Description
A horrifying Creeper stalks the night, hunting players with deadly intent.
Mod Wiki
Nightmare Creeper
Quickstart
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In Creative mode, search for Nightmare Creeper Spawn Egg and use it to place a Nightmare Creeper.
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Give it room to move, then approach it carefully. It targets players it can see within 16 blocks.
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At 2.5 blocks or closer, it begins swelling and lights its fuse. The explosion occurs after 1 second.
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To trigger it yourself, hold flint and steel and interact with the Nightmare Creeper. This starts a forced 1-second fuse and consumes 1 durability from the flint and steel.
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To summon one with a command, use:
/summon com_nightmare_creeper_wmkbeqei:mycreeper
Overview
The Nightmare Creeper is a hostile monster that hunts players in dark areas. It is tougher than an ordinary hostile mob, can climb, can move through water, and uses a powerful proximity explosion.
It has a dark, threatening appearance and uses the familiar swelling and flashing warning before detonating.
What It Adds
| Feature | Details |
|---|---|
| Health | 40 |
| Melee damage | 8 |
| Target | Players |
| Targeting range | Up to 16 blocks with line of sight |
| Explosion fuse | 1 second |
| Normal explosion power | 5 |
| Charged explosion power | 8 |
| Fire | Explosions do not create fire |
| Block damage | Controlled by the world's mob-griefing setting |
| Special weakness | Avoids cats and ocelots within 6 blocks |
How To Use
Finding One
Nightmare Creepers can spawn naturally in monster biomes:
- On the surface or underground
- At brightness levels from 0 through 7
- On Easy, Normal, or Hard difficulty
- With a maximum surface density of 2
They are most likely to appear in dark areas at night or in unlit underground spaces. They do not naturally spawn on Peaceful difficulty.
Using the Spawn Egg
The Nightmare Creeper Spawn Egg is available in the Creative inventory. Select it and use it on a suitable location to place a Nightmare Creeper.
Igniting One
With flint and steel in your hand, interact with a Nightmare Creeper. It plays an ignition sound, uses 1 durability from the flint and steel, and begins a forced fuse.
A forced fuse should be treated as committed: move away immediately after igniting it.
Abilities And Mechanics
Hunting and Attacking
The Nightmare Creeper looks for nearby players and pursues visible targets. It can walk, jump, climb, float, and travel over water. If it reaches a player, its attack deals 8 damage.
It can also retaliate against creatures that damage it.
Proximity Explosion
When the Nightmare Creeper has a clear view of a player within 2.5 blocks, it begins to swell and light its fuse.
- The fuse lasts 1 second.
- Moving more than 6 blocks away can stop a normal proximity fuse.
- Breaking line of sight can also stop a normal proximity fuse while the target is nearby.
- The normal explosion has power 5.
- The explosion does not create fire.
- Blocks are destroyed only when mob griefing allows it.
Charged Nightmare Creeper
Lightning can charge the Nightmare Creeper without dealing damage to it. A charged Nightmare Creeper displays its charged appearance and has a much stronger explosion.
- Normal charged explosion power: 8
- Charged explosions also have a 1-second fuse.
- Flint and steel can ignite a charged Nightmare Creeper as well.
Cats and Ocelots
Nightmare Creepers avoid cats and ocelots when they are within 6 blocks and visible. Use them to discourage a Nightmare Creeper from approaching a protected area, but do not rely on them as a replacement for distance and cover.
Crafting And Obtaining
The Nightmare Creeper has no crafting recipe.
You can obtain it by:
- Finding one through natural spawning in dark monster-biome areas
- Using the Nightmare Creeper Spawn Egg from the Creative inventory
- Summoning it with
/summon com_nightmare_creeper_wmkbeqei:mycreeper
Progression And Strategy
- Keep more than 6 blocks of distance whenever possible.
- Use walls, corners, and other solid cover to break its line of sight.
- Do not wait for the final flashing stage before retreating; the fuse lasts only 1 second.
- Fight from range when you can, since its 40 health makes it difficult to defeat quickly at close range.
- Keep cats or ocelots near entrances and defensive positions to discourage pursuit.
- Treat charged Nightmare Creepers as a major hazard and give them extra space.
Drops And Rewards
| Reward | Conditions |
|---|---|
| 1–3 Gunpowder | Dropped on death; Looting can increase the amount |
| Echo Shard | A player-killed Nightmare Creeper has a 5% base chance to drop 1; Looting improves the chance |
| Experience | 5 experience when the Nightmare Creeper is last hit by a player |
How to install
Download the mod and follow the step-by-step installation guide.
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This mod is licensed under the CreativeMode Mods License.




