
Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.
Angel Islands adds a radiant, blue-tinted holy biome to the Overworld where you can explore Holy Grasslands, harvest sacred Holy Oak trees, mine embedded Holy Ore and find naturally generated Angel Villager houses stocked with beds and chests of themed loot like Holy Emeralds and ore pockets. Mine Holy Ore and smelt it in a furnace to produce Holly Ingots, which are used as key crafting ingredients for holy planks, tools, and full gear sets as you progress from Holy Stone to Holy Ore equipment and unlock advanced recipes and trades. Along the way you can tame or ride a Pegasus, battle custom hostile mobs including emerald-green Emerald Slimes and a King Skeleton boss, and trade with Angel Villagers or use randomized in-world workstations; start by finding an Angel Islands area or using the mod’s starter kit to jump-start exploration.

Adds a new Moon Pastures Overworld biome with a barren lunar-rock surface, cheese-flecked terrain, and shallow craters whose basins are filled with Moon Cheese. You can mine new blocks and items—Lunar Rock, Moon Cheese Block, and Lunar Cheese Shards—which appear in loot and the creative inventory, and use them to interact with the new Space Cow mob (they spawn naturally in the biome, have a spawn egg in creative, and support breeding with the new cheese items). Start by exploring until you find the Moon Pastures, then mine resources, collect cheese shards, and breed or herd Space Cows for decorative, survival, or building uses.
Sculk Frontier adds an entire new dark biomedimension full of eerie sculk terrain you can reach with a crafted Gateway Shard or instantly via the /sculkfrontier travel command (and return with /sculkfrontier return); arriving lands you on a safe arrival platform so you can explore immediately. The dimension features custom sculk trees (logs, leaves, and saplings), scattered sculk villages with huts, plazas, shriekers, soul lanterns and tree shrines, and generated sculk ore veins and setpieces to discover. Progression revolves around harvesting sculk ore and processing it into sculk ingots, using those ingots to craft a full set of sculk tools and weapons, gathering sculk wood and saplings to replant trees, and using village resources and shrieker mechanics to unlock deeper exploration and survival strategies.
This mod corrupts the Overworld with a family of sinister Nether biomes—Corrupted Crimson Forest, Corrupted Warped Forest, Soul Sand Valley, Basalt Deltas and Corrupted Nether Wastes—each with their own ambience, fog, music, vegetation (crimson/warped roots and fungi), and block palettes of netherrack, basalt/blackstone, soul sand/soil and magma, plus lava-to-obsidian conversion and cave carvers. These biomes generate as large climate regions rather than checkerboard patches, spawn dangerous Nether mobs (piglins, hoglins, ghasts, blazes, wither skeletons, etc.), contain Nether fortresses and bastion remnants, and keep classic Nether rules like exploding beds while allowing charged respawn anchors to set your spawn. They’re a high-risk, high-reward target for explorers and miners—all vanilla ores plus ancient debris (restricted to Y levels 0–18) generate there—so you’ll be fighting, looting structures, harvesting corrupted vegetation, and mining precious resources with regular survival controls and no special setup.

Boo Veil transforms the Overworld into an ethereal sanctuary of floating isles, glowing forests and ocean-like lagoons full of dense underwater gardens and new resources like Lumina Crystal, Voidstone, Floating Moss and Stardust for crafting lanterns, tools, armor and Stardust-powered recipes. Lumina Mermaids and Lumina Witches are a core part of exploration—mermaids naturally populate lagoons, buff nearby players, trade items and drop a placeable Mermaid Box when defeated (they can also be summoned with spawn eggs), but natural mermaid density is now regulated so encounters feel meaningful rather than overwhelming while box-released mermaids stay persistent. Veil ocean lagoons now sometimes form small emergent water islets topped with Veil Grass, Veil Soil and glowing Boo Veil flowers, creating compact new areas to explore and harvest as you trade with mermaids and witches and craft sanctuary gear to deepen your influence.