Mushroom patches, plus new surface blocks like Black Veil Grass, Veilwood Log, and Veilwood Leaves. Dense fog, drifting wind particles, ground mist, occasional watching-fog messages, brief glowing-eye flame effects, and distant purple lightning create tense ambience; install and enable the addon’s resource and behavior packs and use /locate biome the_hollow_veil_t73hcczr:hollow_veil to find it in your world.

By whex
The Limbo transforms your world into a massive dark‑fantasy realm where Nether, End, Deep Dark and Void influences collide across six handcrafted biomes—Forgotten Expanse, Ash Wastes, Echo Marsh, Void Bloom Forest, Shattered Crown Peaks, and Heartscar Basin—filled with new Limbo stone, crystals, plants, ores, floating features and eerie skies. Use the Dimension Key to open a gateway into Limbo, explore themed terrain to gather Limbonite, Void Quartz and Echo/Heart/Crown crystals, craft powerful relic weapons and items (Echo Blade dash, Void Cleaver armor‑pierce, Heartscar Greatsword shockwaves, Crown Spear returning throws, Ghost Bow piercing shots, Soul Scythe life steal, and other relics) and hunt strange passive and hostile fauna like Crystal Deer, Glow Moths, Echo Stalkers and the Heartscar Beast. The mod culminates in a scripted Limbo King boss encounter with shockwaves, gravity distortion, darkness and meteor attacks; armor set bonuses (Ghost, Echo, Void, Heartscar, Crown) and more large‑scale structures are present or being expanded, but the core biomes, blocks, mobs, weapons and boss fight are fully playable now.

By whex
Uncle Marc's Foot — Mythic, unbreakable melee weapon shaped like a colossal netherite-and-gold foot with glowing lava cracks, blue lightning, and a visible reactor in the heel. Deals extremely high melee damage. Sneak + attack triggers the special ability "The Foot Has Fallen": a nuclear explosion centered on the target with a 20-block radius that destroys blocks, damages and launches nearby entities, creates a large mushroom-cloud particle effect, leaves a crater, and spawns smoke, fire, debris, a bright pre-detonation flash, screen shake, and a large explosion sound. Ability has a 45-second cooldown with a player cooldown indicator. Infinite durability. Flavor: "When Uncle Marc puts his foot down, entire biomes disappear."