Description
The Great Stone Caster is a durable skeletal crusader priest who remains passive unless he detects witches, making him a dedicated witch-hunter. He now reliably fires flaming, high-damage arrows (enchanted like Flame I and Power III) at targets up to 24 blocks away and can be leashed to fences for containment or decoration. He is super cool. Use my full modpack for the best experience. Its called Murder on The Vine.
Mod Wiki
The Great Stone Caster
Quickstart
- Install the
.mcaddonfile and apply both the behavior and resource packs to your world. - Spawn The Great Stone Caster using his spawn egg (stone-grey with a gold overlay) from the Creative inventory, or find him spawning naturally in the world at night.
- Place him near a witch to watch him spring into action — he will immediately begin firing flaming arrows at it.
- Use a lead to tie him to a fence post for a guard post or decorative setup.
Overview
The Great Stone Caster is a skeletal crusader priest — a durable, undead mob that roams the night with a singular purpose: hunting witches. He is completely passive toward players and most other mobs, making him a unique ally-by-proxy in dangerous biomes. Armed with an enchanted bow, he fires powerful flaming arrows at any witch he detects, igniting and rapidly eliminating them.
What It Adds
- The Great Stone Caster — a custom skeletal mob with a stone-and-gold aesthetic
- The Great Stone Caster Spawn Egg — used to spawn him manually
How To Use
Passive Behavior
The Great Stone Caster ignores players entirely. He wanders without aggression unless a witch enters his detection range. Once a witch is spotted, he locks on and engages immediately.
Ranged Combat
He wields a bow enchanted with Flame I and Power III, shooting flaming arrows at targets up to 24 blocks away. Arrows are fired every 1–2 seconds. The combination of fire damage and high arrow damage makes him extremely effective at eliminating witches quickly.
Fallback Melee
If he loses his ranged weapon (e.g., from being submerged in water), he can switch to a close-range melee attack, dealing light physical damage while he closes in on his target.
Leashing
You can attach a lead to The Great Stone Caster and tie him to a fence post. This is useful for stationing him as a guard, setting up a witch-hunting outpost, or simply using him as a decoration.
Abilities And Mechanics
| Trait | Details |
|---|---|
| Target | Witches only |
| Attack type | Ranged (bow), melee fallback |
| Bow enchantments | Flame I, Power III |
| Attack range | 24 blocks |
| Attack speed | Every 1–2 seconds |
| Knockback resistance | 50% |
| Leashable | Yes — can be tied to fence posts |
| Type | Undead / Monster |
| Spawns in water | Breathes water; switches to melee underwater |
The Great Stone Caster has moderate knockback resistance, making him difficult to push around in a fight. He is immune to lightning conversion (he will not transform into a Stray). If he walks into powder snow, however, he will eventually convert into a Stray after 20 seconds, so keep him away from snowy terrain.
Drops
When defeated, The Great Stone Caster drops the following:
Always Drops
| Item | Amount |
|---|---|
| Bones | 2–5 (+ up to 2 per Looting level) |
| Arrows | 3–7 (+ up to 2 per Looting level) |
| Fire Charges | 1–3 (+ up to 1 per Looting level) |
| Cobblestone | 2–6 (+ up to 2 per Looting level) |
Uncommon Drops
| Item | Base Chance | Notes |
|---|---|---|
| Glass Bottles | 45% | 1–3 per drop |
| Spider Eyes | 35% | 1–2 per drop |
Rare Drops (Player Kill Only)
| Item | Base Chance | Notes |
|---|---|---|
| Enchanted Bow | 12% | Randomly enchanted at 10–20 levels |
| Chiseled Stone Bricks | 5% | 1–2, a keepsake "stone relic" |
Looting enchantments on your weapon increase the chances and quantities of most drops.
Progression And Strategy
Early game: Let The Great Stone Caster do the heavy lifting in swamp and dark forest biomes where witches are common. Station him near witch huts using a lead to create a natural witch-elimination post.
Farming: If you want his rarer drops — particularly the enchanted bow — hunt him yourself with a Looting-enchanted sword. The 12% chance for an enchanted bow (boosted by Looting) makes him a worthwhile target for mid-game gear.
Biome awareness: He spawns naturally in swamps (non-mangrove), dark forests, and most standard monster-spawning biomes in groups of 1–2, in low-light conditions. Avoid placing or leading him through powder snow, as prolonged exposure will transform him into a Stray.
Defense tip: Because he ignores players and has 50% knockback resistance, he can act as a surprisingly effective passive guardian near witch-prone areas — just keep him leashed so he doesn't wander off.
How to install
Download the mod and follow the step-by-step installation guide.
Players also liked
Villages Alive The Apiary

VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a Beekeeper! Set the place block and watch as your Apiary is instantly built; 4 cherry trees, 8 beehives, pink petal ground cover, and lots of flowers. Two seconds later Nectar Ned…
Infernal Axolotl

The Infernal Axolotl is a tiny, demonic axolotl (half the normal size) with glowing red eyes, charred skin, and tiny horns that never spawns naturally and must be summoned with a spawn egg or command. Hyper-aggressive, it attacks all nearby beings within a 20-block radius and now…
The Carnivore

A friendly leafy creeper eats plants by day, then becomes a whispering monster hunting villagers and livestock at night. Be prepared for the scream.
This mod is licensed under the CreativeMode Mods License.


