Description:
/summon ender-overlord-sr7bucti:ender_overlord_sr7bucti or find him lurking near villages, hills, and rooftops in your world.Homelander is a powerful humanoid boss entity that inhabits your world as a silent, ever-present threat. He is not immediately hostile—he watches, stalks, and judges. He perches on rooftops, hilltops, and treetops, sensing players through sound, smell, and body heat. His neutral presence is deeply unsettling: he may briefly materialize behind you, staring in silence while portal particles swirl and low static crackles. Provoke him, and you face one of the most dangerous boss encounters in Minecraft.
| Content | Description |
|---|---|
| Homelander | Humanoid End boss mob with advanced stalking, sensing, and combat AI |
| BM | A craftable item used in interactions with Homelander |
Homelander remains passive as long as you:
In neutral mode he still moves and watches. He will select high vantage points—rooftops, hills, trees—and silently observe you. Occasionally he will appear directly behind you, accompanied by portal particles and quiet radio static whispers, then vanish. This behavior is intentional and inescapable.
Any of the prohibited actions above will turn Homelander hostile. Once enraged, he will hunt you relentlessly using his full arsenal of powers.
Craft BM by placing a Milk Bucket above a Water Bucket in a crafting grid:
| Milk Bucket | |
| Water Bucket |
(No recipe shortcode is available for this item; craft it manually as shown above.)
Use the command:
/summon ender-overlord-sr7bucti:ender_overlord_sr7bucti
He may also appear naturally near villages and elevated terrain.
Homelander detects players through sound, smell, and body heat—not just line of sight. Sneaking and distance alone will not guarantee safety.
Once provoked, Homelander uses a rotating set of devastating attacks:
| Ability | Effect |
|---|---|
| Heat Vision (Laser) | Locks onto a player and fires sustained laser beams dealing continuous damage |
| Brutal Punch | A powerful melee strike with significant knockback |
| Flight | Homelander can fly freely, pursuing players at any elevation |
| Grab & Air Carry | Grabs a player, carries them into the air, then slams them down |
| Terrain Smash | Destroys nearby blocks to reach players |
| Door Breach | Can open and break through doors searching for players |
One of Homelander's most terrifying moves is his countdown finisher:
Homelander actively defends villages. If you harm villagers or damage/loot village property, he will become hostile and may begin searching the village, breaking down doors, and hunting down the offender.
Homelander may request BM from a player during certain interaction sequences. Crafting and presenting this item can influence how he responds. Crafting it plays a unique sound effect.
Avoidance: The safest approach is to mind your behavior around villages and other players. Homelander will leave you alone if you give him no reason to act.
Preparation before fighting:
During combat:
The BM item may offer an alternative path during certain interactions—craft one and keep it in your inventory before any confrontation.

🌌 THE BACKROOMS EXPERIENCE ├─ 🚪 How to enter the Backrooms │ ├─ While walking in the Overworld, a hidden noclip event can occur. │ ├─ Every time you enter the Overworld (or return from the Backrooms), │ │ a random distance between 20 and 100 blocks is selected. │ ├─ Once that distance has been traveled, reality begins to distort. │ └─ After a short cinematic fall, you are sent into the Backrooms. ├─ ⌨️ Commands │ ├─ /be items │ │ └─ Gives access to Backrooms-related items for testing. │ ├─ /be sounds │ │ └─ Used for sound testing and debugging. │ ├─ /backrooms ... │ │ └─ Reserved for administration, debugging and development tools. │ └─ Normal gameplay does not require commands. ├─ 🟨 Level 1 — The Lobby │ ├─ Endless yellow rooms and corridors. │ ├─ Search for supplies and useful items. │ ├─ Explore carefully and avoid getting lost. │ └─ Find the route leading to the next level. ├─ 🏭 Level 2 — Industrial Facility │ ├─ A large industrial maintenance complex. │ ├─ Complete the objective required to restore power. │ ├─ Activate the freight elevator. │ └─ Use the elevator to access the next level. ├─ 🏊 Level 3 — Pool Maze │ ├─ A 40x40 Poolrooms-inspired maze. │ ├─ Filled with water, colored clues and interconnected paths. │ ├─ Explore the maze and locate the exit slide door. │ ├─ Find the hidden color sequence. │ ├─ Interact with the terminal. │ ├─ Enter the colors in the correct order. │ └─ Unlock the exit and leave the level. ├─ 👾 Entities │ ├─ Some levels contain hostile entities. │ ├─ Stay alert and manage your resources carefully. │ └─ Not every sound means danger... but many do. ├─ 🚧 Current State │ ├─ This version currently contains 3 playable levels. │ ├─ Additional levels, entities, puzzles and mechanics are planned. │ └─ Expect future updates and expansions. └─ 💡 Suggestions └─ Feel free to suggest existing Backrooms levels from the lore or completely original level ideas in the comments! Made by KLOW with CreativeMode ❤️
This mod is licensed under the CreativeMode Mods License.