Description:


Diamond Wallet Exchange adds a persistent player economy to your world. Every player can carry a Digital Wallet that stores a credit balance, exchange diamonds for credits (and back again), and participate in a world-wide player-run shop where any inventory item can be listed for sale. Credits are saved permanently — they survive deaths, log-outs, and world reloads.
| Content | Description |
|---|---|
| Digital Wallet (item) | Holds your credit balance; opens all economy menus on use |
| Credit Balance | Persistent per-player currency stored in the wallet |
| Diamond Exchange | Convert diamonds ↔ credits at a fixed rate |
| Universal Player Shop | World-wide marketplace — list, browse, buy, and collect |
Hold the Digital Wallet and use it to open the Digital Wallet main menu. The menu shows your current credit balance and offers three options:
While the wallet is in your hand, your credit balance is displayed on the action bar at all times — no need to open the menu just to check your balance.
If another player purchased one of your shop listings while you were offline, those credits are automatically deposited into your balance the next time you log in.
Access via Trade Diamonds for Credits in the main menu.
Fixed exchange rate:
| Direction | Cost | Receive |
|---|---|---|
| Sell | 1 Diamond | 10 Credits |
| Buy | 10 Credits | 1 Diamond |
Access via Universal Player Shop in the main menu. The shop is world-wide — all players on the world share the same listing pool. There is no cap on the number of active listings.
Listing an item for sale:
Browsing and buying:
Managing your listings:
The Digital Wallet is the only craftable item added by this mod. Craft it at any crafting table:
The wallet does not stack — each player needs their own. Credits and shop data are tied to each individual player, not to the wallet item itself.
Download the mod and follow the step-by-step installation guide.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Woodsman Wade is here! The Woodsman adds a craftable Woodsman's Lodge Marker block that, when placed, clears and levels a 35×35 area (up to 20 blocks tall), reinforces the subsoil, lays grass and constructs a ready-to-use rustic 7×9 lumberjack hut with a stocked chest filled with diamond axes, interior and exterior lanterns, a stone-brick apron and walkway, and an oak-fence perimeter with a birch gate. Five seconds after placement Woodsman Wade appears on the front walkway with a diamond axe and follows a fixed clockwise circuit two blocks beyond his spawn, running a repeating three-pass routine that plants a fixed sequence of saplings, bone-meals them to full trees, then fells and collects wood, 5% of leaf blocks, sticks and apples and deposits his haul into the exterior chests, idling if all chests are full. Wade is non-hostile, completely immune to all sources of damage (including fire and knockback) and is ignored by other mobs, so he will never be hurt or targeted while continuing his planting, growing and harvesting cycle; simply craft and place the marker to start.

Personal Security Automator: Place a Redstone Block. Stand on the Redstone block and use the wand on it. The Redstone block is now your personal sensor activating when you are within 6 blocks of it. When you are not in it's area of influence it becomes an obsidian block. Great for automatic lights and doors!

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally Bowman Bart, Bufford and Bob are here to protect your village! Place the craftable Guard Tower block while facing any direction to instantly build a full 17×17 guard-tower compound 10 blocks in front of you: it clears a 17×17 area up to 32 blocks high, flattens to grass, removes non-player entities, erects a 16×16 oak-fence perimeter with centered openings and exterior torch lighting, and constructs a compact 9×9 three-story watchtower with a stone base, wooden upper levels, well-lit walkable floors (paired lanterns on each level) and a doorway flush with the surrounding foundation; an internal ladder column is attached to the face of the central vertical log nearest the front doorway so the ladder takes you to the second and third floors as needed, and decorative ground cover will not block spawns or movement. Five seconds after the build finishes Bowman Bart spawns three blocks in front of the tower door as the tower’s main guard, tied to that tower and patrolling a 64-block radius with the tower being it's center; when he detects hostiles he fires visible flaming crossbow bolts that burn targets and summons a temporary pair of allied helpers—Bowman Bob and Bowman Bufford—to assist once per threat before they automatically disappear so Bart can return to patrol. All addon guards share an allied relationship so they never target or retaliate against one another (friendly-fire is ignored at the damage and targeting level), and if the main Bowman Bart is killed he will be replaced at the same tower exactly 30 seconds later, resuming his normal patrol with no duplicate permanent Bart instances while helpers are cleaned up during the downtime.
This mod is licensed under the CreativeMode Mods License.