Description
Neon White Soul Cards adds nine craftable, equippable soul cards that reshape movement and combat: place a card in your hotbar, aim and press use to trigger a visible projectile or movement ability and chain cards for fast, stylish runs across maps. Cards include Katana (deflects projectiles and grants a short speed boost, 30 durability), Purify (throws a wind-charge projectile that deals 8 damage), Elevate (launch plus slow falling), Health (restores 3 hearts and is a single-slot item), Godspeed (a larger, longer-lasting forward dash that damages enemies), Stomp (ground-pound that negates fall damage and creates a damaging shockwave), Fireball (directional damaging dash), Dominion (a grappling hook that pulls you to the aimed target), and Book of Life (infinite use; teleport to a mob in view or the nearest mob and deal damage); Purify, Elevate, Godspeed, Stomp, Fireball, and Dominion stack up to 3 while Katana, Health, and Book of Life remain single-slot. All recipes and icons are integrated so you can craft and begin chaining abilities immediately, Ammo is a one-use card that scans your inventory to grant +1 charge for each matching stackable card per matching card consumed, and the Book of Life inventory icon has been refreshed with a new v13 texture for a cleaner, updated look. Not bad for a dead guy huh?
Mod Wiki
Neon Soul Cards
Quickstart
- Open a Crafting Table and craft any soul card — the easiest starter is the Elevate Soul Card (Paper + Feather + Glowstone Dust).
- Place the card in your hotbar and select it.
- Aim where you want to go, then press Use Item (right-click / tap the screen). The ability fires immediately.
- Craft an Ammo Soul Card (Paper + Gunpowder + Copper Ingot) and use it to refill stackable cards in your inventory — great for restocking mid-run.
- Fill your hotbar with a mix of cards and chain their abilities together for fast, fluid traversal and combat.
Overview
Neon Soul Cards brings ten craftable items to Bedrock Minecraft: nine soul cards that each grant a unique movement or combat ability, plus the Ammo card for restocking. Hold a card in your hotbar, aim, and press Use to activate it. Stackable cards (up to 3 per slot) are consumed one charge at a time; single-slot cards either use durability or are infinite-use. Chaining cards together lets you dash, launch, grapple, and teleport across any map in rapid succession.
What It Adds
| Card | Stack Limit | Effect Summary |
|---|---|---|
| Katana Soul Card | 1 (30 durability) | Deflects nearby projectiles and grants a brief speed boost |
| Purify Soul Card | 3 | Launches a wind-charge projectile dealing 8 damage |
| Elevate Soul Card | 3 | Launches you upward and applies Slow Falling |
| Health Soul Card | 1 (single use) | Restores 3 hearts instantly |
| Godspeed Soul Card | 3 | Large, extended forward dash that damages enemies in your path |
| Stomp Soul Card | 3 | Ground-pound that cancels fall damage and releases a damaging shockwave on landing |
| Fireball Soul Card | 3 | Directional damaging dash toward your aim point |
| Dominion Soul Card | 3 | Grappling hook — pulls you to the targeted entity or surface |
| Book of Life Soul Card | 1 (infinite use) | Teleports you to a mob in your line of sight (or the nearest mob) and deals damage to it |
| Ammo Soul Card | 1 (single use) | Scans your inventory; grants +1 charge of each matching stackable card found, consuming one Ammo card per card refilled |
How To Use
- Activating a card: Select it in your hotbar and press Use Item. Each use consumes one charge from the stack (or one durability point from the Katana).
- Stacking charges: Purify, Elevate, Godspeed, Stomp, Fireball, and Dominion each stack up to 3 in a single slot. Craft more of the same card and combine them.
- Single-slot cards: Katana (durability-based), Health, and Book of Life each occupy exactly one slot and do not stack.
- Ammo card: Craft and use it while other soul cards are anywhere in your inventory. It grants +1 charge for each distinct stackable card type present, consuming one Ammo card per matched card. If no matching cards are found you'll see a chat message.
- Chaining: There's no cooldown between different cards. Switch hotbar slots instantly and use the next card to keep momentum — for example: Elevate → Godspeed → Dominion for quick gap-crossing.
Crafting And Obtaining
All cards are crafted at a Crafting Table. The recipes unlock automatically when you have the required ingredients.
Katana Soul Card


Purify Soul Card


Elevate Soul Card


Health Soul Card


Godspeed Soul Card


Stomp Soul Card


Fireball Soul Card


Dominion Soul Card


Book of Life Soul Card


Ammo Soul Card


Abilities And Mechanics
Katana Soul Card
Activating the Katana deflects projectiles near you (arrows, snowballs, tridents, ender pearls, and more) and provides a short burst of speed. It has 30 durability — each use consumes one point, and the card breaks when durability runs out. Craft a new one to replace it.
Purify Soul Card
Fires a fast-moving wind-charge projectile straight ahead, dealing 8 damage on impact. You briefly receive a resistance effect so you can't accidentally hurt yourself with the blast.
Elevate Soul Card
Instantly launches you upward and applies Slow Falling for a smooth descent. Great for reaching high ground or extending aerial time before triggering another card.
Health Soul Card
Immediately restores 3 hearts (6 HP). Single-use per card — craft multiples and keep spares in your inventory.
Godspeed Soul Card
A powerful forward dash in the direction you're facing. It's larger and lasts longer than Fireball's dash, and deals damage to any enemy you pass through.
Stomp Soul Card
Designed for aerial use: activate while airborne to ground-pound. You take no fall damage from the impact, and a damaging shockwave radiates outward from the landing point, hitting nearby mobs.
Fireball Soul Card
A quick directional dash toward your aim point that deals damage to enemies you collide with during the lunge. Good for closing gaps or escaping melee.
Dominion Soul Card
A grappling hook: aim at an entity and activate to be pulled straight to it. Useful for traversal across open spaces or for rapidly closing on a target mob.
Book of Life Soul Card
Infinite-use teleportation. Aim at a visible mob and activate to teleport directly to it and deal damage. If no mob is in your line of sight, it targets the nearest mob automatically. Because this card never breaks or runs out, it serves as a reliable fallback ability at all times.
Ammo Soul Card
A utility consumable. Using it scans your entire inventory for stackable soul cards that are not already at their maximum stack. For each card type found below max, the Ammo card grants one additional charge, consuming itself in the process. Stockpile Ammo cards before long runs to keep your other cards topped up.
Progression And Strategy
Early game: Start with Elevate (cheap materials) and Health cards to stay mobile and survive. Craft Purify for ranged damage without needing a bow.
Mid game: Add Godspeed and Fireball for aggressive combat dashes. Combine with Elevate — launch up, then dash horizontally — to move across large distances quickly. Craft a few Ammo cards to keep your stacks full.
Advanced play: Slot Dominion for instant grapple repositioning and Stomp for crowd-control landings. Keep Book of Life in a permanent hotbar slot as a free gap-closer that never needs restocking. A well-arranged hotbar might look like: Dominion → Elevate → Godspeed → Stomp → Book of Life → Health, letting you handle any encounter with a rapid card chain.
Managing Katana durability: The Katana only has 30 uses, so save it for moments when you know projectiles are incoming (skeletons, strays, ghasts). Pre-craft a backup and keep it in your inventory.
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.





