Description
Eddie is not affected by normal damage, so weapons will not remove him. If you want his pranks to stop, move him away from villagers, village buildings, beds, bells, and other signs of village activity.
Crazy Eddie is an invincible village prankster. He wanders around like a villager, interacts with nearby activity, and periodically creates random chaos around him.
He is:
Eddie does not use normal villager trading. Interacting with him opens his own random deals menu.
Eddie can appear naturally as a single mob in village areas when suitable conditions are met. Natural spawning favors surface locations with light levels from 9 to 15 and common village ground such as grass, dirt, farmland, sand, gravel, stone, cobblestone, snow, or podzol.
For immediate testing, use the Crazy Eddie Spawn Egg from the Creative inventory. Eddie is not available through the normal summon command.
Look at Eddie and use the normal entity-interact control. A menu appears with a randomly selected group of deals.
Each interaction creates a fresh selection of 3 to 6 trades from Eddie's full trade pool. Select a deal to exchange the required items for its reward. Eddie checks your entire inventory, so ingredients may be split across multiple stacks. The trade will not complete if you lack the required items or cannot fit the reward.
Eddie checks for nearby activity before pranking. He is most active near:
Pranks happen automatically, usually after roughly 30 to 90 seconds when Eddie is near activity. No item or button is needed to trigger them.
Some pranks require a suitable nearby target. If no target is available, Eddie skips that prank and tries another one.
There are no custom crafting recipes for Crazy Eddie or his spawn egg.
Use the Crazy Eddie Spawn Egg from the Creative inventory, or look for Eddie spawning naturally in a suitable village area.
Eddie randomly offers 3 to 6 of these deals whenever you interact with him:
| Cost | Reward |
|---|---|
| 3 dirt | 1 diamond block |
| 40 emeralds | 1 stick |
| 1 emerald | 32 cobblestone |
| 16 wheat seeds | 1 golden apple |
| 2 diamonds | 1 dirt |
| 12 rotten flesh | 1 iron pickaxe |
| 8 sticks | 1 emerald block |
| 20 sand | 6 bread |
| 5 cobblestone | 16 torches |
| 3 emeralds | 48 oak planks |
Eddie may randomly:
EdDiE wUz hErE.These effects can replace existing blocks, so Eddie can disrupt farms, paths, decorations, and buildings.
Eddie may also:
Pranks are random and do not all occur in the same area. Eddie cycles through a large pool of possible tricks, so his behavior is intentionally unpredictable.
Keep Eddie away from:
A fenced-off prank yard near a village is a good place to observe him without risking an important build.
Crazy Eddie normally cannot be killed by ordinary combat. If a player-caused kill is possible, he may drop:
Looting can increase some of these drops and improves the chance of the emerald drop.
Crazy Eddie has no level or upgrade system. The fun comes from choosing where to keep him and seeing which prank appears next.
For the best experience:
Download the mod and follow the step-by-step installation guide.

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This mod is licensed under the CreativeMode Mods License.