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By ballblaster
Illager Syndicate overhauls illager encounters by pitting you against a four-member mafia crime family: The Muscle (a slow hulking bruiser with a charged launch punch), The Enforcer (a mid-range suppressive shooter with scripted bursts), The Cleaner (a fast hybrid who tosses lingering chemical clouds then finishes with a switchblade), and The Don (a 200 HP boss with summoned backup, cigar-smoke particles, a boss health bar, and a phase-two gold-cane ground-slam AOE). You can summon the family with custom spawn eggs or the craftable Syndicate Calling Card (paper, black dye, an emerald, and an iron nugget); the card is consumed on right-click and displays an action-bar message, and an Illager Syndicate creative tab places the card and all family spawn eggs in the creative menu for easy access. Encounters use standard Minecraft combat controls and reward crowd-control, ranged suppression, and careful handling of the Don’s multi-phase mechanics, while bespoke textures, themed equipment, atmospheric touches, and unique loot slot neatly into survival progression — and in version 6.0.0 The Don now correctly appears with his proper custom skin instead of the default evoker appearance. Prone to crashing if not on high-performance computer...working on this. Use the calling card to summon the mob but just know...they don't roll with you either. They owe their allegiance to none. They will work together to take you and everyone else out with them, so if you plan on using the mobs calling card to take out your rival families, you better scram!

By bluephoenix2002
Masterwork Tools overhauls harvesting by adding Enchanted Ore in caves and deepslate that drops Enchanted Crystals you can dye into red, orange, yellow, green, and purple variants to craft matching enchanted tools and armor or use as repair material, while preserving enchanted behaviors on vanilla and modded blocks. Enchanted Shovels clear a 3x3 top layer, Enchanted Pickaxes mine entire connected ore veins, Enchanted Axes instantly fell fully grown trees (including connected leaves), and Enchanted Hoes create permanently moist, trampling‑immune Enchanted Farmland (placeable), with all related items, ores, crystals, and farmland grouped in the Masterwork Tools creative tab. All armor sets—including the base enchanted set and five colors—now feature completely remade neon, outline‑free inventory icons and matching worn-armor textures so equipped and inventory views match the refreshed look; gameplay, stats, recipes, and mechanics are unchanged.

By stubbygiraffe2
Overall Structure (500×500 footprint) Outer walls & towers Curtain wall: Polished Andesite base, Andesite Bricks upper courses, capped with Andesite Wall crenellations Corner towers (5, one at each corner + center-front): conical roofs using Dark Oak Stairs spiraling to a point, walls in Polished Diorite banded with Andesite Bricks Wall walkway: Stone Brick Slabs floor, Torches every 8 blocks, Iron Bars as arrow-slit windows Gatehouse Double portcullis effect: Iron Bars on pistons (redstone-activated) or purely decorative Iron Bars panels Drawbridge: Oak Trapdoors in a row over a moat, hinged look via Oak Stairs Moat: full perimeter, Water source blocks, Dark Prismarine lining the bed, Lily Pads scattered Central Keep (main building, ~150×150 footprint within the grounds) Exterior Walls: Smooth Quartz primary with Quartz Pillar vertical accents and Chiseled Quartz Block trim Roof: Dark Prismarine or Deepslate Tile steep pitched roof, gold accents via Gold Blocks trim at peaks Grand windows: Stained Glass (deep blue/purple) in tall arched frames built from Quartz Stairs Great Hall (entrance) Floor: Polished Black/White Concrete checkerboard, or Quartz + Black Concrete for contrast Columns: Quartz Pillars floor to ceiling, two rows lining a central aisle Ceiling: vaulted, built from Quartz Stairs meeting at a ridge, with Sea Lanterns recessed behind Glowstone-lit Stained Glass for a stained-glass-skylight effect Throne at far end: raised dais (3 steps of Gold Blocks), throne built from Dark Oak + Gold trim details, canopy of Red/Purple Wool banners Grand staircase Double sweeping staircase, Quartz Stairs with Red Carpet runner down the center Railings: Iron Bars with Gold Block finials at intervals Ballroom Massive open floor: Polished Quartz herringbone-style pattern (alternating block rotation) Chandeliers: multiple, Chains + Sea Lanterns, spaced evenly Wall paneling: Quartz Pillars + inset Dark Oak panels with Item Frames displaying paintings/banners Dining hall Long banquet table: Dark Oak Slab run, dozens of Dark Oak Stairs as chairs Ceiling: exposed Dark Oak Log beams crossing overhead Fireplaces (multiple, large): Blackstone surround, Campfire flame Library/study wing Multi-level, Bookshelves wall to wall, Ladders, Dark Oak balconies overlooking a central reading floor Reading nooks: Glass bay windows, Dark Oak Trapdoor window seats Bedchambers wing Multiple suites, each themed with a different wool/concrete accent color, Dark Oak furniture bases, Carpet flooring layered over wood Throne room approach / royal wing Separate from great hall, Purpur Block and Purpur Pillar for an otherworldly royal touch, End Rods as ambient lighting Grounds (filling out to 500×500) Formal gardens: Flowering Azalea, hedge mazes from Dark Oak Leaves, symmetrical paths in Andesite and Gravel Barracks/stables: smaller detailed outbuildings, Cobblestone and Oak Inner courtyard: fountain centerpiece (Prismarine + Water), statues (Quartz block-built figures) Outer bailey: training yards, Hay Bale targets, Fence-lined paddocks Want me to break any single section down into an actual block-by-block schematic with dimensions (like exact great hall size and column spacing), or turn this into a build order/priority list so you know what to tackle first at this scale?

By adamid_play_yt
Elemental Maces adds craftable, powerful melee maces you prime with right‑click and unleash with a charged smash to trigger spectacular, weapon‑specific effects. Notable weapons include the TNT Mace, which makes a centered "safe" explosion that damages foes and breaks nearby destructible blocks without harming you; the Void Mace, whose charged smash deals massive triple damage; the Wind Mace, which grants a quick dash and prevents fall damage while held; and the Netherite Mace, which offers a dense clearing effect—each mace has clear tooltips, sounds, and consistent server‑side behavior for multiplayer. Updated to version 26.0.0, the mod now reliably loads via its Fabric main entrypoint and makes all mace combat and passive logic safe for any living entity (not just players), so mobs or other entities holding or being affected by maces behave correctly while player‑only mechanics like right‑click cooldowns remain unchanged.

By klow
Relics Of Damnation │ ├── 🐎 Four Horsemen's Relics │ │ │ ├── 💀 Death │ │ └── A cursed scepter that imprisons its victim in a coffin before a brutal execution. │ │ │ ├── ⚔️ War │ │ └── A blood-stained saber that summons crimson seals before a devastating sky strike. │ │ │ ├── 👁️ Famine │ │ └── A corrupted eye that drains life through an escalating green-and-violet beam. │ │ │ └── ✊ Conquest │ └── A stone fist relic that launches its wielder into a crushing ground slam. │ ├── 🔮 Future Collections │ ├── More symbolic / mythological relic sets may be added... │ └── 💬 Suggest your own collection in the mod comments! │ └── 🛠️ Created by KLOW