Description:


Villages Alive Farmer lets you stamp down a fully functional, survival-ready farmstead with a single block placement. The farmhouse comes pre-stocked with crop plots, storage, and a living NPC farmer who works the land on his own schedule. Everything you need to start producing food from day one is included.
| Content | Description |
|---|---|
| Farmhouse Placement Block | Craftable block that generates the entire farm when placed |
| Farmhouse Structure | An 11×9 oak farmhouse with furnishings, landscaping, and farm infrastructure |
| Seed Sack Seth | A persistent NPC farmer who autonomously tends all crops and storage |
Placing the Farmhouse Placement Block generates a complete farm complex facing the direction you were looking. The structure includes:
The Building
Yard & Landscaping
Farm Plots
Storage
Five seconds after the farmhouse is generated, Seed Sack Seth appears in the front yard. He is a custom NPC with a visible nameplate and a trident. He cannot be hurt, pushed, or killed, and he will never despawn.
Seth follows a continuous work loop using natural, smooth pathfinding:
Seth will never break fences, trample crops, or interfere with the farmhouse structure.
The only item you need to craft is the Farmhouse Placement Block. It is found in the Construction category of your inventory once crafted.
All ingredients are available in early survival:
Placement direction matters. The farmhouse is always built 10 blocks in front of the player at the moment of placement, oriented to match the player's facing direction. The fence gate will always be centered in front of the door, facing toward the player.
Terrain is auto-cleared. The mod fills the entire footprint with air above ground level and flattens the area before building, so you do not need to prepare a flat site.
Seth is persistent. He will not despawn, cannot be damaged, and cannot be shoved out of the way. His nameplate is always visible.
Harvesting is safe. Seth only harvests crops that are fully grown, and only takes the upper blocks of sugar cane and cactus — the root blocks remain in place so crops regrow naturally without any replanting effort on your part (Seth handles replanting the rear plots himself).
Download the mod and follow the step-by-step installation guide.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a Beekeeper! Set the place block and watch as your Apiary is instantly built; 4 cherry trees, 8 beehives, pink petal ground cover, and lots of flowers. Two seconds later Nectar Ned shows up to tend to your bees. Ned will harvest and store the honey for you in chests located between the back two cherry trees. When the chest is full, Ned will place another and so on until the row between the cherry trees is full. Then Ned will patiently wait until you come make some room for him to continue harvesting again.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally, Courier Carl is here to make pickups from the other workers in the Villages Alive series! Place the block to instantly spawn a 40×20 stone‑brick Storage House ten blocks in front of you. Five seconds after the house finishes building, Courier Carl appears five blocks in front of the door. There is also an completely empty attic if you need more room so you can fill it with chests to expand Carl's workspace. A Chest Pickup Marker item (available in the Creative inventory) lets you squat and mark any supported chest by using the tool on it; each marked chest is added to a first-in, first-out pickup queue (duplicate marks are prevented) so marked locations are saved and serviced in the exact order they were marked. When Carl services a marked chest he teleports instantly to the chest, waits exactly two seconds while collecting all its contents, then teleports back inside the Storage House and deposits items into the storage chests using stable category grouping (stone with stone, logs with logs, planks with planks, food with food, decoration with decoration, tools, redstone, plants, etc.), always filling the far back-right chest first and preferring to merge into existing matching stacks before opening new chests—sorting and chest selection are deterministic, repeatable, and robust so no marked chest is skipped, duplicated, or loses items.
This mod is licensed under the CreativeMode Mods License.