Description:
The Eclipse Wand is a legendary end-game weapon and artifact. It is owner-bound, grows stronger as you fight, and carries a full suite of mobility buffs just for being held. Beyond raw combat, it introduces a PvP ownership system: stealing the wand from its rightful creator triggers a relentless supernatural hunt — unless the thief can defeat the Eclipse Wand Dragon and claim the title of Ruler of the Game.
| Item / Block | Description |
|---|---|
| Eclipse Wand | The legendary weapon. Epic rarity, glinting, held in hand. |
| Ominous Eclipse Core | Intermediate crafting component. |
| Void-Infused Core | Advanced crafting component; required to forge the wand. |
| Eclipse Table | Specialised crafting block used to forge the wand and manage it. |
| Eclipse Wand Dragon | Hyper-aggressive guardian mob spawned when the wand is stolen. |
| Eclipse Wand Minions (×13) | Teleporting hunters spawned alongside the Dragon to chase the wand thief. |
Craft all intermediate items at a regular Crafting Table, then use the Eclipse Table for the final wand.
Step 1 — Eclipse Table


Step 2 — Ominous Eclipse Core



Step 3 — Void-Infused Core



Step 4 — Eclipse Wand (crafted at the Eclipse Table)


Holding the Eclipse Wand grants continuous Jump Boost, Slow Falling, Regeneration, and Fire Resistance. These are active as long as the wand is in your hand.
The wand starts at 7 damage and levels up every 50 mob kills, climbing to a maximum of 13 damage. Your current level and kill progress are displayed on the action bar.
| Input | Effect |
|---|---|
| Left-click (ground) | Standard swing; small chance to trigger an Eclipse critical hit. |
| Left-click (airborne) | Applies heavy debuffs to the target and calls a lightning strike on them. |
| Crouch (repeated) | Summons lightning strikes within a 30-block radius. |
| Crouch + Jump | Unleashes the Eclipse Slam — a devastating area attack. |
| Right-click and hold | Locks onto a living mob up to ~5 blocks ahead. Release to hurl the mob with great force. |
When your health drops to a critical level, Final Blow auto-activates — a last-resort ability that triggers automatically to keep you in the fight.
To fully repair the Eclipse Wand, sneak-use it while holding 64 Eyes of Ender in your inventory. The repair is instant and complete.
Focus on fighting mobs early to level up quickly. Each tier of 50 kills unlocks more damage, so clearing hostile areas before boss fights is worthwhile.
Jumping before swinging triggers the airborne hit bonus — heavy debuffs plus a lightning strike on your target. Use the wand's built-in Slow Falling to stay airborne longer and chain aerial hits.
Crouch + Jump is your biggest area burst. Use it when surrounded or when you need to finish a tough encounter fast.
Right-click and hold to seize a mob, then release to throw it. This works for repositioning dangerous enemies, launching them off ledges, or creating space.
The Eclipse Wand is owner-bound to the player who crafted it (the Creator).
A rival player must defeat the current Creator 8 consecutive times to force the wand to drop. Once it drops, a strict 60-second window begins — the thief must grab the wand and escape within that time.
If an unauthorised player picks up the wand, the following happens immediately:
If the thief dies or drops the wand without defeating the Dragon:
Defeat the Eclipse Wand Dragon while holding the wand. This:
Download the mod and follow the step-by-step installation guide.

This mod adds a suite of explosive and utility items: one‑use Nuke and Stab Shot rods (right‑click to cast), a reusable dual‑mode Orbital Remote, a one‑use Teleport Rod, a one‑use Wolf Command Rod, a one‑use Wolf Cleanup Rod, and the Orbital Railgun. The Stab Shot carves a full 12‑block‑wide shaft down to bedrock and is lethal to anything inside (an offhand Totem will be consumed instead of death); the Teleport Rod launches you up to 300 blocks and then breaks; the Wolf Command spawns 100 combat‑buffed tamed wolves and the Cleanup rod removes them. The Orbital Remote is handheld — right‑click to call strikes, sneak + right‑click to cycle modes (you must use it again to actually fire after switching), and hitting a target in Stab mode locks them for the next strike; all special activations share a short 0.5‑second cooldown. The Orbital Railgun is used like a bow (hold and release) to fire its tightly stacked high‑speed volley, but now requires a full stack of 64 arrows to activate (it will not fire without one) and causes a fatal backlash to the user unless you have two Totems in your offhand, in which case both are consumed and you survive.

Spellstorm Grimoire is a mystical book that gives you a huge arsenal of castable spells — lightning, fireball (and huge fireball), water surge, a visible black hole vortex, earth pillar, deflect, light, heavy, time stop, gravity, a floating sword attack, high velocity, heal, shield, teleport (recharging charges), freeze, an instant explosion, Domain Expansion, Zoltraak, and six devastating ultimates including Atomic, Meteor Swarm, Annihilation Halo, Time Erasure, Divine Chains, and World Rend. Controls are simple: Sneak + Use opens the spell picker (sorted by power), Use fires or shoots the selected spell at range (or places/aims terrain-targeted effects when used on a block), and self-only spells (Deflect, High Velocity, Heal, Domain Expansion and ultimates) activate immediately; Teleport recharges automatically and Domain Expansion creates a sealed arena that traps and damages foes. The Atomic ultimate has been made far more cinematic and destructive — selecting Atomic from the picker and using it while standing clear starts a brief camera zoom and purple charge beam, then detonates in a much larger purple blast with expanding shock-rings (now reaching roughly 48 blocks), a stronger bedrock-scouring core, and a taller, longer-lasting purple pillar; it has a 5 Minecraft day cooldown and will display “Atomic is recharging…” if used too soon.
This mod is licensed under the CreativeMode Mods License.