June 15, 2026
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By spiderjockey4
Adds the Banana Blossom biome to the Overworld: a lush grove of banana trees with root beer–scented logs and leafy canopies where bananas grow on the leaves. Banana leaves have a 30% chance to drop edible bananas that restore hunger and grant one random status effect (examples include Speed, Haste, Jump Boost, Regeneration, Absorption, Resistance, Strength, Luck, or Night Vision) and are always edible even if you already have an effect; root beer–scented logs can be crafted into Root Beer Planks (1 log → 4 planks) which work in all standard plank recipes and can be used to craft functional Root Beer Doors and Root Beer Trapdoors that behave like normal wooden doors/trapdoors. The biome is home to the Banana Nana zombie-family mob that drops bananas when defeated and now uses a custom sound (ambient, hurt, and death) taken from the mod’s advanced options instead of the vanilla zombie sounds.

By p01nt_bl4nk
The Custom Crafter is a placeable 3D workstation that faces the direction you place it; right-click it to open a three-tab recipe creator UI (Crafting, Furnace, Stonecutter). In the Crafting tab place ingredients into the input slots and the desired output into the output slot, then use the new two-state Shaped/Shapeless switch—now shown as a visible knob positioned above the crafting grid—to toggle recipe type (click the switch to move the knob), and press Confirm Recipe to register the recipe for your session or Delete Recipe to remove a matching recipe (deletion respects shaped vs shapeless). In Furnace mode the fuel slot is decorative and automatically cycles through valid fuels, and Stonecutter recipes can be defined in the UI though they are not yet active in the stonecutter block.

By lepus_tc
Dapple Forest transforms the Overworld into a warm, autumnal poplar woodland with drifting leaf particles, new ambient music, sunset‑tinted skies and fog, recolored maps, crisper waters and richer light tints, and will spawn new players at the nearest safe spot in the biome to encourage exploration. Terrain preserves vanilla grass while adding fallen poplar trunks and harvestable poplar logs, a dense carpet of leaf litter, brown mushroom clusters, short grass, the signature red bush, shelf mushrooms on logs, and naturally spawning Abandoned Camp Sites with gravel walkways, cobweb details and an unlit campfire where tents randomly pick one of 16 wool colors; a Dapple Poplar Forest creative tab also adds craftable 16x16 wool stairs and slabs and a compact low-to-ground Hay Bed made from three hay bales that places stably, suppresses the vanilla spawn-set chat message, and only breaks after you successfully sleep through the night. Two sparse bird ambiences—the familiar cardinal chirps and a second forest‑bird track—play client-side at infrequent, randomized intervals strictly during daytime only when you are deep inside a Dapple Forest, and a new cricketnight ambience now follows the same interior rules but only queues at night (it requires you to be at least 15 blocks inside the biome and stops immediately if night ends, you leave the biome interior, or the client world/player disappears) so nights otherwise remain quiet.

By bluephoenix2002
Turn your world into a full orchard, garden and kitchen experience: harvest oranges, pears, mangos, bananas, cherries, plums and many berries from bushes, trees, grass and chests, grow vegetables like tomatoes, lettuce, corn, cucumbers, garlic, onions and bell peppers, grind wheat into flour, shred cheese, craft tomato sauce and combine fruits, veggies, fillings and batters at a workbench to make juices, smoothies, ciders, teas, milkshakes, ice creams, pies, cookies, donuts, cakes, salads, sandwiches and many hearty savory dishes (including mac and cheese, bacon mac, burgers, fries, ramen and sloppy joes), with many pasta- and soup-style meals returning your bowl when eaten. Start by exploring for wild grass drops and chest loot to collect seeds and recipes, then replant or regrow plants, right-click berry bushes to harvest without destroying them, use shears to pick up and relocate bushes, chop fruit trees for full drops, and unlock additional recipes through chest loot and advancements to build stable orchards and kitchens. Everything from the mod — every food, drink, ingredient, bush item and plant block — is also available in creative mode in a dedicated Falling Fruit Fields creative inventory tab so creative players can easily access and place the full content set.

By funkydino
Discover the Galaxy Mountains, an otherworldly TerraBlender overworld biome of purple ridges, spires, and cavernous canyons with starlit ambience to explore. Wander forests of Nebula Log and Galaxy Leaves to harvest new materials like Astral Soil and Starlit Stone, collect glowing Star Bloom flowers and dense Violet Tendrils for building and decoration, and watch for rare groups of Endermen among the luminous foliage; Galaxy Leaves behave like vanilla leaves—remaining stable after worldgen and decaying normally when their Nebula Log supports are removed. Use /locate biome galaxy-mountains-goe662x7:galaxy_mountains to find these high, alien ridges and establish a base.

By lepus_tc
When you die you're not returned to the Overworld but deposited into a vast, endless grayscale Limbo realm — thick gray fog, eerie skies, drifting lantern ambience, strange Void Roots, rolling monochrome biomes, and large leafless twisted Limbo trees; vanilla passive mobs won’t spawn and hunger is suspended while you explore, accompanied by paranormal tones, whispering winds, an occasional distant heartbeat, and the rare Watcher. Your main gameplay loop is exploration and survival: follow sparse, winding lantern-marked pathways (use Limbo Pathway blocks and slabs to smooth transitions and speed travel), loot chests that spawn beside those paths — each has a 50% chance to contain a Revival Soul — and right-click a Revival Soul to instantly teleport back to your valid Overworld respawn point (falling back to world spawn if none); on arrival you are explicitly told to look for a Revival Soul to return. New in this version, Condensed Soul lakes are now proper gray, smoky liquids that generate in low-lying Limbo basins (placed beneath pathways if they intersect), render with flowing liquid levels, contain no loot, and briefly light the area around you when touched, starting at light level 5 and fading to 0 as the effect dissipates.

By dylmoney42
The Mob Bucket lets you capture and relocate any living mob — including villagers — by right-clicking directly on the creature; the bucket will rename itself and show the captured mob's name and entity type in its title and tooltip. Right-click any block surface to release the mob where it will retain all its data (health, equipment, custom names, and villager trades intact). The bucket is now craftable as a shapeless recipe using two vanilla buckets.

By adamid_play_yt
Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.