Description
Seven spells, one wand: hurl fire, call lightning, move objects, heal, shield, or vanish.
Mod Wiki
Sevenfold Spell Wand
Quickstart
Craft the and hold it in either hand. Right-click to open the spell wheel, move your mouse toward a spell, then release right mouse button to select it. This selects a spell; it does not cast it.
With the wheel closed, press your attack key (normally left-click) to cast the selected spell. Try Fireball first, or select Telekinesis and aim at a dropped item or nearby creature to lift it.
Overview
The wand is a single, non-stackable item that lets you switch among seven spells. Each spell has its own cooldown. The wheel shows whether the selected spell is READY or on COOLDOWN.
While holding the wand, you cannot use it to attack blocks or creatures normally. Right-clicking a block opens the spell wheel instead of interacting with the block.
What It Adds
The mod adds the Sevenfold Spell Wand and its spell wheel:
| Spell | Effect |
|---|---|
| Fireball | Shoots a small fireball in the direction you are looking. |
| Wind Blast | Pushes mobs away with a gust in front of you. |
| Telekinesis | Lifts a nearby creature, dropped item, or movable block and holds it in front of you. |
| Lightning | Calls a lightning strike toward the point you are aiming at. |
| Heal | Restores 4 health points (2 hearts) to you. |
| Shield | Briefly protects you from mob attacks. |
| Invisibility | Makes you invisible and causes nearby mobs targeting you to lose their target. |
How To Use
- Choose a spell: Right-click with the wand to open the wheel. Move the cursor toward a spell; use the left and right arrow keys to cycle through spells if desired. Release right mouse button to commit your choice. Press Escape to close the wheel without choosing.
- Cast: With the wheel closed and the wand in either hand, press the attack key.
- Watch cooldowns: Each spell recharges separately. Trying to cast one that is recharging displays a message; the wheel also indicates whether it is ready.
- Lift and release: With Telekinesis selected, aim at a target and cast to pick it up. Aim elsewhere to move it. Cast again to release it. Selecting another spell also releases it.
Crafting And Obtaining
The recipe is unlocked automatically. You can also find the wand in the Creative inventory’s Combat tab. The crafting recipe uses 6 amethyst shards, 1 stick, 1 leather, and 1 dark oak plank:
Abilities And Mechanics
Cooldowns begin after a successful cast and are separate for each spell.
| Spell | Recharge | Details |
|---|---|---|
| Fireball | 1.5 seconds | Fires where you look. |
| Wind Blast | 4 seconds | Pushes mobs in front of you; it does not pull them toward you. |
| Telekinesis | 1 second | Acquires a target within 8 blocks. It can lift dropped items, non-player creatures, and suitable solid blocks. |
| Lightning | 5 seconds | Strikes along your line of sight, up to 28 blocks away, and damages mobs near the impact. The strike does not ignite blocks or cause terrain damage. |
| Heal | 9 seconds | Heals you for 2 hearts; it cannot be used at full health. |
| Shield | 12 seconds | Lasts 6 seconds, granting Resistance II and Absorption while preventing damage from mob attackers. |
| Invisibility | 16 seconds | Lasts 30 seconds. Nearby mobs targeting you lose their target, and mob-inflicted damage is blocked while the effect lasts. |
Telekinesis needs a clear aim at a target. For blocks, it only works on suitable solid, movable blocks with room above them; it cannot lift blocks with special inventories or other block data, doors, beds, End Portal Frames, or Reinforced Deepslate. A held target is released if you switch away from Telekinesis, stop holding the wand, or move too far from it. Releasing a target is immediate, even if Telekinesis is recharging.
Progression And Strategy
Use Fireball for a straightforward ranged attack and Wind Blast to push mobs away when they close in. Lightning can hit mobs along your aim, while Telekinesis lets you reposition a creature or move a dropped item without approaching it. Save Heal, Shield, and Invisibility for moments when you need to recover or escape. Because cooldowns are independent, you can switch spells while one is recharging.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
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This mod is licensed under the CreativeMode Mods License.

