Description
The Celestial Wilds adds an extremely rare, fully integrated overworld biome that bathes terrain in white, blue, silver and gold: crystal grass, radiant white wood trees with glowing crystal leaves, rivers of liquid light, floating islands, massive crystal spires, ancient temple ruins and guardian statues — you can locate it with /locate biome. While inside you gain Regeneration I, Saturation I, Night Vision, Slow Falling, Speed I and passive cleansing of negative effects, enjoy gentle celestial ambience and occasional blue auroras, and may experience rare celestial storms that call guardians and produce electric-blue lightning and particle effects; hostile Void creatures are actively weakened, slowed, and take continuous damage in the biome. The biome yields new resources (Celestial Crystals, Void Killer Shards, Divine Essence, Star Fragments, Ancient Relics, World Ender Components, and Ancient Creation Fragments) from crystal formations, temples and guardian loot, and some areas feature a towering Throne of Creation island granting resistance-style benefits while the First Guardian — passive until attacked — protects the throne and drops materials for Void Killer armor and weapons, triggering the ancient inscription: "When the Void came to consume the world, we stood between existence and oblivion."
Mod Wiki
The Celestial Wilds
Quickstart
- Load a world with the mod installed and run
/locate biome celestial_wildsto find the nearest Celestial Wilds biome — it is extremely rare, so teleport directly to the coordinates it returns. - Step inside. You will immediately receive Regeneration I, Saturation I, Night Vision, Slow Falling, and Speed I, and any harmful status effects will be cleansed automatically.
- Mine the glowing Celestial Crystal Block formations around you with a pickaxe to collect Celestial Crystals, and break Crystal Grass and Celestial Crystal Leaves to gather Star Fragments.
- Explore temples and guardian statues for additional loot, and seek the high-altitude Throne of Creation island (y ≥ 120) for a Resistance bonus and a chance to encounter The First Guardian.
Overview
The Celestial Wilds is a rare overworld biome drenched in white, blue, silver, and gold. The landscape features glowing crystal grass underfoot, towering Radiant White Wood trees crowned with luminous crystal leaves, rivers of liquid light, floating islands, massive crystal spires, ancient temple ruins, and carved guardian statues. The biome radiates a gentle celestial ambience and occasionally lights the sky with blue auroras. It serves as both a sanctuary for players and a hostile environment for Void creatures.
What It Adds
Biome
| Feature | Description |
|---|---|
| Crystal Grass Block | Glowing ground cover; the biome's primary surface block |
| Crystal Grass | Luminous plant decoration growing on the surface |
| Radiant White Wood | Glowing white log block; harvested with an axe |
| Celestial Crystal Leaves | Glowing tree canopy; breaks instantly |
| Celestial Crystal Block | Large glowing mineral formations; mined with a pickaxe |
| Floating Islands | Elevated terrain throughout the biome |
| Throne of Creation | A towering floating island at y ≥ 120 with special effects |
| Ancient Temple Ruins | Structures containing loot |
| Guardian Statues | Decorative structures scattered through the biome |
Items and Resources
| Item | Primary Source |
|---|---|
| Celestial Crystal | Mining Celestial Crystal Blocks (2–4 per block) |
| Void Killer Shard | Celestial Crystal Blocks (rare); First Guardian drops (2–5 ×2 rolls) |
| Divine Essence | Celestial Crystal Blocks (rare); First Guardian drops (1–3) |
| Star Fragment | Breaking Crystal Grass or Celestial Crystal Leaves |
| Ancient Relic | First Guardian drops |
| World Ender Component | First Guardian drops (rare) |
| Ancient Creation Fragment | First Guardian drops (guaranteed) |
Entity
The First Guardian — a large, powerful celestial protector that spawns naturally on Crystal Grass Block surfaces in the biome and is also summoned during celestial storms and near the Throne of Creation. It is completely passive unless attacked.
How To Use
Finding the Biome
Because the Celestial Wilds is extremely rare, use the command:
/locate biome celestial_wilds
Then teleport to the returned coordinates.
Passive Biome Effects
While standing anywhere inside the Celestial Wilds, you automatically receive:
- Regeneration I — steady health recovery
- Saturation I — food bar maintained
- Night Vision — full visibility at all times
- Slow Falling — safe descent from floating islands
- Speed I — increased movement speed
- Effect Cleansing — weakness, blindness, darkness, hunger, mining fatigue, nausea, and fatal poison are continuously removed
These effects require no items or actions — simply being inside the biome is enough.
Throne of Creation
Climb or fly to the towering Throne of Creation island at y 120 or higher. While at that altitude you also receive Resistance, providing additional damage reduction. The First Guardian may appear near you while you remain there.
Celestial Storms
Periodically, a celestial storm sweeps through the biome. The screen displays the message:
A celestial storm ripples across the Wilds. The sky burns with harmless blue lightning.
The sky fills with electric-blue spark and blue flame particles. The lightning is purely visual and causes no damage. Storms have a chance to summon The First Guardian nearby. Storms occur roughly every 2–6 minutes when players are present in the biome.
Void Creature Suppression
Any hostile Void creatures within about 28 blocks of a player inside the biome are continuously afflicted with Weakness II and Slowness II, and take a small amount of magic damage every few seconds, making the Celestial Wilds a naturally hostile environment for Void enemies.
Crafting And Obtaining
No crafting recipes are available in the current version. All resources are obtained by gathering and from loot drops:
| Resource | How to Get |
|---|---|
| Celestial Crystal | Mine Celestial Crystal Blocks with a pickaxe |
| Void Killer Shard | Mine Celestial Crystal Blocks (uncommon); kill The First Guardian |
| Divine Essence | Mine Celestial Crystal Blocks (rare); kill The First Guardian |
| Star Fragment | Break Crystal Grass or Celestial Crystal Leaves |
| Radiant White Wood | Chop Radiant White Wood trees with an axe |
| Crystal Grass Block | Mine Crystal Grass Block with a shovel |
| Ancient Relic | Kill The First Guardian |
| World Ender Component | Kill The First Guardian (rare) |
| Ancient Creation Fragment | Kill The First Guardian (guaranteed) |
These materials are described as the components needed for Void Killer armor and weapons.
Abilities And Mechanics
The First Guardian
| Stat | Value |
|---|---|
| Health | 500 |
| Melee Damage | 22 |
| Knockback Resistance | 100% |
| Experience (on player kill) | 50 |
Behavior: The First Guardian wanders peacefully and does not attack unless struck by a player. The moment it takes damage from a player, it enters a challenged state — a totem particle erupts around it and it delivers the ancient inscription:
"When the Void came to consume the world, we stood between existence and oblivion."
Once challenged, it relentlessly pursues the player with powerful melee attacks and a Sonic Boom — a ranged shockwave with strong horizontal knockback, usable every 5 seconds. It cannot be knocked back and is immune to fire.
Drops on death:
- 2–5 Void Killer Shards (two separate rolls)
- 1–3 Divine Essence
- 1 Ancient Creation Fragment
- 1 Ancient Relic or 1 World Ender Component (rare)
Progression And Strategy
-
Arrive safely. Use
/locate biome celestial_wildsand teleport in. The passive regeneration and saturation effects mean you can explore without worrying about food or minor damage. -
Gather basic resources first. Mine Celestial Crystal Blocks for Celestial Crystals and Void Killer Shards, and harvest Crystal Grass and leaves for Star Fragments. These are the foundation for endgame Void Killer equipment.
-
Explore temples. Ancient temple ruins and guardian statues throughout the biome contain additional loot including Ancient Relics and other valuable materials.
-
Ascend to the Throne of Creation. Climb to y 120 or higher for the Resistance bonus. Prepare for The First Guardian to appear — it spawns passively near the throne with a small chance each tick while you are present.
-
Challenge The First Guardian deliberately. With 500 HP and a Sonic Boom capable of sending you flying, fight The First Guardian only when well-equipped. Bring strong armor and be ready to dodge the shockwave. The guaranteed Ancient Creation Fragment and the chance for a World Ender Component make this fight the gateway to the most powerful gear the mod offers.
-
Use the biome as a base. The automatic effect cleansing, regeneration, and Void suppression make the Celestial Wilds an ideal staging ground for venturing into dangerous dimensions — return here to recover between major expeditions.
How to install
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.