Description:


Villages Alive: The Woodsman lets you summon a fully functional lumberjack homestead with a single crafted block. Place the Woodsman's Lodge Marker and the mod builds a complete rustic hut, surrounding yard, and exterior chest storage, then spawns an industrious NPC — Woodsman Wade — who plants, grows, harvests, and deposits wood resources on his own, indefinitely.
| Content | Description |
|---|---|
| Woodsman's Lodge Marker | A craftable block that, when placed, constructs the entire lodge compound. |
| Woodsman Wade | A custom NPC lumberjack who runs a self-sustaining tree-farming loop. |
| Woodsman's Lodge | A 7×9 rustic hut with beds, stocked interior chests (including diamond axes), lanterns inside and out, a stone-brick apron and walkway, an oak-fence perimeter, and a birch-wood gate. |
The Woodsman's Lodge Marker reads the direction you are facing when you place it. The lodge is built 10 blocks in front of the marker's placement position, with the front door facing toward you. Choose your facing direction carefully before placing — the entire 35×35 footprint is cleared and leveled immediately, removing everything up to 20 blocks above the ground surface.
Once the marker is consumed by the build, it disappears. If you break the marker block before the lodge finishes constructing, it drops itself so you can try again elsewhere.
About five seconds after the lodge appears, Wade walks out onto the front walkway carrying a diamond axe. He then follows a clockwise patrol circuit around his spawn point and works through a repeating three-phase routine:
If every exterior chest is full, Wade idles in place and resumes depositing as soon as space becomes available.
Wade is completely immune to all damage — including fire, explosions, and falls. He cannot be knocked back and will never be targeted or attacked by other mobs. He simply keeps working no matter what happens around him.
Crafted at a crafting table using oak logs, diamond axes, chests, and a copper ingot in the pattern shown above. The recipe unlocks automatically once you have any of the required ingredients in your inventory.
Download the mod and follow the step-by-step installation guide.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally, Courier Carl is here to make pickups from the other workers in the Villages Alive series! Place the block to instantly spawn a 40×20 stone‑brick Storage House ten blocks in front of you. Five seconds after the house finishes building, Courier Carl appears five blocks in front of the door. There is also an completely empty attic if you need more room so you can fill it with chests to expand Carl's workspace. A Chest Pickup Marker item (available in the Creative inventory) lets you squat and mark any supported chest by using the tool on it; each marked chest is added to a first-in, first-out pickup queue (duplicate marks are prevented) so marked locations are saved and serviced in the exact order they were marked. When Carl services a marked chest he teleports instantly to the chest, waits exactly two seconds while collecting all its contents, then teleports back inside the Storage House and deposits items into the storage chests using stable category grouping (stone with stone, logs with logs, planks with planks, food with food, decoration with decoration, tools, redstone, plants, etc.), always filling the far back-right chest first and preferring to merge into existing matching stacks before opening new chests—sorting and chest selection are deterministic, repeatable, and robust so no marked chest is skipped, duplicated, or loses items.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a Beekeeper! Set the place block and watch as your Apiary is instantly built; 4 cherry trees, 8 beehives, pink petal ground cover, and lots of flowers. Two seconds later Nectar Ned shows up to tend to your bees. Ned will harvest and store the honey for you in chests located between the back two cherry trees. When the chest is full, Ned will place another and so on until the row between the cherry trees is full. Then Ned will patiently wait until you come make some room for him to continue harvesting again.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.
This mod is licensed under the CreativeMode Mods License.