July 12, 2026
0 downloads




lalalla

By xchqmber
This mod adds an item that allows the user to become a god. this mod adds several commands, guis, and a new pocket dimension feature. once worn press m (or a bindable button) to activate the helm, once activated a clone will be set in your place this clone is the only way the user can take damage. commands include icu, timestop, world edit, pocket dimension, /lol, an many more. all features implemented can be found in a user manual book or button in users inventory. have fun trolling your friends (note i added an infinite ore for helm users when they trap players in pocket dimensions)

By cerisfive
The Forgotten is a slow-burn survival horror mod that quietly corrupts your world as in-game days pass: early on you'll notice unexplained torches, open doors, missing trees, faint footsteps and Strange Footprints, while forests rot, grass decays and rivers turn to black water. As dread escalates new entities begin to appear—the silent, non‑attacking Watcher that moves closer when you stare too long; the Mimic that follows and imitates your movements; the Smiler that only shows eyes and a grin in darkness and advances when you look away; the underground Hollow that digs toward you and can break doors; the unseen Whisper that gives eerie hints; the Collector that removes blocks and leaves a feeling of theft; and the rare, persistent Forgotten One that tracks and circles your base. Play normally in Survival and let days pass to trigger events, pay attention to ambient sounds and an action‑bar dread status, and for operators there are convenience commands like /forgotten status, /forgotten summon_watcher and /forgotten summon_forgotten_one to test encounters; the mod intentionally avoids loud jumpscares in favor of mounting unease and uncertainty.

By spookygamer236
The Twin Portal Launcher lets you place two linked two‑block‑tall circular portals on vertical faces up to 100 blocks apart; right‑click to fire a visible orb (~12 blocks/sec) and sneak + right‑click to toggle which color will be placed before firing, with orbs that ignore floors/ceilings, fizzle on invalid surfaces or when hitting the opposite‑color portal space, and create a portal on a valid vertical wall for your personal pair. Walk into a portal to teleport instantly to the other (including across dimensions), emerging facing outward with a 1.0 second re‑entry cooldown; if one portal is destroyed the remaining portal switches to a deactivated appearance that keeps its colored ring/frame and emits half the light of a connected pair. Deactivated blue and red portals now show only their colored frames with the interior and surrounding background left empty (no white or black backdrop).