Description:
Villages Alive Storage House drops a fully built warehouse into your world on demand and staffs it with Courier Carl, a custom human courier who automatically ferries items from chests you designate back to the Storage House, where he sorts them into organized double-chest storage. Everything — the building layout, Carl's sorting logic, and the pickup order — is deterministic and persistent across sessions.
| Content | Description |
|---|---|
| Villages Alive Storage House Placer | A Creative-only block that triggers instant house construction. |
| The Storage House | A 40×20 stone-brick building with an A-frame roof, recessed archway entrance, windows, copper lanterns, and a warehouse interior of double chests arranged in rows with perimeter walkways. |
| Courier Carl | A custom, human-model courier entity. Immune to damage, ignores hostile mobs, and carries a filled map. |
| Courier Carl Chest Pickup Marker | A Creative tool (max stack: 1) used to mark chests for Carl's pickup queue. |
Face the direction you want the door. Place the Storage House Placer block on the ground. The house builds instantly, rotated so its front door faces the direction you were looking. The placer block itself can be mined back with a pickaxe.
You can have up to 24 Storage Houses tracked per world at a time.
Carl spawns outside the front door roughly 5 seconds after construction completes. He:
Hold the Courier Carl Chest Pickup Marker and use it (right-click / interact) on any supported chest in your world. You will receive a chat message confirming the chest's coordinates and its position in the queue, for example:
Courier Carl pickup marked: 120, 64, -45. Queue position 1.
If you try to mark a chest that is already queued, you will see:
That chest is already in Courier Carl's pickup queue.
Marks are saved persistently — they survive logging out and reloading the world.
Marked chests are stored in a first-in, first-out queue. Carl services them in the exact order they were marked. No chest is skipped or duplicated. When Carl services a chest he:
Carl groups items by category and fills dedicated chest zones in a fixed order. Sorting is stable — items always go to the same zone. Categories include:
| Category | Example Items |
|---|---|
| Stone | Stone, cobblestone, bricks, etc. |
| Logs | Oak log, spruce log, etc. |
| Planks | Oak planks, spruce planks, etc. |
| Food | Bread, beef, cod, potato, carrot, cookie, melon, stew, etc. |
| Tools | Swords, pickaxes, axes, shovels, hoes, armor, bows, shields, etc. |
| Redstone | Redstone dust, pistons, observers, hoppers, comparators, repeaters, etc. |
| Plants | Saplings, leaves, flowers, mushrooms, seeds, kelp, bamboo, vines, etc. |
| Decoration | Banners, signs, lanterns, torches, carpets, beds, glass, terracotta, wool, concrete, etc. |
| Mob Drops | Bones, string, rotten flesh, ender pearls, blaze rods, leather, feathers, etc. |
| Misc | Anything that doesn't match another category. |
Inside the Storage House, double chests line the walls and form interior rows. Carl always fills from the far back-left chest first and prefers to merge into existing matching stacks before opening a new chest. This keeps the warehouse tidy and predictable.
Download the mod and follow the step-by-step installation guide.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Fishfry Fritz is here! This mod adds a craftable Fisherman Village Anchor block that, when placed, clears a 35×35×20 area and instantly generates a detailed fisherman’s courtyard: a stone-brick patio with a centered 9×9 pool six blocks deep lit by sea lanterns and planted with seagrass, raised borders, barrels, fences, a birch gate with spruce hedges, interior spruce trees with hidden lanterns, storage chests and recoverable Anchor loot. The pond is visually stocked with decorative cod, salmon and pufferfish that behave like normal Bedrock fish and respawn per structure. Five seconds after the build Fishfry Fritz spawns to fish for you, he stands and fishes at a fixed spot, follows a waypoint loop to deposit exactly one catch per trip into chests (right-to-left chest priority), idles when storage is full, wields a best‑enchanted rod, is invulnerable and ignored by hostile mobs. To use, craft and place the Fisherman Village Anchor to generate the courtyard and watch Fritz maintain the pond and store his catches.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.

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This mod is licensed under the CreativeMode Mods License.