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By mrmonkeyofkill
A colossal aquatic guardian-bloop hybrid, measuring 100 blocks in length and 65 blocks in height. Features distinctive guardian eyes and an energy laser beam attack. This hostile mob is capable of destroying blocks in its path, making it an extremely dangerous and destructive force.

By mrmonkeyofkill
A warrior-styled villager that responds to player commands typed in chat. This combat-ready villager features enhanced armor and weaponry, executing orders issued through in-game text commands. Perfect for adventure maps and multiplayer servers requiring NPC command functionality.

By mrmonkeyofkill
Placeable block that pushes entities and blocks directly in front of it one block every 2 seconds, but only while it is receiving redstone power. Power it with a redstone signal (lever, button, redstone dust, etc.) to enable the pushing action; remove the power to stop it.
By ballblaster
Catch mobs in jars boi. Seriously. Release them when ya want, or store them on shelves like a creepy mob hunter. Or... make soul stews or even soul arrows that release the captured mob when your designated soul arrow makes impact at a target. Yours truly, Ballblaster. The soul stews are now consumable... :/ Gotta catch em all? I suppose so. They belong on shelves. Many mobs have dedicated jar item graphics, while some mobs will be stuck in generic soul jars if they aren't part of the main registry. They are identifiable by a hovering name tag when in an item frame, and an inventory tag like "Armadillo In A Jar" if you caught an Armadillo, while mobs with dedicated visual designs for their jars visibly have the designated mob's soul inside. You can craft consumable stews and arrows with the mobs who have designated visual jar identities. You can trade mobs like items with friends and store them in your inventory. You can theoretically store the Ender Dragon on a shelf, though I don't recommend it if you plan on being able to leave the end in survival mode. How's that for an end update? A tool to bring the ender dragon with you like a pocket pet. As of right now the soul arrows only fire in creative, but I am working to fix this. It is tricky.
By ballblaster
Wanna use a nueralizer on a mob while it is chasing you? How about instead of wiping their memories like in men in black, we turn them into statues in a big white flash... hehe. Flash any living mob into a white statue matching its appearance, preserving traits and health—then sneak-click to thaw it or wait till it dethaws naturally...comes in handy when you need to make a getaway. Will not work on players, this is intentional. Some mobs don't have dedicated statues and will assume the closest match when in stasis. I may add more statue textures, but for now, in order to make all mobs capable of being nueralized, some fallback to sibling mob statues. Ex: Slimes fall back to creepers when nueralized and take on their appearance when statues, for now. I will add dedicated statue textures for them later, I was having lots of trouble doing so without erasing critical data so I figured for now it will wait. If people like it, I will expand statue textures to more niche mobs. Bedrock has no "swap this mob's rendered appearance" API. I worked around that by spawning a decoupled proxy entity with client-synced int/float properties (statue_visual, statue_variant, statue_scale, statue_pose, statue_baby) driving a render controller that picks the right geometry+texture, basically building your own lightweight "mob impersonation" system on top of primitives that weren't designed for it.

By jedirule8
This mod adds two single‑use explosive "shots" that appear as fishing‑rod items which you cast with use/right‑click; each rod shatters and is consumed on impact while retaining fishing‑rod visuals and unique names. The Nuke Shot calls down a catastrophic orbital bombardment on targets up to roughly 250 blocks away, spawning TNT that detonates on impact. The Stab Shot delivers a concentrated burst of 16 TNT at the impact point and now detonates instantly on impact with no fuse delay.