The Backrooms Experience
Description
π THE BACKROOMS EXPERIENCE ββ πͺ How to enter the Backrooms β ββ While walking in the Overworld, a hidden noclip event can occur. β ββ Every time you enter the Overworld (or return from the Backrooms), β β a random distance between 20 and 100 blocks is selected. β ββ Once that distance has been traveled, reality begins to distort. β ββ After a short cinematic fall, you are sent into the Backrooms. ββ β¨οΈ Commands β ββ /be items β β ββ Gives access to Backrooms-related items for testing. β ββ /be sounds β β ββ Used for sound testing and debugging. β ββ /backrooms ... β β ββ Reserved for administration, debugging and development tools. β ββ Normal gameplay does not require commands. ββ π¨ Level 1 β The Lobby β ββ Endless yellow rooms and corridors. β ββ Search for supplies and useful items. β ββ Explore carefully and avoid getting lost. β ββ Find the route leading to the next level. ββ π Level 2 β Industrial Facility β ββ A large industrial maintenance complex. β ββ Complete the objective required to restore power. β ββ Activate the freight elevator. β ββ Use the elevator to access the next level. ββ π Level 3 β Pool Maze β ββ A 40x40 Poolrooms-inspired maze. β ββ Filled with water, colored clues and interconnected paths. β ββ Explore the maze and locate the exit slide door. β ββ Find the hidden color sequence. β ββ Interact with the terminal. β ββ Enter the colors in the correct order. β ββ Unlock the exit and leave the level. ββ πΎ Entities β ββ Some levels contain hostile entities. β ββ Stay alert and manage your resources carefully. β ββ Not every sound means danger... but many do. ββ π§ Current State β ββ This version currently contains 3 playable levels. β ββ Additional levels, entities, puzzles and mechanics are planned. β ββ Expect future updates and expansions. ββ π‘ Suggestions ββ Feel free to suggest existing Backrooms levels from the lore or completely original level ideas in the comments! Made by KLOW with CreativeMode β€οΈ
Mod Wiki
The Backrooms Experience
Quickstart
- Join any world with the mod installed.
- Run
/backrooms enterto be transported into the Backrooms dimension. - You will spawn in Level 1 β a vast yellow-wallpaper maze. Your flashlight is in your inventory; right-click to toggle it on and off.
- Check the bossbar at the top of your screen for objective hints. Run
/beor/be itemsto review your current objectives at any time. - Scavenge Supply Bags, Office Safes, and Supply Crates scattered through the corridors for key items and supplies.
- If you hear a threat approaching, duck inside an oak 1Γ2 locker to hide.
- To start a fresh run from scratch, use
/backrooms reset.
Overview
The Backrooms Experience is a structured, hand-crafted horror-exploration mod that drops you into a sealed Backrooms dimension. You progress through three distinct levels β a yellow office maze, a dark industrial zone, and a flooded poolrooms labyrinth β by scavenging for items, solving environmental puzzles, avoiding hostile entities, and managing your stamina and mental stability. Each run is seeded differently, so room locations and codes change every time.
What It Adds
Items
| Item | Purpose |
|---|---|
| Flashlight | Handheld light source; right-click to toggle |
| Industrial Battery | Key objective item for powering the freight elevator |
| Main Fuse (Industrial Fuse) | Key objective item for the freight elevator |
| Maintenance Keycard | Key objective item to authorize elevator access |
| Baseball Bat | Melee weapon; slows enemies on hit, has limited durability |
| Mental Stability Pills | Restores mental stability |
| Stamina Pills | Grants a temporary Stamina Boost effect, refilling stamina |
| Room Compass (Red / Blue) | Directional tool pointing toward the Red Room or Blue Room |
| Broken Parts | Scavenged component used for CRT repair |
Blocks & Props
Custom blocks fill each level and create the Backrooms atmosphere:
- Dirty Yellow Wallpaper, Moist Yellow Carpet, Aged Ceiling Panel, Recessed Fluorescent Light, Yellow Support Pillars β the iconic Level 1 aesthetic
- CRT Monitor β a repairable terminal that reveals the Blue Room code
- Office Safe, Supply Bag, Supply Crate β lootable containers
- Oak 1Γ2 Lockers β hiding spots from hostile entities
- Freight Elevator β the exit vehicle from Level 2
- Pool Floor/Wall/Border/Ceiling Tiles, Pool Light Panels, White Pool Tiles β Level 3 poolrooms construction
- Slide Entrance β the entrance to Level 3
- Slide Terminal β the 5-color code lock that ends the run
- Red Office Door, Blue Office Door β special doors found in their respective rooms
- Various distorted office props: Distorted Wooden Chair, Distorted Office Chair, Distorted Table, Misplaced Cabinet, Impossible Storage Unit, Desk Fragment, Almost Printer, Liminal Filing Shape, Office Desk, Aged Wall Switch
Entities
- Bacteria β roaming hostile creatures in Level 2, accompanied by positional ambient sounds
- Warehouse Stalker β a threat found deeper in the levels
Status Effects
| Effect | Source |
|---|---|
| Stamina Boost | Stamina Pills; prevents stamina drain temporarily |
| Paranoia | Builds over time in the Backrooms, especially near entities; causes visual disturbances |
How To Use
Commands
| Command | Effect |
|---|---|
/backrooms enter | Teleports you into the Backrooms dimension |
/backrooms reset | Regenerates the Backrooms with a new seed and fresh objectives |
/be or /be items | Displays your current objectives and tracked progress |
Flashlight
Equip the Flashlight in your hand and right-click to toggle it on or off. The Backrooms are dark β keep it handy, but be aware that light may attract attention.
Stamina System
You have a stamina bar. Sprinting drains it. When stamina reaches zero, you are forced to stop sprinting and briefly slowed (exhaustion). Stamina regenerates while walking or standing still. Stamina Pills fully restore it for 30 seconds. Conserve your sprinting for emergencies.
Mental Stability
Mental stability drains slowly over time and faster when hostile entities are nearby. If it bottoms out, the Paranoia effect intensifies. Use Mental Stability Pills to recover. Stability only matters while inside the Backrooms β it resets when you leave.
Hiding
Step into any oak 1Γ2 locker to hide. While hiding, you are not detected by Bacteria or other threats. Leave the locker when it is safe to continue.
Bossbar Hints
Brief objective hints and important item notifications appear on the bossbar at the top of the screen. They stay visible for about three seconds before fading. Keep an eye on them when you pick up new items or reach key areas.
Crafting And Obtaining
All key items are found by looting containers scattered through the Backrooms levels. There are no crafting recipes for Backrooms items β everything must be scavenged in-world.
Supply Bags hold up to 18 slots of random loot including food (bread, apples), Mental Stability Pills, Stamina Pills, a Baseball Bat (rare), and occasionally a Room Compass. Office Safes hold 27 slots and have better odds for pills and the Baseball Bat. Supply Crates also hold 27 slots and are guaranteed to contain at least one of the three critical Level 2 objective items (Industrial Battery, Main Fuse, Maintenance Keycard).
Abilities And Mechanics
Room Compasses
The Red Room Compass and Blue Room Compass point toward their respective special rooms in Level 1. These rooms contain unique rewards and clues β the Blue Room houses the CRT Monitor terminal.
CRT Monitor & Blue Room Code
Find and repair the broken CRT Monitor in the Blue Room. Once repaired, it displays a persistent 4-digit code. This code is unique to your current run and is needed to progress. Interact with the terminal to read the code (it appears as a named paper item labeled CRT ACCESS CODE).
Progression And Strategy
The mod is structured across three levels, accessed in order.
Level 1 β The Yellow Maze
A finite 400Γ400 yellow-wallpaper office labyrinth. Your goal is to gather three items β the Industrial Battery, Main Fuse, and Maintenance Keycard β and locate the freight elevator. Along the way:
- Find the Red Room (marked by your Red Room Compass) for supplies.
- Find the Blue Room and repair the CRT Monitor to obtain the 4-digit access code. This code persists for the entire run.
- Scavenge every Supply Bag and Safe you can find β resources are limited.
- Light and stealth are key: use your flashlight carefully, hide in lockers when threatened.
Once all three objective items are in your possession, use them at the elevator to power it and ride it to Level 2.
Level 2 β Industrial Zone
A larger, darker industrial area. Bacteria roam the space and emit positional ambient sounds β listen carefully to judge their distance and direction. The Industrial Battery, Main Fuse, and Maintenance Keycard are guaranteed to spawn here (spread apart), so even if you missed them in Level 1, you can find them now. Repair the freight elevator to proceed to Level 3.
Level 3 β The Poolrooms
A 40Γ40 flooded maze with a poolrooms aesthetic (pale tiles, submerged corridors, eerie ambient sounds). You enter through a slide entrance that drops you into the water. Your objective is to solve the 5-color slide-lock puzzle:
- Explore the maze to find five colored clue blocks β Red, Green, Blue, Yellow, and Purple β placed randomly at least 5 blocks apart in walkable and water spots.
- Click each colored block to reveal the digit it represents for this run.
- Navigate to the slide terminal (in the exit area).
- Enter the code in the correct order: RED β GREEN β BLUE β YELLOW β PURPLE.
- Submitting the correct 5-digit sequence immediately completes the run and returns you to the Overworld.
Tips:
- Note each color's digit as you find it β there is no in-world summary.
- The color-to-digit mapping is randomized every time you use
/backrooms reset. - You can use
/be itemsto track which objective items you are still missing at any time. - Mental Stability Pills are more important in later levels where threats are more active.
- If a run goes badly,
/backrooms resetstarts a completely fresh seeded layout.
How to install
This Java mod can be used on Windows and Mac PCs with the CreativeMode Launcher or any Minecraft launcher of your choice.

1. Download and install the new CreativeMode Launcher

2. Click to play on the top of the screen.

3. That's it β launches instantly. No complicated setup required.
Want to use on a different launcher? Download mod and manually install.
Players also liked
Backrooms

You begin in ROOM 0βs compact starter base β bed, chest of Almond Water variants, a VHSβtape TV and a hazmat suit whose headlamp toggles with F β then step out to explore layered Backrooms levels while managing sanity, blackout darkness and scarce consumables; the builtβin VHS ovβ¦
The valley civilization {horror}

Explore the Pool Rooms, Backrooms, and an impossible resortβthen find the door home.
The Virus Mod

Enter Hygron rifts to be pulled into the Hygron Core β a sprawling raid stronghold of themed sections (corrupted courtyards, labs, cathedrals, factories, mirror halls, sky bridges and a final castle) where you fight patrols, ambushes, minibosses and cinematic bosses to unlock proβ¦
Sonic Boom Gun

Fire a Sonic Boom Gun to blast foes and shatter fragile blocks with a 25-block beam. hi this gun was not designed by creative mod it was designed by me i really love making stuff and this is one of them i had this idea for a couple of months but i just didnt make it for some reasβ¦
The Presence

A towering, faceless Observer watches from afar; stare back too long, and it will come for you.
This mod is licensed under the CreativeMode Mods License.




