July 5, 2026
1 download


































































































































Ryoki tenkai

By zakgoatedfrfr
Place the Floatater Block under any connected structure to lift and move the entire attached build; single-click the block to activate or deactivate. While active, use quick multi-clicks to set direction: 2 quick clicks = Forward (+X/east), 3 quick clicks = Backward (-X/west), 4 quick clicks = Down, and any other single click within the timing window = Up. This update teleports players and mobs standing on or inside the moving area by the same one-block offset each step when moving Up, Down, Forward, or Backward, greatly reducing entities slipping or being left behind, and it scans much larger connected structures (tested on Bedrock 1.21.93).

By simons
Omni Power Architect is a legendary multitool that you use by right-clicking while holding it to open its main menu. From there you pick one of three options: • Full Armor instantly outfits you with diamond armor, tools and golden apples. • Super Powers opens a second menu where you can petrify creatures, teleport 10 blocks forward, trigger a TNT blast, call lightning on nearby mobs, or dash in a trail of fire. • Auto-Base builds a structure at your feet—choose a basic wooden house, a stone “plus” fortress, or a mega obsidian keep with a lava moat. Each menu closes before executing its selected effect, preventing accidental overlaps and ensuring only the power you choose activates.

By jedirule8
Orbital Strike Remote is a multi-mode remote that calls devastating orbital attacks: Orbital Strike (multi‑ring bombardment), Coordinate Input (enter X Y Z in chat to target exact coordinates), Stab Shot (rips a vertical hole down to Y = -60 and leaves a pointed dripstone layer at the bottom; its shot behaves like a nuke — if you have a totem it will auto-pop, otherwise you drop to 1 heart and are launched ~30 blocks upward), and TNT Rain (summons many TNT around the target but also deals half your current health to you and launches you ~15 blocks upward). Sneak + use to cycle modes and use/right‑click to activate the current mode; in Coordinate Input mode use then type X Y Z in chat (or type cancel) to target exact coordinates, and the summoner is protected from damage caused by their own strikes.

By ballblaster
Become a Black-Market ORGAN Doctor, Organ Farmer or HEROIC SURGEON! Urgent Operation turns Minecraft into an ORGAN transplant survival sim. Harvest organs and save lives! Craft or find a scalpel, sneak to open a 27‑slot surgical cavity, and harvest, graft, repair, freeze, or discard organs that decay Fresh → Damaged → Rotten on persistent timers while an action‑bar countdown and surgery‑scan UI force careful triage and surgical progression. Removal of one of the three critical organs results in death for any mob, the heart, spine or a pair of lungs. The mod adds a full infection and treatment system (Infection Vials, Stasis, Permanent Stasis, Stasis Cure), an Organ Repair Bench with recipes to stabilize, freeze, cure, graft and repair organs, macabre crafting like Meat Blocks and Meat Bricks, a repairable Rib Cage armor set, persistent patient agony, and villager/stasis interaction tools — players are immune but mobs can still carry infections. Six Medical Research books (each with a unique title and icon) unlock extensive in‑game notes on cavities, pathology, stasis protocols, repair bench mechanics, grafting and Rib Cage engineering, and a recent fix makes animal organ harvesting reliable so harvesting registers on the first GUI open instead of requiring multiple attempts. Remember, mobs in permanent stasis are in what is known as cryostasis, you can lead them where you want them by dragging them (with an invisible lead) and drop them off there for safe surgical operations, indefinitely. Their disease progression is halted, and even critical organ removal will not kill them until they are given the stasis cure which will resume their disease or cause death or other ailments should they lack critical organs. I am aware of potential for an "organ harvesting farm" there are many emergent gameplay possibilities, where players might explore morally ambiguous paths within the mod's framework should they add a mechanical mod along with this one...I do not necessarily condone this but will likely add more crafting recipes to add more use cases for organs, though I primarily wish for this to be a surgery sim. Knowledge Complexity (High): Players must master a completely new "medical" vocabulary and system, understanding organ functions, the specific progression of decay (Fresh → Damaged → Rotten), and the complex interactions between stasis, cures, and infection vials. Time Management & Triage (High): The persistent timers and action-bar countdowns during surgery create a high-pressure environment. Unlike typical crafting, surgery in this mod requires rapid decision-making to prevent organ loss or patient death. Technical Execution (Moderate-High): Navigating a 27-slot surgical cavity while managing patient agony and environmental factors requires a level of precision and inventory management that is significantly more demanding than standard survival tasks. Strategic Depth (High): The ability to use cryostasis and "invisible leads" to create controlled environments for surgery adds a layer of logistical planning. Players must think several steps ahead to ensure they have the right tools (scalpels, vials, repair benches) and conditions for successful operations. While the basic concepts are intuitive, the interconnectedness of the systems means that small mistakes can have cascading consequences, making it a highly rewarding but challenging experience for experienced players. READ THE BOOKS IN GAME! CONSIDER IT YOUR MINECRAFT SURGERY MED SCHOOL HEHE. I gave this mod the Villages Alive tag, but if you don't save your people, your Villages might be DEAD.

By lazaruscode
VILLAGES ALIVE - A mod series that brings you helpful villagers to make your build easier. Finally a villager that is useful! Meet Pickaxe Pete, the miner with one sole purpose... dig, dig, dig! As long as you are within the chunk he is, he will be mining and bringing you the mats you need for crafting, building, and decorating. Everything he mines will be placed in chests beside the house and as he gets one full, he will place another. Place the Creative-only Miner marker to clear a large squared work zone (ground level up to 20 blocks high) centered on the chosen house footprint and instantly spawn a Miner’s house facing the player's direction with foundation, walls, torches, a stocked chest, and a usable red bed; the addon also prebuilds eight identical 14×14 quarries arranged in a balanced square ring around the house with a continuous cobblestone compound path connecting the house to every mine. Five seconds after the house finishes building Pickaxe Pete appears with an indestructible diamond pickaxe and begins automated quarrying, depositing mined resources into the chests beside the house. Pete is invulnerable, works one mine at a time in a fixed clockwise order locked to the house rotation, stops each quarry at y = -58, and only seals immediate exposed openings or hazards so he behaves like a quarry worker rather than a cave explorer. Only after a mine is truly complete will he move on to the next one.