May 25, 2026
24 downloads




































































This adds multiple items that make the game competitive for PVP and strategic for players

By w1rypython8185
Acidic Bottle — crafted by combining a water bottle and a spider eye. Can be drunk (left-click) or thrown (right-click). Drinking or contacting the thrown bottle applies Nausea for 60s, Regeneration for 20s, and Slowness for 30s. Appears as a wine-style bottle.

By w1rypython8185
Binding Shackles (boots): Metal shackles that act as a single armor piece equipped to the boots slot. Right-clicking a player applies Curse of Binding and forcibly swaps these into their boots slot. While worn, the player cannot sprint or crouch and has greatly reduced movement speed. The only ways to remove them are being right-clicked with a stick or touching water. Visible on the ankle area.

By w1rypython8185
Blaze Lily: a consumable crop/food. Restores 3 hunger bars (6 hunger points). Eating it ignites the player for 10 seconds, then grants Regeneration II for 10s, Fire Resistance for 2 minutes, Strength for 15s, and Speed for 30s. Grows in 3 stages (seed dot → young pad with small flame → mature basalt/obsidian lily with animated lava center). Can be harvested when mature. Feed to striders to calm them on land. Blaze Lily seeds have a small chance to drop from striders and ghasts.

By w1rypython8185
Breadstaff: a long breadstick melee weapon with slightly greater reach than a sword. Deals 1 heart (2 HP) per hit and applies knockback of 5-7 blocks. Also edible: restores 7.5 hunger bars (15 hunger points), takes ~10 seconds to eat, and heals 2 hearts (4 HP) when consumed.

By w1rypython8185
Creeper Essence Ring — A small ring engraved with a creeper. Grants a small chance to drop a "Creeper Essence" when you kill a creeper. Use the ring on a creeper to tame it: it will not attack you, will follow you, gains 16 hearts (32 HP), moves slightly faster than a normal creeper, and its explosions are block-safe (no terrain damage) but deal up to 6 hearts (12 HP) of damage.

By w1rypython8185
Crimson Compass Staff — red staff topped with a golden compass. On use it deals 1.5 hearts (3 HP) damage to the target and emits a pulse that grants the Glowing highlight to all players and mobs within a 50-block radius for 10 seconds. Item has a use cooldown.

By w1rypython8185
The Engraved Sealing Stone is a simple-looking engraved rock that captures a single living mob for easy transport — it seals mobs within a 5-block radius when used. To use it, right-click a capturable living mob while aiming at it (within 5 blocks) to store and remove it from the world, then right-click any block to release the stored mob back where you place it; the stone will only capture living mobs and will not seal players, boss-type entities, dropped items, projectiles, or XP orbs, and it gives feedback if the target is invalid or empty. The item is non-stackable so the stored mob data persists reliably in your inventory, making it ideal for moving animals and mobs between bases.

By w1rypython8185
Gilded Verdict Hammer: a gold-engraved judge's hammer. Low base damage with slightly increased knockback. Hits apply a short Slowness effect to targets and the hammer deals bonus damage to armor and shields instead of primarily to unarmored health.

By w1rypython8185
This mod adds a visible golden particle chain along any active tether, showing a shimmering line between linked entities or anchors while the tether exists. Use leads/tethers exactly as in vanilla—attach to mobs or fence posts as normal—and the usual 10-block pull limit, death-break behavior, and shears-breaking remain unchanged, so you get improved visuals without changing gameplay.

By w1rypython8185
Golden Snare Coil — a small coiled golden wire spiral you can use on mobs and players. Right-click an entity to snare that exact target for 60 seconds: they become highlighted even through walls, receive Blindness and Weakness, and are pinned so they cannot move. While snared you can left-click the target to pull and reposition them to follow your view in front of you (repeatable until the snare expires); if glowing isn’t available a gold SNARED name marker will be shown. It does not message you in chat. The particles are more visible. (Works on players too.

By w1rypython8185
Density foam is a placeable yellow-ish porous foam block you can move through slowly; its wet form has a simple porous yellow texture and applies a slowness effect while you’re inside. Stand in it for about 10 seconds and it hardens to a drier yellow-tan texture, pinning anyone inside so they cannot move or jump (you can still look around—there’s no zoom effect). Break the hardened Density foam to free trapped players; it’s broken most easily with an axe or shears, and shears also mine the wet foam faster.

By w1rypython8185
Nether Stalker Armor: a stealthy Nether Fortress–style armor with fleshy accents. While worn, movement and interactions are silent (walking, running, opening chests, melee hits). Grants increased damage resistance, slight speed boost, improved night vision, and small life-steal healing on each kill.

By w1rypython8185
One Way Glass: a dark-tinted glass pane that is transparent from one side and opaque from the other. When placed, the side you place it from becomes the opaque (non-see-through) side; the opposite side remains see-through. Behaves like a directional placeable block.

By w1rypython8185
Puppeteer Staff — a black staff wrapped with white string that fires a fast, string-like projectile; on hit it lets you possess a mob or another player for 10 seconds, turning them into your puppet. Use (right-click/use) the staff to fire the projectile; while possessing a target you directly drive their body — look up and down to control vertical aim, move to steer them, and sneak to make them crouch — you cannot possess yourself. The shot emits white string particles and impact trails, has a short anti-spam cooldown, and possession ends automatically after 10 seconds with feedback to both players.

By w1rypython8185
Shattering Mire Stone: a white-gray carved stone block. Right-click to throw it as a gravity-affected projectile. On impact or landing it replaces blocks in a 5x5 area with fragile, non-damaging mire blocks that slow movement significantly and apply mining fatigue while inside; the mire blocks are quickly broken.

By w1rypython8185
Sundial Recall Totem: A red-and-yellow clock-themed totem. Right-click a block to bind a recall point. If you drop to 1 heart (or would be killed in one hit) while the totem is in your hand or inventory, you are instantly teleported to the bound block, healed to 2.5 hearts, and granted short Resistance and Regeneration.

By w1rypython8185
Witherbone Dagger — a small bone dagger. Fast attack speed with slightly increased reach. Deals ~1–2.5 hearts (2–5 HP) per hit. Very small chance to inflict Wither for 2 seconds on the wielder when the wielder is hit. On kill, grants brief Regeneration and Absorption.