Description
/give @s java-turtle-bldrwiid:java_turtle, or craft one after making an LCD screen.




A turtle begins with all ten instructions set to Empty. It runs from slot 1 onward and stops when it reaches an Empty slot.
Java Turtle adds a programmable turtle block that can move around the world and interact with blocks. Programs contain up to ten numbered instructions, which the turtle performs in order.
The turtle keeps its program and inventory while moving. It can also turn to face a new direction, allowing the same program to work in different orientations.
| Content | Use |
|---|---|
| java.Turtle | A programmable turtle block with a ten-step program and inventory |
| LCD screen | Crafting component for the turtle |
| java.Turtle Programmer | Interface used to configure, start, and stop turtle programs |
An advancement titled print("Hello world!") is awarded when you collect a java.Turtle.
Place the turtle, then right-click it. You must remain within about eight blocks of the turtle to continue using its interface.
The programmer contains:
Click a numbered instruction slot to cycle through its available commands. The order is:
Empty → Place → Break → Forward → Hop → Fall → Turn left → Turn right → Wait → Empty
Hover over an instruction slot to see its full name. The short labels shown in the row are:
| Label | Instruction |
|---|---|
- | Empty |
P | Place |
B | Break |
F | Forward |
H | Hop |
D | Fall |
L | Turn left |
R | Turn right |
W | Wait |
If all ten slots contain instructions, the program loops until you press STOP.
All directional actions use the turtle’s current facing direction.
Place attempts to put a block in the space directly in front of the turtle.
Break destroys the block directly in front of the turtle.
Moves the turtle one block forward on the same level if the destination is replaceable.
Moves the turtle one block forward and one block upward if the destination is replaceable.
Moves the turtle one block downward if the space below is replaceable.
Rotates the turtle 90 degrees without moving it.
Does nothing for one program step. Use it to insert a pause between actions or to make a repeating pattern easier to time.
When a movement instruction succeeds, the turtle relocates to the new position and carries along:
The turtle can move into empty or otherwise replaceable spaces, so check the route before starting a long program.
Craft an LCD screen with glass panes, redstone, and an iron ingot:
The LCD screen is used to craft a java.Turtle.
Craft the turtle with iron ingots, redstone, a chest, and an LCD screen:
You can also use:
/give @s java-turtle-bldrwiid:java_turtle
A journeyman toolsmith has a chance to offer a java.Turtle for 12 emeralds. The trade is limited to one use when it appears.
Use a suitable tool to break the placed turtle. The turtle item drops, and items stored in its inventory spill out.
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.

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This mod is licensed under the CreativeMode Mods License.