Description
Equip and hold the Tidebreaker Staff to part water into a divinely lit walkable corridor — 7 blocks wide, 4 blocks tall, reaching 2 blocks behind you and up to 10 blocks ahead — clearing each column down to the seabed (scanning up to 96 blocks) and leaving water to slowly close back in a trailing fade when you stop. The staff now reliably scans through air pockets and existing trenches and removes underwater plants like seagrass and kelp so the corridor fully opens to the seabed; walk forward to extend the path and unequip to have all tracked water safely restore. While held it radiates a bright cyan/deep-blue glow, pours out dense ethereal particles, plays a godly tide-parting sound with a cooldown, and grants slow-fall plus a gentle downward nudge to descend into the trench (slow-fall temporarily pauses when you jump).
Mod Wiki
Part Them Waters — Tidebreaker Staff
Quickstart
- Craft the Tidebreaker Staff at a crafting table:


- Place it in your main hand and head into any body of water — ocean, river, lake, or flooded cave.
- The moment you hold it, the sea parts before you: a dry, lit corridor opens up to 10 blocks ahead and 2 blocks behind, 7 blocks wide and 4 blocks tall, clearing all the way down to the seabed.
- Walk forward to keep extending the path. Swap to another item or unequip the staff to let all water restore safely.
Overview
The Tidebreaker Staff is a single powerful item that lets you walk through any body of water as if the sea itself is obeying your command. Holding it in your hand parts water into a glowing, walkable trench that follows your movement, complete with divine light, ethereal particles, and a booming tide-parting sound. Release it and the ocean quietly closes back in.
What It Adds
| Item | Rarity | Durability | Damage |
|---|---|---|---|
| Tidebreaker Staff | Rare (enchantment glint) | 512 | 6 |
How To Use
Parting the water: Hold the Tidebreaker Staff in your main hand while standing in or near water. The staff continuously scans up to 96 blocks downward from each column around you to find the seabed, clearing all water — including seagrass and kelp — within a 7-block-wide, 4-block-tall corridor. The corridor extends 10 blocks ahead of you and 2 blocks behind.
Moving through the trench: Walk forward and the parted path advances with you. The corridor behind you gradually closes — water begins flowing back after roughly 7 seconds of trailing behind. As long as you keep moving forward, the path ahead stays open.
Descending into the trench: The staff grants you slow fall while held, and applies a gentle downward nudge so you drift smoothly down into the cleared trench rather than floating at the surface. If you jump, slow fall briefly pauses so your jump behaves normally, then resumes automatically.
Restoring water: Simply unequip or swap away from the staff. All water that was cleared is safely restored to its original state.
Visual and audio effects:
- Radiates a bright cyan and deep-blue glow
- Continuously emits dense ethereal particles
- Plays a godly tide-parting sound (with a short cooldown to avoid repetition)
Crafting And Obtaining
The recipe uses a vertical column at the crafting table:
- Top: Prismarine Crystals
- Middle: Block of Amethyst
- Bottom: Breeze Rod
The recipe unlocks automatically once you have any of the three ingredients in your inventory.
Abilities And Mechanics
| Mechanic | Details |
|---|---|
| Corridor width | 7 blocks (3 blocks either side of you) |
| Corridor height | 4 blocks tall |
| Forward reach | 10 blocks ahead |
| Behind reach | 2 blocks behind |
| Downward scan depth | Up to 96 blocks (reaches ocean floor, caves, etc.) |
| Underwater plants | Seagrass and kelp are cleared along with water |
| Air pockets / trenches | Scans through existing gaps reliably |
| Water close delay | ~7 seconds after a column leaves your vicinity |
| Slow fall | Active while staff is held; briefly pauses on jump |
| Divine nudge | Gentle downward push to help descend into trench |
| Sound | Tide-parting sound plays when new water is parted (55-tick cooldown) |
Progression And Strategy
- Early ocean exploration: Craft the staff as soon as you can get Prismarine Crystals (from ocean monuments or drowned drops), an Amethyst Block, and a Breeze Rod (from breezes in Trial Chambers). It dramatically simplifies underwater navigation.
- Durability management: Each use costs durability. Repair the staff at an anvil using Prismarine Crystals (each restores 128 durability). With 512 max durability, you have plenty of range before needing a repair.
- Enchanting: The staff is enchantable in the sword slot (enchantability 15), so enchantments like Unbreaking significantly extend its lifespan.
- Deep ocean trenches: The 96-block downward scan means even the deepest ocean trenches and flooded underground caves open fully to the bedrock layer, making the staff useful far beyond shallow waters.
- Combat: The staff deals 6 damage, making it a functional melee weapon in a pinch while you're navigating the depths.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




