Description
/give @s com_game_masters_arcade_cube_qbldumuo:my_sword.Keep the Minigame Book during a round. If you are eliminated, use it normally to spectate the next player, or sneak and use it to spectate the previous player.
Game Masters Arcade Cube creates a floating arcade hub connected to a sequence of themed minigame tunnels. Each challenge has its own arena, hazards, equipment, and win condition.
The first tunnel follows the game selected with the Minigame Book. After a challenge ends, the party returns to the hub and the next tunnel unlocks. The gauntlet continues through all 15 challenges, wrapping around from the selected starting game.
Winning a challenge awards one round win. The current scores appear on the sidebar, and the player with the most wins at the end wins the gauntlet.
The Minigame Book is an unstackable, glowing arcade controller.
The book has durability and a short use cooldown, so wait briefly between selections.
The Creative inventory includes the following themed blocks:
Inactive challenge tiles are decorative route markers. They do not start a minigame when placed or walked over. The Tunnel Start Pad is the active trigger used by the gauntlet hub.
With the Minigame Book in hand:
The pad transfers the entire party after 10 seconds. Walking near an inactive tunnel does not start a game.
When the party reaches a challenge room, every player in the room receives an Arcade Vote screen.
The arena is built before the countdown so you can look over the course.
Being defeated during a challenge eliminates you from that round. You remain with the party in spectator mode until the round ends.
Use the Minigame Book to change your spectator target:
At the end of the round, all players return to the hub and the next tunnel becomes available.
Craft the Minigame Book at a crafting table:


The arcade blocks are available in the Creative inventory under the construction category. The Minigame Book can also be obtained from the Creative inventory.
| Challenge | Objective and mechanics |
|---|---|
| Neon Spleef | Stay on the floating Neon Phase Glass platform. The platform begins with a short warning countdown and disappears 10 seconds after players arrive, so keep moving and avoid falling. |
| Bomber-Bots | Punch the brown wool volatile crates to drop primed TNT. Use the maze walls for cover and avoid the explosions. The last player alive wins. |
| Glitch Hunt | Players are divided into Seekers and Hiders. Seekers hunt and punch Hiders. Hiders use the Transmutation Wand to blend into the arena and survive the round. Seekers win if all Hiders are found; Hiders win if they survive the time limit. |
| Laser-Tag Mayhem | Use the arena blaster to tag opponents. The first player to score 10 tags wins. |
| Magma Tug-of-War | Use the supplied Tug-Hook to pull opponents across the slippery arena and into the magma pit. The last player standing wins. |
| Kinetic Collapse | Keep moving across the Ghost-Concrete floor while sections of the arena vanish or shift. Reach the glowing central core first, or survive while opponents are eliminated. |
| Chrono-Combat | Echo Pillars record the last five seconds of movement from players near them. After the time loop activates, past movement returns as combat echoes. Use the pillars and moving echoes strategically while trying to be the last player alive. |
| Titan's Kitchen | One player becomes the Titan and hunts the Chefs. Chefs collect 10 ingredients and deliver them to the central pot. The Chefs win if the Titan falls; the Titan wins by defeating all Chefs. |
| Feast for the Feast-Master | During Phase 1, collect and eat the food scattered around the garden. Every five food items increase your growth stage. After three minutes, Phase 2 begins: players become giants on a shrinking central island. Be the last giant standing. |
| Bloodlust Arena | Fight until only one player remains in the shrinking arena. Each kill raises your Bloodlust level and increases your strength. Higher levels provide increasingly powerful damage boosts, with Level 4 giving one-shot potential. |
| The Overlord Heist | Eliminate opponents to gain Overlord Essence for the five-minute round. Each stack grants +10% damage, +1 heart, and +5% speed. Build power without becoming an easy target. |
| AI Architect's Trial | Build on your own protected plot according to the displayed prompt. You have five minutes, and new building kits arrive every 60 seconds. The AI judge scores each build out of 100 for scale, theme, detail, and variety. |
| Floor Is Lava | Cross the arena while sections behind you activate as magma. Keep moving toward safety and avoid newly activated sections. When time expires, the remaining runner wins. |
| Grab the Chicken | Catch the Golden Chicken and carry it to the emerald capture pad. Other players can hit the carrier to make the chicken drop, then steal it for themselves. |
| GET OUT | Choose between three mystery doors. The emerald-marked door is the real exit. Purple doors send you back, trap you in a cage, or trigger another ridiculous setback. Find the exit before time runs out. |
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.