Description:


Clockwork Blast Bat Cave adds a single craftable block — the Robot Bat Cave — that acts as a self-managing, hostile-mob-hunting turret. It periodically releases Robot Kamikaze Bats: robotic flying creatures that lock onto nearby hostile mobs, home in, and detonate with a TNT-strength blast. The explosions damage only hostile mobs; players, terrain, and player-built structures are completely safe. Natural bat spawns are disabled worldwide, so the Robot Bat Cave is the only source of any bat in your world.
| Content | Description |
|---|---|
| Robot Bat Cave | Craftable one-block structure; spawns and manages Robot Kamikaze Bats |
| Robot Kamikaze Bat | Custom flying mob that hunts hostile mobs and self-destructs on contact |
Place the Robot Bat Cave in any dimension. Once placed, it immediately begins operating — no redstone signal or activation item is required. The block ticks continuously and will start spawning bats on its own.
The cave becomes active when a player or hostile mob comes within 18 blocks. Once awake, it periodically spawns bats into the air just above the block.
Tapping or using the Robot Bat Cave manually releases one extra bat immediately, as long as the local swarm has not hit its cap. You will see an action-bar message confirming the release, along with a bell chime. If the swarm is already at capacity, the cave tells you it is already swarming.
A maximum of 5 Robot Kamikaze Bats may exist within 20 blocks of a cave at one time. The cave will not spawn or release additional bats until the count drops below this cap (bats that detonate are removed, freeing up slots).
All natural vanilla bat spawns are suppressed. The Robot Bat Cave is the sole origin of any bat-type creature in the world.
Craft the Robot Bat Cave at a crafting table. The recipe unlocks once you have iron ingots, redstone, and TNT in your inventory.
Breaking a placed Robot Bat Cave drops the block itself, so it can be relocated freely. It takes about 2.5 seconds to mine by hand and is reasonably resistant to explosions.
Download the mod and follow the step-by-step installation guide.

Skybeam Sentinel is a compact, craftable one-block defensive turret: place it as a full block and it will automatically scan for and lock onto nearby hostile mobs, prioritizing the nearest valid target and displaying a clear electric lock indicator with periodic reacquisition. When attacking it channels energetic sky-strikes that descend to damage and knock back enemies in an area away from the Sentinel, and a single emerald-green straight vertical beam appears only during the actual attack/sky-strike (replacing the old scattered particles). The block emits light, is mineable with a pickaxe, resists explosions moderately, drops itself when mined, and is ideal for automated base and approach defense—craft, place, and let it guard your territory.

The Flamewatch Turret is an automated defensive block that detects nearby hostile mobs and fires faster, higher-origin flaming arrows with distance-compensated drop and short in-flight tracking to reliably ignite threats while you focus on other tasks. Simply place the turret where you want defense and it will automatically target and burn enemies—no micromanagement required. A recent fix ensures placed turrets now reconnect their firing logic after re-entering a world (Overworld, Nether, and End), so they resume firing instead of behaving like inert blocks.
This mod is licensed under the CreativeMode Mods License.