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By dylangoat
🔫 Simple Guns ModCrafting Table Only 🟫 Pistol Iron Ingot | Flint | Empty Iron Ingot | Stick | Empty Empty | Empty | Empty Damage: 5 ❤ Magazine: 12 🔫 Shotgun Iron Ingot | Iron Ingot | Flint Iron Ingot | Stick | Oak Planks Empty | Stick | Empty Damage: 16 ❤ (close range) Magazine: 8 ⚡ SMG Iron Ingot | Iron Ingot | Flint Iron Ingot | Redstone | Stick Empty | Stick | Empty Damage: 4 ❤ Magazine: 30 🎯 Assault Rifle Iron Ingot | Iron Ingot | Flint Iron Ingot | Redstone | Iron Ingot Empty | Stick | Stick Damage: 7 ❤ Magazine: 30 🎯 Sniper Rifle Iron Ingot | Glass Pane | Flint Iron Ingot | Iron Ingot | Stick Empty | Stick | Stick Damage: 16 ❤ Magazine: 5 💥 Rocket Launcher Iron Ingot | Iron Ingot | Iron Ingot Iron Ingot | TNT | Stick Empty | Stick | Empty Fires explosive rockets. Very slow reload. Ammo Bullets (×16) Iron Nugget | Gunpowder | Iron Nugget Empty | Paper | Empty Empty | Empty | Empty Shotgun Shells (×8) Gunpowder | Paper | Gunpowder Iron Nugget | Empty | Iron Nugget Empty | Empty | Empty Rockets (×2) Gunpowder | TNT | Gunpowder Paper | Iron Ingot | Paper Empty | Empty | Empty Features Reload with R. Guns have durability. Zombies and pillagers have a small chance to drop guns. Guns can be repaired with an anvil using iron ingots. Works in Survival and Multiplayer. No custom ores or crafting materials—everything uses vanilla Minecraft items.

By dylangoat
Craft a Genesis Tablet (3 obsidian + 1 diamond + 1 map) to open a text prompt UI; type any creation request to generate and save a Project in your personal Projects bar, then select a saved project and right‑click any block to spawn the generated structure or encounter above it. All generated outputs use only vanilla Bedrock blocks and entities, projects are saved per player and persist across menu closes and world reloads, and older projects are automatically normalized so they continue to work with new theme and population options. The tablet now recognizes an enormous free‑text catalog of creations — from houses, towers, farms, lamps, chests, golems, sheep and bridges to skyscrapers, mansions, bunkers, orchards, ranches, streetlights, warehouses, mechs, zoos, aqueducts, palisades, waterfalls, campsites, citadels, cities, airships, submarines, marinas, tunnels, roller coasters, plazas, rifts, stadiums, escape rooms, malls, reactors, cathedrals, planetariums, conservatories, sentry towers, mausoleums, bee farms, fungus groves, snow forts, craters, academies, infirmaries, treasuries, prison cells, cinemas and many more, including themed and population variants like nether, end, ocean, desert, snow, jungle, ruined, crowded/populated or empty/abandoned sites. Generation modifiers are parsed far more broadly — scale (mega, colossal, compact, sprawling), material and color (bronze, crystal, blackstone, marble, copper, multicolor, crimson, cyan), width, crop‑specific farms, guarded/defended, decorated, redstone/powered and themes such as arctic, tropical or underwater — with helpful prompt examples in the tablet UI (for example: mega redstone skyscraper, coral reef aquarium, jungle city, crowded market, icy castle, copper robot, ruined prison, rainbow zoo, guarded fortress) to get you started.