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By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier... AND NOW INTRODUCING WORKING ELEVATORS! (and custom teleport stations). Build and ride configurable elevators for vertical and reliable omni directional transportation. No distance is to great! Build your home in the clouds and the ground is only an elevator or teleport away. The "Sideways Elevator" can have up to 20 functioning units at once using the built in menu system. Just pick a channel number and either A or B for the two pads and you are ready to go. You can also change the color of the glass for your teleport booth or the block type for the temporary elevator shaft.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a farmer that is useful! Seed Sack Seth will harvest and replant your farm with Sugarcane, Cactus, Potatoes, Carrots, and wheat. Just place the Farmhouse Block to auto-clear and flatten an 11×9 oak farmhouse 10 blocks ahead of you and instantly spawn a fully stocked, survival-ready farm—complete Five seconds after generation a persistent decorative NPC named Seed Sack Seth appears in the yard to be your farm worker that idles while waiting for the crops to grow and then harvest and places them in the chests surrounding the farm. When the chests are full he will begin composting the overflow and putting the Bone Meal in the chest by the composter.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally an entire village in a block!... and in a 11 story highrise at that! Important: The villagers and their workstations do not appear right away. They are on a timer so they do not cause lag appearing all at once. Place the Highrise Generator block and watch it instantly clear a 29×29×30 area and construct a massive 11-story highrise 10 blocks in front of you, doorway facing your direction. Inside you'll find 13 furnished rooms across 10 floors, each with its own bed, windows, and lighting. A spiral staircase winds through the central stone-brick column connecting every floor. Thirteen unemployed villagers spawn one per room and will pathfind outside to claim one of 26 workstations placed in two rows in front of the entrance, covering all 13 vanilla professions. Once settled, your highrise becomes a fully functional village hub with every trade type available in one location.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally The Knight of Ni, The Knight of Shrubbery, and the Knight of Fleshwound (and their clones) are here to protect your village! Now the good stuff... Five seconds after construction a trio of Knights spawn at fixed positions — Knight of Ni (leather armor, stone sword and torch), Knight of Shrubbery (enchanted iron armor, iron sword, and shield), and Knight of Fleshwound (enchanted netherite with extra health, diamond sword, and shield) — each registered to its tower and beginning staggered patrols; when a knight detects a hostile it spawns two anonymous clone helpers and all three focus the same target until the target or the original dies, clones then despawn and originals respawn at their tower after 30 seconds, with their patrols and ground‑level movement preserved. And now the boring stuff... Villages Alive: Knight's Tower adds a craftable Knight Tower block that, when placed, is consumed to instantly generate a fully built, grid‑aligned medieval knight’s compound 10 blocks in front of you. It clears and rebuilds the footprint and yard, aligns the door, creates three connected 9×9 rooms with a ladder to lookout floors, arrow‑slits, lanterns, roofs, a lightning rod, and an oak‑fence ring with torches.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Shaun the Sheep... I mean Shaun the Shearer is here! This adds a craftable, placeable Shepherd Block that clears a 31×31×20 area, levels it to grass, and automatically constructs a rustic 5×7 open‑air shepherd’s shelter ten blocks in front of you (always facing the player) complete with corner log supports, full roof, under‑awning fence detail with hanging copper lanterns, a flush stone‑brick walkway, two water troughs, the preserved exterior chest arrangement, and an oak‑fence perimeter with torches (the front‑center post is a birch fence gate for easy access), then spawns eight named, protected sheep: Fluffy, Daisy, Biscuit, Snowball, Pebbles, Toffee, Puff, and Mallow. Five seconds after construction an invulnerable humanoid NPC, Shaun the Shearer, appears holding shears to manage the flock: he patrols the property, finds sheep ready to be sheared, shears one and enforces the unchanged 60‑second cooldown between shearing while still wandering, and follows the same fixed exterior‑chest route (starting at the front‑right chest) to deposit wool — if the route chests are full Shaun stops shearing and waits for someone to come and empty the chests; players can interact with the sheep and chests and use the birch gate as the entrance. pair this with the Villages Alive Storage house to get automatic wool pickup when the chests are full.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. In short - 6 horses with a stable. Horses cannot leave the stable area unless you ride them out. In each of their stalls is a chest with 6 saddles and two each of every horse armor variant. The property covers a 41x31 area.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally, Courier Carl is here to make pickups from the other workers in the Villages Alive series! Place the block to instantly spawn a 40×20 stone‑brick Storage House ten blocks in front of you. Five seconds after the house finishes building, Courier Carl appears five blocks in front of the door. There is also an completely empty attic if you need more room so you can fill it with chests to expand Carl's workspace. A Chest Pickup Marker item (available in the Creative inventory) lets you squat and mark any supported chest by using the tool on it; each marked chest is added to a first-in, first-out pickup queue (duplicate marks are prevented) so marked locations are saved and serviced in the exact order they were marked. When Carl services a marked chest he teleports instantly to the chest, waits exactly two seconds while collecting all its contents, then teleports back inside the Storage House and deposits items into the storage chests using stable category grouping (stone with stone, logs with logs, planks with planks, food with food, decoration with decoration, tools, redstone, plants, etc.), always filling the far back-right chest first and preferring to merge into existing matching stacks before opening new chests—sorting and chest selection are deterministic, repeatable, and robust so no marked chest is skipped, duplicated, or loses items.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a Beekeeper! Set the place block and watch as your Apiary is instantly built; 4 cherry trees, 8 beehives, pink petal ground cover, and lots of flowers. Two seconds later Nectar Ned shows up to tend to your bees. Ned will harvest and store the honey for you in chests located between the back two cherry trees. When the chest is full, Ned will place another and so on until the row between the cherry trees is full. Then Ned will patiently wait until you come make some room for him to continue harvesting again.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.