Description:
Awakened Bloodline is a genetic-power system that assigns every player a themed bloodline with a unique set of abilities. A persistent Blood Reserve — a red bar with a numeric readout above the vanilla XP bar — fuels all skills. Progress survives death, bloodlines can be rerolled once per Minecraft day, and a server-synced player list lets you see everyone's bloodline in themed colors.
| Feature | Default Key |
|---|---|
| Bloodline Menu | M |
| Bloodline Player List | (configurable) |
| Cast Skill 1–4 | (configurable) |
| Cast Ultimate | (configurable) |
| Time God – Time Acceleration (Skill 5) | Right Alt |
| Time God – Absolute Time Stop | H |
| Time God – Rewind entities | V |
| Rarity | Bloodlines |
|---|---|
| Basic | Default Minecraft (no skills) |
| Common | Blood Manipulation, Martial Artist |
| Rare | Lightning |
| Legendary | Draconic, Warden Born |
| Mythic | Portal Shifter, Hell-Spawn |
| Quest | Plague Doctor (syringe chain) |
| Godly | Time God (server-unique) |
| Admin | Adaptation (grant via /adminbl only) |
| Item | Purpose |
|---|---|
| Awakened Recipe Guide | In-game recipe & bloodline browser |
| Blood Bag | Drink to refill Blood Reserve (Blood Manipulation only) |
| Bloodline Awakener | Permanently boosts all skills (most bloodlines) |
| Infused Time Core | Awakens the Time God bloodline (dropped by Ender Dragon) |
| Storm Conductor | Hold during a thunderstorm to channel and clear the weather |
| Important Syringe | Starting item for the Plague Doctor quest chain |
| Mob Blooded Syringe | Obtained by right-clicking mobs with the syringe |
| Pure Blood Syringe | Intermediate syringe item |
| Poisonous Blood Syringe | Crafted from mob blood + potion ingredients |
| Pestilence Blood Syringe | Smelted from Poisonous Blood Syringe; injecting grants Plague Doctor |
| Heart of Magic | Progression/crafting ingredient |
| Sunglasses | Wearable cosmetic armor (helmet slot) |
Every mob you kill grants 5 Blood XP. This fills your Blood Reserve (max 100). Skills draw from this reserve when cast. The reserve regenerates slowly over time. Each level requires progressively more XP, with a cap at level 10. Dying does not reset your bloodline or level.
Press M to view your current bloodline name, rarity, level, ability XP, energy, and cooldown status. You can toggle aura particles and skill chat messages from this screen.
You may reroll your bloodline once per Minecraft day. Legendary bloodlines have a grace window for a secondary reroll. The Time God bloodline is server-unique — only one player can hold it at a time.
Right-click a Bloodline Awakener to permanently activate your bloodline's enhanced state. All skills intensify and the item is consumed.
All recipes unlock automatically when you first join. Use the Awakened Recipe Guide to browse them in-game.
Awakened Recipe Guide


Storm Conductor — hold during a thunderstorm to channel it away (one use)



Sunglasses — cosmetic helmet


Doctor's Cabinet — villager job site block; break with an axe


Pestilence Blood Syringe — final step of the Plague Doctor quest chain (smelted)


Crimson-themed skills that consume and weaponize your Blood Reserve directly. The Blood Bag item lets Blood Manipulation players drink stored blood to refill their reserve quickly.
Pure physical discipline — no magic, no awakening, no Blood Bag synergy. Focuses on melee enhancements and movement.
Static-charged abilities. Beware the Storm Conductor weakness: using a Storm Conductor during your active Thunderstorm Surge cancels it.
Dragon-blooded abilities including limited flight (3 seconds of flight ticks, regenerating). Endermen will not become aggressive when a Draconic player stares at them.
Ancient-city-attuned powers. Sculk Shriekers do not trigger for Warden Born players, preventing Warden spawns entirely.
Mythic mobility bloodline. A dedicated Portal Shifter Mobility screen appears in the menu.
Mythic infernal bloodline with extended flight (8 seconds). Includes a Hell-Spawn Deal screen for special interactions.
The most powerful bloodline. Only one player on a server may hold it at a time.
| Key | Ability |
|---|---|
| Skill 1–4 | Standard time-manipulation skills |
| Ultimate | Standard ultimate slot |
| H | Absolute Time Stop — applies the Time effect, freezing all nearby entities (Ender Dragon immune) |
| Right Alt (post-awakening) | Time Acceleration — speeds up world time; a sky-speed HUD with a day counter appears |
| V | Rewind — rolls back nearby entities' positions by ~200 ticks |
Awakening requires an Infused Time Core dropped by the Ender Dragon.
Obtained entirely through the syringe quest chain:
Visit Doctor villagers (who work at a Doctor's Cabinet) for additional quest-related trades. The Aging status effect is a signature tool of this bloodline.
Granted only via /adminbl commands. Not obtainable through normal play.
Tunnel Runner is a self-contained tunneling vehicle with a three‑lane furnace, a 54‑slot cargo hold, an automatic rear rail layer, an active drill that damages and knocks back mobs, seating for two, engine/wheel sounds with speed‑based pitch, and placement/occupant protections. While riding, press E to open the Tunnel Runner menu (it overrides your inventory key) to access your player inventory, the vehicle’s cargo, smelter, and track/support compartments, and shift‑click the rear model to open the rear utility bay — it defaults to drive mode (Space = forward 4‑block diagonal jump, Shift = forward 4‑block diagonal dive, Ctrl = exit) and the on‑screen hint telling you to press Shift to unmount has been removed so Shift is kept for dive behavior. Either rider can steer and use HUD/menus; hold left mouse to enter mining mode (HUD shows level, diagonal, and shallow behaviors), hold right mouse while moving forward to place from the utility bay (placement now works outside tunnels and can be used simultaneously with mining), manual placement runs at the same slower speed as mining for precision, Auto Place will automatically place supports and the current grid layer when a 3x3 space is detected, the utility bay’s +1/+10/+32/+64 buttons refill and craft from your inventory and the Runner’s cargo and Clear returns real items, and opening the smelter no longer causes a network error.
Record your sessions and play them back with actors that preserve each player’s exact skin, model, overlays and natural movement — just record as usual and open your replay from the in-game browser to watch, scrub and export sessions. The system is built for stability and scale: it concentrates recording on nearby entities, snapshots terrain gradually, deduplicates repeated block-state changes, ignores synthetic neighbor updates, enforces memory and per-tick limits, and flushes saves asynchronously so big fights, farms and long timelines replay reliably; visual fidelity during playback is improved for held and ranged items and item ghosts are rendered safely with restored shader state. If the Epic Fight mod is present, an optional lightweight compatibility bridge records and replays first-stage combat states (battle mode on/off, combat locomotion and idle/walk/run flags, combat pose, weapon category and transition state) and routes replay actors through Epic Fight’s renderer when available, otherwise it falls back to a stable basic holding pose; advanced Epic Fight skills, combos and special abilities are intentionally not recorded, and debug logs report detection and sync status.

C00Lgui is a fully opaque black paper item with a red outline and white “c00lgui” label that lets you store and revisit custom teleport points. Shift + Right-click any solid block to add a new teleport point (no cooldown), then Right-click to initiate a 6-second charge before whisking you to your last placed point (35-second cooldown afterward). Moving during the charge cancels the teleport, and all teleports include safety checks and respect protected areas.

Equip the full Prime Commander armor set to replace your third-person player model with a large, fully animated Optimus-style mech; when the full set is worn and you are not in truck mode the mech renderer takes over and the camera automatically switches to a backed-up third-person back view while first-person still hides the empty hand for immersion. The robot features the new reference-matching blue helmet, black visor with cyan eyes, silver faceplate and crest, intact transformation and movement animations, and updated armor/item icons to match the red, blue and silver look; remove any piece or switch to truck mode to return to the normal player render, and truck mode now reliably spawns only one truck shell per player. Truck-mode ramming now knocks targets back harder with a slight lift and plays a new truck crash sound on impact (with a short cooldown to prevent audio spam), and the truck’s engine start, drive, idle and rev noises have been revamped to a raw, high-power diesel sound layered with the existing road hiss for a more visceral vehicle experience.

This mod adds a complete Devil Fruit system — eat fruits to unlock unique move sets, train mastery to gain transformations, ultimates, and other active or utility abilities, all presented with polished anime‑inspired visuals and per‑fruit state that persists across world reloads, server joins, and respawns. Use R or Z to cycle moves (these keys now only affect the currently selected HUD page), your configured ability key or right‑click to activate abilities, dedicated keybinds for ultimates and transformations, and press M to open the tabbed Status UI (Overview, Fruit, Haki, Style/Race, Swords, Controls) to view status and switch HUD pages. All sword items (Enma, Sandai Kitetsu, Wado Ichimonji, and legacy Wado) have refreshed models and visuals — blades remain curved and angled downward while katana handles now sit properly in the player’s hands and the swords’ holding points have been flipped back‑to‑front in both first‑ and third‑person; several fruit icons were also refreshed.
This mod is licensed under the CreativeMode Mods License.