Description
/give @s com_shadowlock_orb_l3tsyfsb:my_swordThe item is not consumed when activated. Each use creates a dome for 2 minutes, followed by a 5-minute cooldown before you can activate it again.
Anti-Movement Veil creates a hollow, shadowy sphere that seals its activation area. The dome is centered on the player when the item is used and remains fixed there; it does not follow the player.
The shell has a radius of 50 blocks and is made from black stained glass. It blocks ordinary movement through the boundary and returns entities that teleport across it to a saved safe position.
Hold the Anti-Movement Veil in your hand and use it. The dome appears around your exact position in the dimension you are currently in.
The dome stays at that location even if you move around inside it. Use the shell as a perimeter for an arena, trap, defense point, or temporary containment area.
The black stained-glass shell prevents normal movement through the dome wall. Players also cannot break the shell while the dome is active.
If an entity teleports from inside the dome to the outside, it is returned to its saved position. Teleporting from outside into the dome is also reversed. This includes teleporting between dimensions when the movement crosses the dome's boundary.
Entities that were present when the dome opened are returned to their positions at activation. Other entities are returned to their last observed safe position.
Using the item before the cooldown ends does not create another dome. An action-bar message shows the remaining cooldown time in seconds.
After two minutes:
If the activating player dies, their dome ends immediately and its original blocks are restored.
Craft the Anti-Movement Veil at a crafting table using:


The item does not stack and can be carried as a single item per inventory slot.
The dome is a hollow sphere with a 50-block radius. Its shell is approximately two blocks thick and uses black stained glass, giving the protected area a dark, enclosed appearance.
Only the shell blocks are temporarily replaced. Blocks inside the dome are not cleared when it forms.
The veil monitors entities near the dome and reverses movement that crosses its boundary. An entity attempting to escape by teleporting is sent back instead of being allowed through.
The same protection applies to entities attempting to teleport into the dome from outside. The dome tracks entities across the Overworld, Nether, and End.
The shell is periodically rebuilt while the dome is active. Player attempts to break its blocks are canceled, and damage from other sources is repaired during the dome's lifetime.
When the dome is removed, the original block at every shell position is restored. This includes terrain, stone, containers, and player-built blocks that were present before activation.
Avoid placing important new blocks directly in the shell, because those positions return to their previous state when the dome ends.
Dark smoke-like particles surround the player who activated the veil while their dome is active. These particles indicate the player connected to the dome.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.