Description
Terror Real turns the world into a contaminated survival and investigation scenario. Explore abandoned locations, follow clues from the starting items, manage your equipment, and uncover the secret installation responsible for the outbreak.
The world contains atmospheric events such as strange sounds, flickering lights, fog, storms, shadows, sudden appearances, and objects that seem to move by themselves. The main creature, O Hospedeiro, is connected to the contamination and may watch from a distance or attack when you least expect it.
The story ends when you prepare and release a purified medication. Afterward, the world gradually becomes safer, but you can continue exploring the purified world.
| Item | Use |
|---|---|
| Mapa Desconhecido | Opens the starting-region map and helps identify places to investigate. |
| Livro Antigo | Opens reports, codes, contamination records, and story clues. |
| Fotografia Antiga | Opens a visual clue connected to O Hospedeiro and the first story location. |
| Lanterna | Provides light while exploring dark areas. |
| Bateria | Portable investigation equipment used with the mod’s electronic devices. |
| Rádio de Interferência | Produces or detects interference signals connected to the investigation. |
| Câmera de Investigação | Investigates the environment with a camera flash. |
| Gravador | Records or responds to strange radio signals. |
| Documento Antigo | Opens another journal entry or clue. |
| Chave do Laboratório | Opens access to laboratory-related areas and is required for the final medication. |
| Medicação Purificada | The story item used to eliminate the contamination. |
| Mochila de Sobrevivência | Survival equipment for long expeditions. |
| Ferramenta de Campo | Handheld equipment for field investigation. |
| Combustível | Survival and motorcycle-related equipment found during exploration. |
Structures and landmarks are spread throughout the world, including:
Different locations contain different loot, clues, sounds, and events. Gas stations, garages, roads, and some structures are also good places to search for motorcycles.
Hold the Mapa Desconhecido, Livro Antigo, Fotografia Antiga, or an Documento Antigo, then use the item. Read every entry carefully: codes and location details lead toward the secret installation.
The photograph is especially important at the beginning because it points toward the first location in the investigation.
Place a Terminal Contaminado and interact with it using Investigar Terminal. A terminal can provide:
Terminals can also be found as part of contaminated locations. Search nearby rooms and containers after investigating one.
A Moto Abandonada can be found around roads, garages, and abandoned gas stations. Interact with it to mount the motorcycle.
You can also place a motorcycle using the crafted Moto Abandonada item or the Moto Controller.
For testing or custom scenarios, use the following commands:
/summon com_terror_real_qkpovkvc:o_hospedeiro/summon com_terror_real_qkpovkvc:rastejante/give @s com_terror_real_qkpovkvc:lanterna 1/give @s com_terror_real_qkpovkvc:bateria 1/give @s com_terror_real_qkpovkvc:mapa_desconhecido 1/give @s com_terror_real_qkpovkvc:livro_antigo 1/give @s com_terror_real_qkpovkvc:fotografia_antiga 1/give @s com_terror_real_qkpovkvc:terminal_contaminado 1/give @s com_terror_real_qkpovkvc:moto_abandonada_placer 1The O Hospedeiro Ovo and Rastejante Ovo are also available through the Creative inventory.
The map can be received at the start of a world or crafted at a crafting table.


The medication requires a glass bottle, a ghast tear, glowstone dust, and a Chave do Laboratório. It is used during the final stage of the story.



Craft a placeable motorcycle with iron, redstone, leather, and an iron nugget.


The terminal is crafted from iron, redstone, crying obsidian, and blackstone. Place it near an investigation area and use Investigar Terminal.


Search containers, rooms, laboratories, terminals, garages, gas stations, and other structures for mod items. Terminal loot includes Baterias, a Chave do Laboratório, or a Rádio de Interferência.
Defeated creatures can also drop materials:
O Hospedeiro is the source of the contamination and the central creature of the story.
The Hospedeiro is intended to be an unpredictable threat rather than a constantly present enemy. Avoid assuming that a quiet area is safe simply because you cannot see it.
The Rastejante is a faster, lower-health creature that can climb and leap toward its target.
Check ceilings, walls, tunnels, and dark corners when exploring. The Rastejante is considerably more common than O Hospedeiro.
Contaminated areas may cause:
Rain, thunder, wind, distant noises, footsteps, breathing, creaking doors, radio interference, engines, and creature sounds can all be part of the investigation—or a warning that something is nearby.
While travelling or searching structures, you may encounter:
These events are not always signs of an immediate attack. Stay alert, keep an escape route open, and avoid entering a dark structure without light.
The story’s final mechanism is the release of the purified medication. Once activated, it begins spreading through the world and removing the contamination.
The release sequence includes alarms, flickering lights, a partial collapse of the installation, changing weather, major sound events, and a cinematic finale. Afterward:
Read the Fotografia Antiga and compare it with the map. Use the image to identify the first location instead of travelling randomly.
Explore houses, hospitals, camps, churches, garages, gas stations, tunnels, and laboratories. Check side rooms, underground sections, desks, terminals, and damaged equipment. Keep documents and keys rather than discarding them.
Carry:
Mark explored locations on your map so you can return when a newly discovered code or key becomes useful.
The clues eventually lead to the secret installation responsible for the contamination. Inside, investigate the laboratories, generators, locked rooms, underground sections, codes, documents, and broken equipment.
Your objectives are to:
Use the purified medication when the installation is ready. The release triggers the final sequence, so prepare your inventory and finish any exploration you want to do beforehand.
During the finale, O Hospedeiro appears one last time. It does not attack. As the contamination leaves its body, the creature loses its form and disappears. A final message of thanks appears on screen, marking the end of the story.
The story does not end your world. After the final sequence, continue exploring the structures, roads, forests, tunnels, and installation. The world is now free of the contamination, with clearer weather, less fog, fewer frightening events, and gradually disappearing contaminated mobs.
Download the mod and follow the step-by-step installation guide.

It adds a monster called PETA it has long arms and legs and is very tall it's body is benty and it's face is distorted it can break any block and has 500 hearts or health if you do kill it it gives you dead skin with it you can make tools and armor but they break fast and do a lo…
This mod is licensed under the CreativeMode Mods License.