Description:
/backrooms exit overworld if you get truly stuck.

The Yellow Bamboo Labyrinth is a procedurally generated multi-level dungeon inspired by the Backrooms. Each run drops you into a distinct level with its own visual theme, hostile creatures, navigation hazards, and loot. The goal is simple: find the EXIT door and get out alive. Harder levels have fewer exits and more dangerous monsters — but this version adds quality-of-life improvements that make navigation and escape more reliable across every level.
A craftable, glowing item that acts as your entry ticket. While it's in your inventory, pressing Z teleports you in. Its tooltip reminds you of the core loop:
| Level | Theme | Exits | Notable Features |
|---|---|---|---|
| Level 1 | Bamboo / yellow wallpaper | 10 | Classic maze structure; End Chest with special loot |
| Level 1.2 | Construction scaffolding | 8 | Wider loops, construction debris |
| Level 2 | Concrete halls / parking lot | 8 (2nd floor only) | Two floors; Dullers spawn heavily; stair ramps fixed |
| Level 3 | Pipe tunnels | 5 | Dark biome pockets; Smiler encounters |
| Level 4 | Electrical station | 16 | Compact straight-hall grid; most exits |
Duller A tall, spine-backed hostile humanoid. It actively hunts players, deals 8 damage per hit, and has 40 HP. When it attacks it lets out a distinctive scream. Dullers spawn in elevated numbers on Level 2.
The Smiler A flat, glowing face that haunts dark pockets in Level 3. It is effectively unkillable (1 000 HP, full knockback resistance, immune to all damage). It moves extremely fast and hits hard. Its only weakness: prolonged exposure to light — keep it lit and it will eventually dissolve into white ash particles and vanish.
| Item | How to Get | Use |
|---|---|---|
| Yellow Bamboo Labyrinth (key) | Craft (see recipe above) | Enter the Labyrinth by pressing Z |
| Almond Water | Found in loot | Drink to restore Thirst; returns a Glass Bottle |
| Splash Slowness Potion | Found in loot (especially Level 2 barrels) | Throw at a Duller to slow it and escape |
| Duller Spawn Egg | Creative mode | Spawns a Duller |
| Smiler Spawn Egg | Creative mode | Spawns The Smiler |
/backrooms exit <target> spawns an exit at your current position.Valid targets for the command:
overworld · level1 · level1.2 · level2 · level3 · level4
Level 2 note: Command-spawned Level 2 → Level 3 exits only become active when you are standing on the second floor of Level 2 when you run the command.
A Thirst bar is displayed to the right of the standard HUD. It has 10 segments (20 units total). If you let it drain, expect penalties. Find and drink Almond Water bottles scattered through loot chests to keep it topped up.
Found primarily in Level 2 barrels. Right-click to throw them like any splash potion. Hit a pursuing Duller to apply Slowness, giving you time to break line of sight and flee. Stock up before going deep.
Level 2 applies additional local spawn pressure for Dullers with built-in cooldowns and population caps. You will encounter them more often than on other levels, but you will not be completely overwhelmed. Use Splash Slowness Potions and the improved stair connectivity to manage encounters.
The Smiler only activates when it detects light (light level > 0). Once triggered it locks onto the nearest player. It cannot be damaged — your only option is to keep a light source on it until it expires (~5 seconds of light exposure) and bursts into white ash. Running is also viable given it has a 48-block follow range.
Exits are more plentiful on most levels to ease navigation:
/backrooms exit command as a last resort if navigation fails completely.This mod is licensed under the CreativeMode Mods License.