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Default modpack for 12tardis Server.

By 12tardis
Give me a chest piece and a right arm that is attached to it, which looks like a blast furnace. When you right-click it, it quickly smelts the items in your inventory using coal or other fuel sources to fuel it. A randomly spawning NPC that resembles an arctic Beastfolk, with random male and female appearances, fur colors, and skins. Behavior: - Roam snowy biomes and explore the world. - Spawn with random weapons, armor, and hunting gear. - Hunt hostile mobs and animals for food. - Defend themselves and nearby allies. - Flee from stronger enemies. - Protect their homes and children. - Alert nearby Beastfolk when danger is detected. - Trade with players and offer quests. - Remember friendly or hostile players. - Each Beastfolk has a unique name, personality, mood, and memory. - Use random voices, greetings, growls, warnings, and hunting sounds. - Build relationships and may become trusted companions.l A mercenary leader who offers contracts to hunt monsters or escort caravans. and acts like: Special: Recruits mercenaries when attacked. Reward: Coins, equipment, reputation. Behavior: Can become hostile if a contract is betrayed. Custom that looks like: Pebblekin A little living stone creature that resembles a walking pile of smooth rocks. and acts like: Biome: Hills and ruined settlements. Drops: Pebbles and occasional small mineral fragments. Special: Collects nearby loose stones and builds tiny cairns. View full prompt and make this guy be able to change and evolve

By 12tardis
A peaceful, slow-roaming tortoise with a mossy shell and a gentle crop-growing ability. It releases spores on its own from time to time, and you can ask it to release them with a right-click. What It Adds The Mossback Garden Tortoise and its spawn egg The Miniature Garden, a placeable block that can also be equipped on the tortoise Mossy Scute, dropped when a tortoise dies How To Use Right-click with an empty hand: Play the spore-release action. The tortoise pauses while performing it. Sneak + right-click with an empty hand: Stop the current action. If the Miniature Garden is equipped, this instead removes it and drops it as an item. Right-click while holding a Miniature Garden: Equip it if the tortoise does not already have one. The item is consumed outside Creative mode. You can also place the Miniature Garden on the ground like a block. The equipped garden sheds decorative leaf and happy-villager particles. It does not change the tortoise’s crop-growing effect. Crafting And Obtaining Craft a Miniature Garden with moss blocks, a flowering azalea, and dirt: minecraft:moss_block minecraft:flowering_azalea minecraft:moss_block minecraft:moss_block minecraft:dirt minecraft:moss_block minecraft:moss_block Arrow The tortoise can be spawned with its spawn egg. A Mossy Scute drops when one dies. Abilities And Mechanics A spore release affects crops around the tortoise, checking up to three blocks above it and within three blocks horizontally. It can advance up to five eligible crops by one growth stage per release. The effect targets crops, not other plants, and a crop already fully grown will not advance further. The tortoise releases spores periodically without needing player input. A manual right-click also triggers the release.

By 12tardis
Make me a mod where there is a dungeon in a separate dimension from the overworld, and you can find portals that lead to it. Make it so every time a player finds it and goes into it, the dimensions change the biome changes, and the layout of the dungeon changes.The Labyrinth is reached from the Overworld using a key and a lodestone—not a built portal frame. Each entry creates a fresh maze run in one of three themed realms. The realm’s theme and the maze layout shift between runs. What It Adds Realm theme Dungeon look Verdant Halls Mossy stone-brick rooms lit with glowstone Ember Vaults Blackstone and polished blackstone-brick rooms with shroomlight Frost Catacombs Deepslate-brick rooms with sea lanterns The mod also adds the Labyrinth Key, portal ruins, and Labyrinth Sentinels. A Labyrinth Sentinel Spawn Egg is available in Creative mode. How To Use Enter: Use the key on a lodestone in the Overworld. A menu lets you enter or stay where you are. The key works on any Overworld lodestone, so you can also place one yourself. Return: Use the key while in a Labyrinth realm to open the return menu. Choose Return Home or remain in the dungeon. Explore: Each run generates a new arrangement of connected rooms. Keep track of turns and watch for guards as you search through it. Crafting And Obtaining The Labyrinth Key is crafted at a crafting table: Abilities And Mechanics Labyrinth Sentinels are hostile, skeleton-like guards that use bows at range and can attack at close quarters. Each run in a non-Peaceful world places five guards. They drop a bow and may also drop leather armor. Progression And Strategy Bring armor, food, and a weapon before entering. Use walls and corners for cover from Sentinel arrows, and mark or remember your route through the maze. Keep the key with you: it opens the way in and provides the return option.

By 12tardis
Make me a mod where there is a dungeon in a separate dimension from the overworld, and you can find portals that lead to it. Make it so every time a player finds it and goes into it, the dimensions change the biome changes, and the layout of the dungeon changes.

By 12tardis
Custom that looks like: A Whiterun Guard from Skyrim. Acts like: A village protector who patrols gates, protects villagers, and investigates nearby threats. Wears yellow armor with a horse-emblem shield and helmet. Warns players with occasional voice lines and attacks anyone who harms villagers or damages village property. Prioritizes dangerous enemies during raids, retreats when badly injured, and never chases enemies outside village boundaries. Ignores peaceful animals and iron golems but protects villagers from hostile mobs. Cannot be bred or turned into a zombie. Drops its weapons and armor when killed.. and do this for bandits. A Skyrim bandit. Acts like: Bandits are common enemies who occupy camps, caves, forts, and mines to steal and rob travelers. They have different ranks, weapons, armor, and appearances, ranging from basic Bandits to powerful Bandit Chiefs. Minecraft Design: Humanoid mobs with 20 health and mismatched leather or iron armor. They spawn in camps containing tents, campfires, watchtowers, loot chests, and sometimes cages with captives. Camps contain 4–7 bandits and a Chief. Bandits attack players within 20 blocks, using dirty fighting tactics. They circle enemies, retreat when injured, and flee toward camp when near death. Archers guard watchtowers and trigger alarms when enemies approach. Camps may also contain arrow traps along entry paths. Bandits can rank up by killing other creatures, becoming stronger over time. They respawn at their camps over several days unless their beds and campfire are destroyed. Main personality: Cowardly, aggressive opportunists who rely on numbers, traps, and stolen equipment rather than honor or loyalty. and make them both have custom voice line like the ones that they have in the game

By 12tardis
Make me a mod where there's a bunch of new passive, hostile, and neutral mobs that can spawn in the world. Make it so you can tame the passive and the neutral ones and breed them if you want to. And they can have different variants when you spawn in or breed them. Also, certain ones have special abilities that you can use, like item pickup or storage, and other stuff like that.