June 4, 2026
8 downloads




































































































all of my mods

By rizzytimmy
Azure Swift Hopper is a placeable blue hopper-shaped block that works like a vanilla hopper but moves items twice as fast and uses a single-slot 64-item buffer for high-throughput transfers. Insert items from the top (it will pull from containers or items above) and it will automatically output to the bottom and all four horizontal sides — it will not output into the top — with output priority rotating so neighboring containers all get items over time. It connects to vanilla containers and other Azure Swift Hoppers (buffer-to-buffer transfers supported), making it perfect for fast, compact item routing in automated builds.

By rizzytimmy
This addon gives you a safe in-game bridge to run amplified commands, most notably effect commands with levels up to 1000 (for example: /scriptevent command_thousand:run effect @s strength 1000 infinite true), supporting targets (@s, @a, @p, @e, or player names), effect aliases, infinite duration and hidden particles. Other non-effect commands sent through the same /scriptevent command_thousand:run channel are forwarded to the vanilla command runner so you can use the bridge for a wide range of in-game commands. A brief usage prompt with the example is shown to players when they join so you can start using the feature immediately.

By rizzytimmy
This Create-inspired Bedrock addon adds a kinetic factory progression where you craft Andesite Alloy and build components like Andesite Casing, Shafts, Cogwheels, Water Wheels, Depots, Mechanical Presses, and Basins to assemble automated machines. Water Wheels touching water generate kinetic power and stress for shaft-and-cogwheel networks; powered Mechanical Presses convert iron and copper ingots into sheets, and Basins combine Copper Sheet with Andesite Alloy to make Brass. Start by crafting the Kinetic Wrench (it opens an in-game guide), lay out your water-powered networks, and watch action-bar hints and a create_stress scoreboard help you tune and expand your factory.

By rizzytimmy
Duplication Spawner is a placeable block that duplicates stored items: it provides 9 input slots and every 60 seconds copies each input stack into a separate duplicated-output buffer, duplicating full stacks and supporting stacked items. Right-click to open its GUI to view inputs, output counts, and the timer, and use the buttons to insert your held stack, withdraw input stacks, or collect duplicated output; hoppers pointing into the top or sides insert into the inputs, while a hopper underneath (or the Collect Output button) only extracts duplicated output — input slots are protected from extraction. The spawner saves its contents and timer with the world, and breaking it drops both stored inputs and any pending duplicates.

By rizzytimmy
Orbital Arrow Cannon is a handheld tool that calls a concentrated orbital barrage of arrows onto a targeted area; use (right-click/use item) to lock onto a point and charge briefly, then it summons a devastating volley of 100 arrows from above that deal area damage, knockback, and extra piercing against mobs. The arrows fall quickly at about 10 blocks per second for a rapid, high-impact strike, and the cannon uses cooldowns and limited charges or ammo for balance.

By rizzytimmy
Portal Guns adds craftable Blue and Orange Portal Gun items with custom icons and recipes so you can place linked portals on block faces and zip between them. Use a portal gun on a block face to set that color portal; once both ends are placed, walking into one teleports you to the other with cooldown protection, sounds, particles, and action‑bar status; holding a gun displays the portal coordinates and link readiness, and sneak‑use recalls the matching portal. Each player’s portal endpoints persist across reloads and work across dimensions; no additional structures or dungeons are included.

By rizzytimmy
Prismatic Combo Blade: A sword that looks like a rainbow pickaxe. Base melee damage 25. On hit it fires four rainbow projectiles; each projectile deals 10% of the sword's damage. Combo: consecutive hits within 1 second increase melee damage by +10% per hit (stacks).

By rizzytimmy
Skygard Crescendo Blade — a melee sword that visually matches the Skygard armor set. Starting at base damage 1, every successful hit permanently doubles the blade’s damage, stacking multiplicatively (×2, ×4, ×8, etc.) and does not reset with inactivity. The current Crescendo multiplier is shown on the action bar so you can track your rising power as you fight.

By rizzytimmy
Skyguard Armor — full armor set (helmet, chestplate, leggings, boots). Helmet grants Regeneration I; chestplate grants Resistance II; leggings grant Speed I; boots prevent all fall damage. Visual design should match the sword's cooler styling and color palette.