Description:

The Storm King adds a one-time giant floating boss that spawns near the first player two minutes after they join a world, shows a boss bar, and records that it has appeared so it only spawns once per world. In combat the Storm King strikes with lightning and summons hostile Thunder Wolves, and at 50% health it becomes enraged—changing its boss bar color, attacking faster, summoning more wolves, and dealing stronger lightning damage. Defeating it drops the Crown of Tempests, which lets the wearer fly while it is raining (flight is revoked when the rain stops or the crown is no longer carried), and the mod includes custom visuals and renderers for the Storm King, Thunder Wolves, and the crown.

Originally an empty CreativeMode starter project, this mod adds a Shared Chest Network mechanic to vanilla chests. Rename a Name Tag on an anvil and right‑click a chest to assign that custom network name (the tag is consumed in survival, and an unrenamed tag shows an action‑bar hint when used). Any chests that have the exact same name share a single inventory — opening or naming a chest binds it to that shared storage — and the contents persist across world reloads as long as at least one chest with that name remains.
This is the first fully functional, bug free version. Advancement Tab Sorter v7 lets you reorder the tabs on the vanilla Advancements screen by holding a configurable Pick Up Advancement Tab key (default: Left Shift; rebind it in Options → Controls → Key Binds) and dragging a tab to a new position. It is compatible with datapacks and mods that change, add, or remove advancements/advancement tabs. I personally use Blazeandcave's Advancement Pack and have experienced no issues. While dragging you get a highlighted border, a translucent ghost preview and a tooltip showing the tab's resource id, and your custom order is saved automatically with newly added tabs appended to the end — no commands or setup required beyond installing the mod.
The Custom Crafter is a placeable 3D workstation that faces the direction you place it; right-click it to open a three-tab recipe creator UI (Crafting, Furnace, Stonecutter). In the Crafting tab place ingredients into the input slots and the desired output into the output slot, then use the new two-state Shaped/Shapeless switch—now shown as a visible knob positioned above the crafting grid—to toggle recipe type (click the switch to move the knob), and press Confirm Recipe to register the recipe for your session or Delete Recipe to remove a matching recipe (deletion respects shaped vs shapeless). In Furnace mode the fuel slot is decorative and automatically cycles through valid fuels, and Stonecutter recipes can be defined in the UI though they are not yet active in the stonecutter block.
This mod is licensed under the CreativeMode Mods License.