Description:


Villages Alive Shepherd lets you instantly establish a living shepherd's property anywhere in your world. One crafted block triggers the full construction of a rustic open-air shelter, an oak-fence perimeter, eight named sheep, and a self-managing NPC shepherd who shears the flock and stores the wool — all without any player input after placement.
| Content | Description |
|---|---|
| Shepherd Homestead Builder | Craftable block that constructs the entire homestead on placement |
| Shepherd's Shelter | 5×7 open-air structure with corner log supports, full roof, copper lanterns, stone-brick walkway, and two water troughs |
| Oak-Fence Perimeter | Surrounds the property with torches for lighting and a birch fence gate as the front entrance |
| Eight Named Sheep | Fluffy, Daisy, Biscuit, Snowball, Pebbles, Toffee, Puff, and Mallow — all protected from damage |
| Shaun the Shearer | Invulnerable humanoid NPC who patrols, shears sheep, and deposits wool into chests |
Download the mod and follow the step-by-step installation guide.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally The Knight of Ni, The Knight of Shrubbery, and the Knight of Fleshwound (and their clones) are here to protect your village! Now the good stuff... Five seconds after construction a trio of Knights spawn at fixed positions — Knight of Ni (leather armor, stone sword and torch), Knight of Shrubbery (enchanted iron armor, iron sword, and shield), and Knight of Fleshwound (enchanted netherite with extra health, diamond sword, and shield) — each registered to its tower and beginning staggered patrols; when a knight detects a hostile it spawns two anonymous clone helpers and all three focus the same target until the target or the original dies, clones then despawn and originals respawn at their tower after 30 seconds, with their patrols and ground‑level movement preserved. And now the boring stuff... Villages Alive: Knight's Tower adds a craftable Knight Tower block that, when placed, is consumed to instantly generate a fully built, grid‑aligned medieval knight’s compound 10 blocks in front of you. It clears and rebuilds the footprint and yard, aligns the door, creates three connected 9×9 rooms with a ladder to lookout floors, arrow‑slits, lanterns, roofs, a lightning rod, and an oak‑fence ring with torches.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a Beekeeper! Set the place block and watch as your Apiary is instantly built; 4 cherry trees, 8 beehives, pink petal ground cover, and lots of flowers. Two seconds later Nectar Ned shows up to tend to your bees. Ned will harvest and store the honey for you in chests located between the back two cherry trees. When the chest is full, Ned will place another and so on until the row between the cherry trees is full. Then Ned will patiently wait until you come make some room for him to continue harvesting again.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally, Courier Carl is here to make pickups from the other workers in the Villages Alive series! Place the block to instantly spawn a 40×20 stone‑brick Storage House ten blocks in front of you. Five seconds after the house finishes building, Courier Carl appears five blocks in front of the door. There is also an completely empty attic if you need more room so you can fill it with chests to expand Carl's workspace. A Chest Pickup Marker item (available in the Creative inventory) lets you squat and mark any supported chest by using the tool on it; each marked chest is added to a first-in, first-out pickup queue (duplicate marks are prevented) so marked locations are saved and serviced in the exact order they were marked. When Carl services a marked chest he teleports instantly to the chest, waits exactly two seconds while collecting all its contents, then teleports back inside the Storage House and deposits items into the storage chests using stable category grouping (stone with stone, logs with logs, planks with planks, food with food, decoration with decoration, tools, redstone, plants, etc.), always filling the far back-right chest first and preferring to merge into existing matching stacks before opening new chests—sorting and chest selection are deterministic, repeatable, and robust so no marked chest is skipped, duplicated, or loses items.
This mod is licensed under the CreativeMode Mods License.