Description:
/locate biome com_heart_of_the_void_sv53nqnc:the_voidHeart of the Void adds a single, extremely rare custom biome called The Void that can carve its way into pockets of the Overworld, Nether, and End. It is a dark, desaturated region of crystalline ground, glowing rivers, floating terrain chunks, massive crystal spires, leafless erased trees, and crumbling ruins. The biome is hostile by design — the longer you stay, the worse things get. Surviving and conquering it yields powerful endgame materials found nowhere else.
A rare, dimension-crossing biome identifiable by its desolate crystalline landscape and oppressive atmosphere. It can be located with:
/locate biome com_heart_of_the_void_sv53nqnc:the_void
| Block | Description |
|---|---|
| Void Crystalline Terrain | The primary ground block of the biome; drops itself when mined. |
| Void Crystal Block | Decorative/structural crystal; drops itself or Void Crystals. Triggers intensified mob spawning nearby. |
| Void Energy Block | Glowing energy block found in formations; also triggers intensified mob spawning and boss proximity events. |
| Ancient Void Stone | Stone variant found in ruins; drops itself or an Ancient Relic. |
| Erased Void Log | Pale, lifeless log from the biome's ghostly trees; drops itself. |
| Item | Stack Size | Notes |
|---|---|---|
| Void Crystal | 64 | Core crafting/progression material; dropped by multiple sources. |
| Celestial Fragment | 64 | Rare, enchanted-looking fragment dropped by The Void King. |
| Ancient Relic | 16 | Enchanted item dropped from ruins blocks, Pillager Captains, and Vindicators. |
| Fragment of The Final Seed | 16 | Extremely rare drop from The Void King; endgame lore item. |
| Void Killer Material | 64 | Most common Void King drop; used for endgame gear. |
| World Ender Staff Core | 16 | Rare Void King drop; endgame crafting component. |
| Mob | Notes |
|---|---|
| Void Spider | Most common spawn; drops string and spider eyes. |
| Void Zombie | Very common; drops rotten flesh, rare iron ingots/food. |
| Void Skeleton | Common; drops a bow, occasionally leather armor. |
| Void Creeper | Common; drops gunpowder. Can be charged by lightning during Void Storms. |
| Void Stalker | Uncommon; drops an iron axe (sometimes enchanted). Summoned by shadow encounters at high exposure. |
| Void Enderman | Uncommon; drops ender pearls. |
| Void Titan | Rare; drops a Sculk Catalyst when killed. |
| Void Behemoth | Very rare; drops a saddle when killed by a player. |
| The Void King | Boss-tier; spawns near Heart of the Void formations. Drops Void Crystals plus one of: Void Killer Material, Celestial Fragment, Fragment of The Final Seed, or World Ender Staff Core. |
Every second you stand on or above Void biome blocks, your personal exposure timer increases. Leaving the biome slowly reduces it. The system applies escalating effects:
| Exposure Duration | Effect |
|---|---|
| Immediate | Darkness and Blindness (constant while inside) |
| 5 minutes | Weakness added |
| 10 minutes | Mining Fatigue added |
| 20 minutes | Occasional Nausea + hallucination message + a Void Stalker is summoned nearby |
| 30 minutes+ | Higher storm chance; Void Zombies begin spawning; heavier overall threat |
An action bar message continuously reflects your state. At lower exposure you see:
"The Void is quiet. Reality feels thin."
At 20+ minutes, a shadow encounter may trigger:
"A shadow moves where nothing should be..."
Periodically (more often at high exposure), a Void Storm triggers. During a storm:
Storms last between 35 and 90 seconds before fading. There is a cooldown before the next one can occur.
When you are near a cluster of Void Crystal Blocks or Void Energy Blocks, the danger intensifies regardless of your exposure timer:
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.