

Description:


Slime Flow introduces Flowing Slime, a craftable liquid that behaves like a slow, sticky version of lava. It spreads across floors, traps mobs, and reacts violently to fire and lava. The liquid is fully reusable — pour it out, scoop it back up — making it a versatile tool for mob farms, traps, and creative builds.
| Content | Description |
|---|---|
| Flowing Slime Bucket | Craftable item that places and collects Flowing Slime |
| Flowing Slime (fluid) | A translucent green liquid with unique sticky physics |
Flowing Slime can also be found naturally as underground slime pools generated throughout the Overworld, so keep an eye out while caving.
Slimes killed in the world have a small chance to leave behind a pool of Flowing Slime where they die.
You can walk directly into and on top of Flowing Slime. Use it as a slow conveyor, a bouncy landing pad, or a hazard for enemies.
Pour slime into a pit or corridor. Non-slime mobs that enter will be slowed, bounced, and gradually pulled down — making it excellent for mob containment and funneling in farm designs.
Three commands are available for quick testing and world management:
The Flowing Slime Bucket can be crafted in several ways:
Primary recipe — Slime Ball + Bucket (shaped):
Alternative recipes (shapeless):
You can also find Flowing Slime naturally in underground slime pools in the Overworld, and scoop it up with an empty bucket.
When a player or non-slime mob enters Flowing Slime:
If your head is submerged in Flowing Slime:
Flowing Slime is highly reactive to heat:
| Trigger | Result |
|---|---|
| Contact with fire | The slime ignites and burns away |
| Contact with lava | An explosion is triggered (blast strength ~2.7) |
This makes Flowing Slime dangerous to use near lava or open flames, but also a creative explosive trigger for trap designs.
Early game: Slime Balls are the only ingredient needed beyond a bucket. Farm slimes in swamp biomes or slime chunks to get started quickly.
Mob farms: Pour Flowing Slime into collection chambers or drop shafts. Mobs that fall in are slowed, bounced, and held in place, making them easy to funnel into a killing zone. Slimes themselves pass through freely, so you can selectively trap non-slime mobs in mixed farms.
Traps: A thin layer of slime in a corridor is nearly invisible at a glance due to its translucency. Hostile mobs that walk through will be slowed and stuck, giving you time to engage safely.
Lava bombs: Contain a Flowing Slime pool near lava — or pour slime next to existing lava flows — to trigger an explosion on demand. Use pistons or dispensers to control the reaction remotely.
Cave exploration: Underground slime pools generate naturally, so you may encounter Flowing Slime while caving. Bring an empty bucket to collect it for free.
This mod is licensed under the CreativeMode Mods License.