Description
Guns obtained from crafting or mob drops begin with a full magazine.
Crafted Firepower adds six vanilla-material firearms and three types of ammunition. Every gun is a single, non-stackable item with its own magazine and durability.
All weapons fire in the direction you are looking. Normal use fires the weapon; sneaking while using it reloads instead.
| Weapon | Damage | Magazine | Range | Ammunition | Durability |
|---|---|---|---|---|---|
| Pistol | 5 hearts | 12 | 32 blocks | Bullets | 250 |
| Shotgun | 16 hearts at close range | 8 | 12 blocks | Shotgun Shells | 300 |
| SMG | 4 hearts | 30 | 28 blocks | Bullets | 450 |
| Assault Rifle | 7 hearts | 30 | 40 blocks | Bullets | 500 |
| Sniper Rifle | 16 hearts | 5 | 80 blocks | Bullets | 220 |
| Rocket Launcher | Explosive blast | 1 | 48 blocks | Rockets | 180 |
The SMG fires rapidly, while the sniper rifle is built for long-range shots. The rocket launcher has the slowest reload and fires an explosive rocket.
| Ammunition | Used by | Crafting output | Maximum stack |
|---|---|---|---|
| Bullets | Pistol, SMG, Assault Rifle, Sniper Rifle | 16 | 64 |
| Shotgun Shells | Shotgun | 8 | 64 |
| Rockets | Rocket Launcher | 2 | 64 |
The action bar displays the gun's remaining rounds after firing.
Reload a held gun by sneaking and pressing Use.
Each weapon stores its own loaded round count, so changing hotbar slots does not automatically refill a partially loaded gun.
The Rocket Launcher uses Rockets and holds one rocket at a time. Its shot creates an explosion at the impact point.
The explosion:
All firearms and ammunition are crafted at a Crafting Table using vanilla Minecraft items. No special ores or custom crafting materials are required.


















Zombies and pillagers each have a small chance—about 3%—to drop one randomly selected gun when they die. This can provide firearms without crafting every weapon yourself.
Every shot uses one point of gun durability. When a gun reaches zero durability, it breaks and is removed from your hand.
| Weapon | Maximum durability |
|---|---|
| Pistol | 250 |
| Shotgun | 300 |
| SMG | 450 |
| Assault Rifle | 500 |
| Sniper Rifle | 220 |
| Rocket Launcher | 180 |
Repair a damaged gun in an Anvil using Iron Ingots. Repair your most-used weapons before their durability runs out, especially the sniper rifle and rocket launcher, which have lower durability than most other firearms.
Weapons do not all fire at the same speed:
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.