Description:


The Tidebreaker Staff is a single powerful item that lets you walk through any body of water as if the sea itself is obeying your command. Holding it in your hand parts water into a glowing, walkable trench that follows your movement, complete with divine light, ethereal particles, and a booming tide-parting sound. Release it and the ocean quietly closes back in.
| Item | Rarity | Durability | Damage |
|---|---|---|---|
| Tidebreaker Staff | Rare (enchantment glint) | 512 | 6 |
Parting the water: Hold the Tidebreaker Staff in your main hand while standing in or near water. The staff continuously scans up to 96 blocks downward from each column around you to find the seabed, clearing all water — including seagrass and kelp — within a 7-block-wide, 4-block-tall corridor. The corridor extends 10 blocks ahead of you and 2 blocks behind.
Moving through the trench: Walk forward and the parted path advances with you. The corridor behind you gradually closes — water begins flowing back after roughly 7 seconds of trailing behind. As long as you keep moving forward, the path ahead stays open.
Descending into the trench: The staff grants you slow fall while held, and applies a gentle downward nudge so you drift smoothly down into the cleared trench rather than floating at the surface. If you jump, slow fall briefly pauses so your jump behaves normally, then resumes automatically.
Restoring water: Simply unequip or swap away from the staff. All water that was cleared is safely restored to its original state.
Visual and audio effects:
The recipe uses a vertical column at the crafting table:
The recipe unlocks automatically once you have any of the three ingredients in your inventory.
| Mechanic | Details |
|---|---|
| Corridor width | 7 blocks (3 blocks either side of you) |
| Corridor height | 4 blocks tall |
| Forward reach | 10 blocks ahead |
| Behind reach | 2 blocks behind |
| Downward scan depth | Up to 96 blocks (reaches ocean floor, caves, etc.) |
| Underwater plants | Seagrass and kelp are cleared along with water |
| Air pockets / trenches | Scans through existing gaps reliably |
| Water close delay | ~7 seconds after a column leaves your vicinity |
| Slow fall | Active while staff is held; briefly pauses on jump |
| Divine nudge | Gentle downward push to help descend into trench |
| Sound | Tide-parting sound plays when new water is parted (55-tick cooldown) |
Download the mod and follow the step-by-step installation guide.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.

Spellstorm Grimoire is a mystical book that gives you a huge arsenal of castable spells — lightning, fireball (and huge fireball), water surge, a visible black hole vortex, earth pillar, deflect, light, heavy, time stop, gravity, a floating sword attack, high velocity, heal, shield, teleport (recharging charges), freeze, an instant explosion, Domain Expansion, Zoltraak, and six devastating ultimates including Atomic, Meteor Swarm, Annihilation Halo, Time Erasure, Divine Chains, and World Rend. Controls are simple: Sneak + Use opens the spell picker (sorted by power), Use fires or shoots the selected spell at range (or places/aims terrain-targeted effects when used on a block), and self-only spells (Deflect, High Velocity, Heal, Domain Expansion and ultimates) activate immediately; Teleport recharges automatically and Domain Expansion creates a sealed arena that traps and damages foes. The Atomic ultimate has been made far more cinematic and destructive — selecting Atomic from the picker and using it while standing clear starts a brief camera zoom and purple charge beam, then detonates in a much larger purple blast with expanding shock-rings (now reaching roughly 48 blocks), a stronger bedrock-scouring core, and a taller, longer-lasting purple pillar; it has a 5 Minecraft day cooldown and will display “Atomic is recharging…” if used too soon.

Darkness Scythe is a sinister, high‑speed melee weapon that hits like netherite with double attack speed; while held at night you gain Invisibility, Speed II, Regeneration II and Health Boost II, but wielding it curses you with permanent Slowness during daytime. Right‑click to Shadow Step through walls (20 s cooldown), and sneak + right‑click at night to pacify hostile mobs within 20 blocks so they’ll attack whatever you hit (also 20 s cooldown); pacified mobs revert to hostility at dawn. A compact HUD appears on your action bar while holding the scythe showing time state and ability status (e.g. “Scythe | NIGHT | Blink: ✓ | Charm: 12.4s”); while holding the scythe Sneak + Right‑Click toggles that HUD on or off and shows a brief “HUD: ON” or “HUD: OFF” confirmation (toggle is per‑player and resets on world reload).

The X-Ray Device scans a 15‑block horizontal radius (Y -64 to Y 16) for diamond_ore and deepslate_diamond_ore and then opens a simple UI listing exact x y z coordinates for every ore found (no blocks are changed), finishing with a subtle glass sound. Equip the X‑Ray Device and use it (right‑click / tap‑and‑hold) to start a scan; the device is unbreakable and enforces a 30‑second cooldown — if used too early it shows the remaining time in seconds (e.g., “0m 22s”). Make sure both the resource and behavior packs are enabled with the resource pack loaded above the behavior pack before using the device.
This mod is licensed under the CreativeMode Mods License.