May 24, 2026
6 downloads















:o It's a wild ride being a slime, but you'll work your way up by consuming things to increase mass, eventually becoming, The Slime King.

By drewgoesboo
Adds a new Overworld Farmlands biome with lush grass and foliage, large hydrated chunk-local crop fields that grow wheat, carrots, potatoes, and beetroots roughly three times faster, cozy three-floor villager-style houses stocked with chests, crafting stations, loot, and peaceful animals and villagers offering extra cheap or free food trades. Villager population is strictly tied to usable unclaimed beds in the biome so villagers spawn naturally only near available beds (and will not appear bedless in open areas); spawning has been made more reliable and frequent with larger search areas, higher per-scan spawn caps, shorter per-bed cooldowns, exact bed-home assignment, normalized bed-head handling, and a bounded fallback bed-block scan so freshly generated or deed-placed homes register correctly. Farmlands houses now contain ten usable beds spread across all three floors, and players can instantly place a decorated Farmlands house with a House Deed or locate/teleport to the nearest Farmlands using a right-clickable Farmlands Teleporter, making the biome ideal for fast food production and farming-based progression.

By drewgoesboo
The Harvest Drumstick now comes in raw and cooked forms: raw drumsticks (dropped by villagers) apply Poison II for 30 seconds if eaten, while Cooked Harvest Drumsticks restore a large amount of hunger with high saturation, heal 9 hearts, and grant Resistance I for 30 seconds. Raw drumsticks can be cooked in a furnace, smoker, or campfire to convert them into the safe cooked version, and the item tooltip will indicate the effects for each state when hovered in your inventory.

By drewgoesboo
Life As Slime turns you into an agile, squishy adventurer: you move and place slime like normal blocks, break blocks with vanilla tools, gain a five-block jump, take no fall damage (this also protects player-bonded companions), and wild slimes can spawn in any biome day or night while overall mob populations are slightly increased. Gameplay centers on mass and consumption — press R to consume whatever you’re looking at (Left Shift + R to split when mass allows) which increases your mass and now also restores a small amount of hunger and saturation; baby slimes can even eat coral blocks and coral fans. Press Y to fire an acid attack that breaks the targeted block and drops its loot (7-second cooldown), and progression includes rare Slime Sword and full Slime Armor in village chests, a Creative Testing Tool that opens a Slime Mastery screen to set/reset/split mass, safe placement on first spawn or respawn near a village, plus clear tooltips, chat feedback, squish sounds and particle effects. NOTE! you might spawn underground, use acid attack, check/change keybinds.

By drewgoesboo
Slime Flow adds a craftable Flowing Slime Bucket that pours a translucent, gooey liquid you can scoop back up; the green sticky flow behaves like a slow lava you can ride, trap mobs in, or use to build sticky contraptions and farm setups. Players and non-slime mobs bounce on first impact like a slime block, then stick and slowly sink with small rebound pulses and reduced fall damage; submerged heads suffer poison and rapid suffocation faster than in water, and slime will ignite or explode on contact with fire or lava

By drewgoesboo
Teal Abyss transforms Overworld oceans into a glowing teal underwater realm full of dense kelp forests, massive coral reefs, seagrass meadows, oversized fish and mobs, sea pickles, anemones, dramatic ravines, and frequent drowned, guardians, and rare elder guardians while keeping vanilla breathing behavior and smoothing performance; shorelines become soul sand with a constant low fog and the new Sander Guardian patrols beaches above water. Underwater caverns are far larger with deep trenches and roomy side chambers to explore, the Kraken prowls the deepest water-filled caves as a powerful boss that drops unique loot, and seafloor treasure chests are now much more common and packed with gems and metals including diamonds, emeralds, amethyst, gold, iron, copper, lapis, redstone, and rare netherite scrap. Recent updates make all aquatic creatures visually larger, greatly increase underwater chest frequency, add far more underground and cave plant/flower placement on Abyssal Coralstone and other custom blocks, remove the biome bubble particle effect, and let both vanilla and custom plants grow on sand, gravel, dirt, grass, and Abyssal Coralstone with a slow, server-side spreading system. Jump into any existing world (worlds are migrated automatically), dive to explore reefs and trenches, fight guardians and the Kraken for rich loot, and customize spawn weights, densities, fog, colors, and other settings from the Teal Abyss creative tab or config to tailor your experience.