Description
Choose a faction, buy powerful kits, steal Fusion Cores, and outfight rival raiders across the wasteland.
Mod Wiki
Wasteland Core Wars
Quickstart
- Start a match in a world with commands enabled:
/corewars start— four-faction player match./corewars start_npcs— adds NPC raiders for solo or mixed play.
- Before starting, choose a map with
/corewars map wasteland_ringor/corewars map canyon. - Choose a faction with one of:
/corewars team brotherhood/corewars team institute/corewars team minutemen/corewars team railroad
- Buy a kit with
/corewars kit paladin, replacingpaladinwith any available kit. Kits cost Golden Bottle Caps and can be purchased before a match or during one. - When the arena appears, find your faction’s colored island and Fusion Core. Protect it, gather resources, and raid another faction.
- Right-click an enemy Fusion Core to steal it. Carry the resulting Stolen Fusion Core to the central Wasteland Hazardous Pit to eliminate that faction, or return it to the defeated faction’s Vault Generator to restore its power.
- Guns require Ammo. Right-click a gun to fire; each shot consumes one Ammo.
- Right-click ability items to activate them. Crouch while right-clicking the Brotherhood Paladin Shield to block normally; right-click it while standing to use Kinetic Slam.
Overview
Wasteland Core Wars is a four-faction arena battle built around control of Fusion Cores. Each faction owns a base island containing a Fusion Core and Vault Generator. Ten neutral islands surround the central Wasteland and provide Bottle-Cap Generators, shops, and upgrade structures.
The match ends when only one faction remains. A faction is eliminated when its stolen Fusion Core is thrown into the central Wasteland Hazardous Pit.
The four factions are:
| Faction | Base |
|---|---|
| Brotherhood | Brotherhood Citadel |
| Institute | Institute Lab |
| Minutemen | Minutemen Fort |
| Railroad | Railroad Catacomb |
What It Adds
Match arena
A match creates:
- Four faction islands with colored markers and defensive walls.
- Ten neutral resource islands.
- A central Wasteland Hazardous Pit.
- Bottle-Cap Generators on the neutral islands.
- A Wasteland Provisioner and Wasteland Quartermaster on each shop island.
- Vault Generators, Fusion Cores, Power Armor Stations, and faction defenses.
- Two map layouts: Wasteland Ring and Canyon.
Resources and currency
| Item | Use |
|---|---|
| Scrap Metal | Generated by a powered Vault Generator; used for supplies, Rad-Pills, and Power Armor Stations. |
| Nuclear Material | Generated by a powered Vault Generator; used by Power Armor Stations. |
| Bottle Cap | Match currency used at island shops. |
| Golden Bottle Cap | Persistent currency used to buy kits. |
| Ammo | Required to fire all Wasteland Core Wars guns. |
| Emergency Backup Core | Restores your faction’s offline core. |
| Stolen Fusion Core | The carried objective obtained by raiding an enemy base. |
| Rad-Pill | Removes Poison and grants Resistance for 30 seconds. |
Weapons
| Weapon | Damage | Designed range |
|---|---|---|
| Wasteland Rifle | 8 | 48 blocks |
| Scrap Blaster | 5 | 40 blocks |
| Railgun | 12 | 64 blocks |
| Plasma Caster | 9 | 36 blocks |
| Radium Rifle | 7 | 56 blocks |
Guns fire visible, gravity-free rounds and consume one Ammo per shot.
Placeable equipment and defenses
The Creative inventory includes the functional blocks used by the arena:
- Fusion Core
- Vault Generator
- Rad-Shielding Emitter
- Power Armor Station
- Wasteland Hazardous Pit
- Bottle-Cap Generator
- Island Shop
- Radiation Magma Trap
- Scrap Metal
- Nuclear Material
- Emergency Backup Core
- Stolen Fusion Core
Decorative arena pieces include the Wasteland Faction Banner, Title Screen Display Panel, and Title Screen Spotlight.
How To Use
Starting and joining matches
Use these commands to manage a match:
| Command | Function |
|---|---|
/corewars start | Starts a four-faction player match. |
/corewars start_npcs | Starts a match with NPC raiders. |
/corewars map wasteland_ring | Selects the Wasteland Ring map before starting. |
/corewars map canyon | Selects the Canyon map before starting. |
/corewars team brotherhood | Selects the Brotherhood faction. |
/corewars team institute | Selects the Institute faction. |
/corewars team minutemen | Selects the Minutemen faction. |
/corewars team railroad | Selects the Railroad faction. |
/corewars join | Joins a running match. |
/corewars teams | Lists current faction assignments. |
/corewars status | Shows powered and offline faction cores. |
/corewars stop | Ends the current match. |
Choose a faction before the match starts to reserve it. Players who have not selected a faction are assigned to balance the teams when the match begins.
Buying kits
Buy a kit with:
/corewars kit <kit>
For example:
/corewars kit paladin
A purchase before the match is saved for your next match. A purchase during a match immediately equips the kit and supplies its weapons and abilities. Buying a different kit replaces your current kit selection.
Fighting with guns
Hold a Wasteland Core Wars gun and right-click to fire. You need at least one Ammo somewhere in your inventory. Ammo can be purchased from a Wasteland Provisioner or Quartermaster.
Using active abilities
Active kit abilities are supplied as named items. Hold the ability item and right-click it. Abilities only work for the kit that owns them, and most have a cooldown.
The ability item is consumed after a successful activation. The Teleport Beacon remains available for its two-stage recall but can only be used once per life.
Core Wars Objectives
Protecting a Fusion Core
Your faction’s Fusion Core begins powered. While it remains in place:
- Your faction receives Scrap Metal over time.
- Your faction receives Nuclear Material over time.
- Your base defenses remain active.
- Players who suffer a lethal hit can be sent back to base at low health instead of receiving a normal respawn.
- Power Armor Stations and faction upgrades remain usable.
If the core is stolen, your faction loses these benefits until the core is restored or replaced.
Stealing a core
- Reach an enemy base.
- Right-click its Fusion Core.
- Carry the resulting Stolen Fusion Core in your inventory.
A player can carry only one Stolen Fusion Core. Carriers receive Slowness II and Glowing, making them slower and easy to track. The Agent’s Speed effect reduces part of this penalty.
Restoring a core
Take a Stolen Fusion Core to the offline faction’s Vault Generator and right-click it. The core is consumed, the Fusion Core reappears, and the faction can respawn again.
An Emergency Backup Core can be used at your own offline Vault Generator. It restores your faction without requiring the stolen core to be returned.
Eliminating a faction
Take a Stolen Fusion Core to the central Wasteland Hazardous Pit and right-click the pit while holding it. The carried core is destroyed and its owner is eliminated.
Death during a raid
Dropping or losing a carried core can turn a successful raid into a recovery mission. Protect the carrier, use stealth or mobility abilities, and avoid crossing the open center alone.
Crafting And Obtaining
This mod does not provide crafting recipes. Its content is obtained from the Creative inventory, generated match structures, faction kits, shops, and match rewards.
Vault Generator income
Each player on a faction with a powered core receives:
- One Scrap Metal every second.
- One Nuclear Material every 10 seconds.
The Minutemen General kit provides additional Scrap Metal while its faction core is powered.
Bottle-Cap Generators
Neutral islands contain Bottle-Cap Generators.
- Right-click an unclaimed Bottle-Cap Generator.
- The first player to claim it receives 32 Bottle Caps.
- The generator then pays its owner one Bottle Cap every 10 seconds.
Each generator can only be claimed once during a match.
Island shops
Use the normal trading interface with the named villagers beside an Island Shop.
Wasteland Provisioner
The Provisioner sells supplies for Bottle Caps, including:
- Cut Copper
- Wasteland Rifles
- Scrap Blasters
- Ammo
- Emergency Backup Cores
- Bread, Cooked Beef, Golden Carrots, and Milk Buckets
- Oak Planks, Cobbled Deepslate, and Glass
- Iron tools
- Radiation Magma Traps
The Provisioner also exchanges:
- 8 Scrap Metal for 4 Bottle Caps
- 2 Nuclear Material for 8 Bottle Caps
Wasteland Quartermaster
The Quartermaster sells:
- Wasteland Rifle — 12 Bottle Caps
- Scrap Blaster — 15 Bottle Caps
- Generator Speed Upgrade Kit — 10 Bottle Caps
- Protection Upgrade Kit — 10 Bottle Caps
- Alarm Upgrade Kit — 12 Bottle Caps
- Railgun — 8 Bottle Caps
- Plasma Caster — 9 Bottle Caps
- Radium Rifle — 11 Bottle Caps
- Ammo — 3 Bottle Caps for 16
- Iron Sword — 5 Bottle Caps
- Bow — 4 Bottle Caps
Rad-Pills
While your Vault Generator is powered, use it as a Vault Shop to buy a Rad-Pill for 2 Scrap Metal. Right-click a Rad-Pill to remove Poison and gain Resistance for 30 seconds.
Match rewards
Players on the winning faction receive 50 Golden Bottle Caps if they did not die during the match. If a winning player died, the faction still wins, but that player does not receive the flawless-victory reward.
Abilities And Mechanics
Faction defenses
Rad-Shielding Emitter
A Rad-Shielding Emitter affects nearby enemy players around a powered base. Enemies within 5 blocks who do not have a Rad-Pill receive Nausea and Wither.
Rad-Pills protect against this check while they remain in your inventory.
Radiation Magma Trap
Stepping on a Radiation Magma Trap deals damage and applies Poison for 5 seconds.
- Demolitionists are immune to the trap.
- Atom’s Faithful are immune while standing in a radiation zone.
- An EMP Pulse Charge disables nearby defenses temporarily.
EMP Pulse Charge
The Demolitionist’s Pulse Charge disables enemy traps and defenses within its area for 8 seconds. Use it before crossing a defended entrance or attacking a core.
Faction upgrades
Buy upgrade kits from a Quartermaster, then use the matching command while your faction’s core is powered:
/corewars upgrade generator
/corewars upgrade protection
/corewars upgrade alarm
Each command consumes one matching upgrade kit.
| Upgrade | Effect |
|---|---|
| Generator Speed Upgrade Kit | Reduces the time between Nuclear Material payouts. |
| Protection Upgrade Kit | Grants stronger Resistance to players while their faction core is powered. |
| Alarm Upgrade Kit | Warns faction members when an enemy comes within 10 blocks of their Fusion Core. |
Generator and protection upgrades can be installed repeatedly. The alarm is a one-time faction defense upgrade.
Power Armor Station
A Power Armor Station works only for a member of the faction that owns the base where it is placed, and only while that faction’s core is powered.
Right-click the station to equip temporary Power Armor:
- Standard cost: 10 Scrap Metal and 3 Nuclear Material.
- Mechanist cost: 7 Scrap Metal and 2 Nuclear Material.
- Grants a diamond armor loadout and temporary Resistance and Fire Resistance for 30 seconds.
Using the station replaces your current armor, so activate it when you are ready to commit to the Power Armor loadout.
Kits And Faction Roles
All kits provide a four-piece themed armor set, a weapon with 24 Ammo, and their listed abilities.
| Kit | Cost | Starting equipment | Abilities and passives |
|---|---|---|---|
| Paladin | 100 Golden Bottle Caps | Scrap Blaster and Brotherhood Paladin Shield | Resistance I and knockback resistance. Standing right-click with the shield triggers Kinetic Slam, damaging and knocking back nearby enemies. Crouch-right-click to block normally. |
| Agent | 200 Golden Bottle Caps | Plasma Caster, Stealth Boy, and Teleport Beacon | Stealth Boy grants Invisibility and Speed for 8 seconds. Set the Teleport Beacon, then activate it again within 10 seconds to return to the marked position. The beacon can be used once per life. |
| General | 300 Golden Bottle Caps | Wasteland Rifle, 32 Oak Planks, and Flare Gun | Gains extra Scrap Metal while the faction core is powered. The Flare Gun calls a delayed artillery strike ahead of the player. |
| Sniper | 400 Golden Bottle Caps | Railgun | Crouch while drawing a Bow to arm Sniper Focus. The next arrow that hits an enemy deals bonus damage and reveals allied players with Glowing. Buy a Bow and use regular arrows if you want to use this ability. |
| Demolitionist | 500 Golden Bottle Caps | Plasma Caster, two Molotov Cocktails, and Pulse Charge | Fire Resistance and immunity to Radiation Magma Traps. Molotov Cocktails burn enemies in an area. Pulse Charge disables nearby defenses for 8 seconds. |
| Mechanist | 600 Golden Bottle Caps | Scrap Blaster and Eyebot Deployer | Eyebot Deployer creates a flying companion for 40 seconds. It reveals nearby enemies and periodically zaps the closest target. The Mechanist also pays less at a Power Armor Station. |
| Atom’s Faithful | 700 Golden Bottle Caps | Radium Rifle, two Rad-Flasks, and Irradiated Pulse Module | Regeneration and trap immunity in radiation zones. Rad-Flask poisons and nauseates nearby enemies. Irradiated Pulse applies Slowness and Nausea in a larger area. |
| Grognak | 800 Golden Bottle Caps | Scrap Blaster and Battle Cry Horn | The final hit against an enemy restores two hearts and grants Strength I. Battle Cry grants Speed II and Jump Boost while weakening nearby enemies. |
| Silver Shroud | 900 Golden Bottle Caps | Wasteland Rifle and Smoke Bomb | Permanent movement-speed bonus. Smoke Bomb grants brief Invisibility and high Speed while blinding nearby enemies. |
| Courser | 1,000 Golden Bottle Caps | Plasma Caster and Overclock Phase Module | Tracks nearby enemy Fusion Core carriers with a directional distance display. Overclock Phase removes the core carrier’s Slowness and grants powerful movement and knockback resistance for 5 seconds. |
| Tunnel Snake | 1,100 Golden Bottle Caps | Scrap Blaster and Switchblade Rush | Gains Resistance when a teammate is within 6 blocks. Switchblade Rush dashes forward, damages the first nearby enemy, and slows them. |
| Vault Overseer | 1,200 Golden Bottle Caps | Railgun and Clipboard Command Module | While at the faction base, periodically provides team resources. Lockdown Command grants Resistance to faction defenders at the base for 8 seconds. |
| Nuka-Raider | 1,300 Golden Bottle Caps | Scrap Blaster, Nuka-Cherry Soda, and Overdose Burst | Food, drinks, and Nuka-Cherry Soda grant Jump Boost. Overdose Burst grants Speed and Haste for 5 seconds, followed by a short Slowness penalty. |
Progression And Strategy
- Secure your first resources. Stay near your powered Vault Generator long enough to collect Scrap Metal and Nuclear Material.
- Claim a neutral generator. Bottle Caps provide faster access to weapons, Ammo, emergency cores, and upgrades.
- Choose a role for your team. Paladins and Vault Overseers defend the base, Agents and Coursers scout, and Demolitionists and Tunnel Snakes lead assaults.
- Upgrade before raiding. Generator Speed improves the resource economy, Protection keeps defenders alive, and Alarm warns you before an attack reaches the core.
- Build defenses around the core. Combine Rad-Shielding Emitters with Radiation Magma Traps, leaving enough room for teammates to move through the base.
- Use EMP Pulse Charges before attacking. Disabled defenses make a core assault safer and give the carrier a better escape route.
- Do not send the carrier alone. The Stolen Fusion Core applies Slowness and Glowing. Have teammates clear the route or use Stealth Boy, Smoke Bomb, Teleport Beacon, or Overclock Phase.
- Keep an Emergency Backup Core available. It can restore an offline faction core without requiring a dangerous return trip.
- Track enemy carriers. Courser tracking, Eyebots, alarms, Glowing effects, and the broadcast messages can reveal the direction of a raid.
- Finish the objective. Stealing a core is only the beginning. Throw it into the central Wasteland Hazardous Pit to eliminate its faction, then defend your own core until only your faction remains.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it — launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
This mod is licensed under the CreativeMode Mods License.