Description:
Neon Soul Cards brings ten craftable items to Bedrock Minecraft: nine soul cards that each grant a unique movement or combat ability, plus the Ammo card for restocking. Hold a card in your hotbar, aim, and press Use to activate it. Stackable cards (up to 3 per slot) are consumed one charge at a time; single-slot cards either use durability or are infinite-use. Chaining cards together lets you dash, launch, grapple, and teleport across any map in rapid succession.
| Card | Stack Limit | Effect Summary |
|---|---|---|
| Katana Soul Card | 1 (30 durability) | Deflects nearby projectiles and grants a brief speed boost |
| Purify Soul Card | 3 | Launches a wind-charge projectile dealing 8 damage |
| Elevate Soul Card | 3 | Launches you upward and applies Slow Falling |
| Health Soul Card | 1 (single use) | Restores 3 hearts instantly |
| Godspeed Soul Card | 3 | Large, extended forward dash that damages enemies in your path |
| Stomp Soul Card | 3 | Ground-pound that cancels fall damage and releases a damaging shockwave on landing |
| Fireball Soul Card | 3 | Directional damaging dash toward your aim point |
| Dominion Soul Card | 3 | Grappling hook — pulls you to the targeted entity or surface |
| Book of Life Soul Card | 1 (infinite use) | Teleports you to a mob in your line of sight (or the nearest mob) and deals damage to it |
| Ammo Soul Card | 1 (single use) | Scans your inventory; grants +1 charge of each matching stackable card found, consuming one Ammo card per card refilled |
All cards are crafted at a Crafting Table. The recipes unlock automatically when you have the required ingredients.
Katana Soul Card


Purify Soul Card


Elevate Soul Card


Health Soul Card


Godspeed Soul Card


Stomp Soul Card


Fireball Soul Card


Dominion Soul Card


Book of Life Soul Card


Ammo Soul Card


Activating the Katana deflects projectiles near you (arrows, snowballs, tridents, ender pearls, and more) and provides a short burst of speed. It has 30 durability — each use consumes one point, and the card breaks when durability runs out. Craft a new one to replace it.
Fires a fast-moving wind-charge projectile straight ahead, dealing 8 damage on impact. You briefly receive a resistance effect so you can't accidentally hurt yourself with the blast.
Instantly launches you upward and applies Slow Falling for a smooth descent. Great for reaching high ground or extending aerial time before triggering another card.
Immediately restores 3 hearts (6 HP). Single-use per card — craft multiples and keep spares in your inventory.
A powerful forward dash in the direction you're facing. It's larger and lasts longer than Fireball's dash, and deals damage to any enemy you pass through.
Designed for aerial use: activate while airborne to ground-pound. You take no fall damage from the impact, and a damaging shockwave radiates outward from the landing point, hitting nearby mobs.
A quick directional dash toward your aim point that deals damage to enemies you collide with during the lunge. Good for closing gaps or escaping melee.
A grappling hook: aim at an entity and activate to be pulled straight to it. Useful for traversal across open spaces or for rapidly closing on a target mob.
Infinite-use teleportation. Aim at a visible mob and activate to teleport directly to it and deal damage. If no mob is in your line of sight, it targets the nearest mob automatically. Because this card never breaks or runs out, it serves as a reliable fallback ability at all times.
A utility consumable. Using it scans your entire inventory for stackable soul cards that are not already at their maximum stack. For each card type found below max, the Ammo card grants one additional charge, consuming itself in the process. Stockpile Ammo cards before long runs to keep your other cards topped up.
Early game: Start with Elevate (cheap materials) and Health cards to stay mobile and survive. Craft Purify for ranged damage without needing a bow.
Mid game: Add Godspeed and Fireball for aggressive combat dashes. Combine with Elevate — launch up, then dash horizontally — to move across large distances quickly. Craft a few Ammo cards to keep your stacks full.
Advanced play: Slot Dominion for instant grapple repositioning and Stomp for crowd-control landings. Keep Book of Life in a permanent hotbar slot as a free gap-closer that never needs restocking. A well-arranged hotbar might look like: Dominion → Elevate → Godspeed → Stomp → Book of Life → Health, letting you handle any encounter with a rapid card chain.
Managing Katana durability: The Katana only has 30 uses, so save it for moments when you know projectiles are incoming (skeletons, strays, ghasts). Pre-craft a backup and keep it in your inventory.
Download the mod and follow the step-by-step installation guide.
This mod is licensed under the CreativeMode Mods License.