Items or Blocks
March 7, 2026
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absolute power

By addgdgjgfdhhhdjj
Akaza Zombie is a demonic, heavily muscled undead inspired by the Upper Moon demon, with distinctive facial markings, razor-sharp claws, and a fearsome, combat-ready appearance. It is a fast, powerful hostile zombie that delivers rapid melee attacks, can jump higher and resist fire, and relentlessly pursues players to provide a tough, thrilling challenge.

By andrew12345
The Black Flash Gauntlet is a cursed, single-slot weapon you must wield in hand that deals heavy melee damage and triggers a Black Flash on each hit — now enhanced with dark, inky, smoky “black lightning” impact effects and a tiny delayed afterimage burst with crit-style particles. It wears down with use (repairable on an anvil with iron ingots or diamonds) and has an updated cracked, black-lightning icon; note it currently uses an icon rather than a hand-attached 3D model unless you add the required resource-pack attachable assets.

By zymere4433
Boogie Woogie Swapmaster — A multi-function tactical tool. Percussive Missile (20s CD, 3s cast): clap, leap, and plummet to slam a target, creating an explosive shockwave; if you miss the strike, the shockwave still affects enemies in range. Swap (3s CD, instant; 20s if missed): hold to lock a target then press to instantly swap positions with them; swapping will cause any projectile they previously launched at you to hit them. Mark (1s cast, instant): mark up to two targets; with one marked you will swap with them on Swap regardless of camera; with two marked the two marked targets are swapped. Grand Swap (60s CD, instant): clap to teleport backward while summoning a Takada decoy that slams the ground, dances, then disappears. Suplex (30s CD, 8s windup): begin a counter windup; if attacked during this animation you teleport behind your attacker and perform a suplex counter.

By mrmonkeyofkill
A colossal aquatic guardian-bloop hybrid, measuring 100 blocks in length and 65 blocks in height. Features distinctive guardian eyes and an energy laser beam attack. This hostile mob is capable of destroying blocks in its path, making it an extremely dangerous and destructive force.

By olartpl
Flame Nichirin Sword — an iron-sword–level blade (base attack 7) that applies Fire Aspect II on normal left-click swings to set targets ablaze. Right-click begins a fiery wind-up (audible cue, ~5.5 seconds) that launches you in a purely horizontal blazing dash up to ~30 blocks; colliding with an entity triggers a large fiery explosion dealing about 30 HP and ignites the target, and the dash has a 30-second cooldown with particles trimmed to reduce lag. Usage is simple: left-click to attack, right-click to charge and perform the dash, and the mod ensures the dash ability and its cooldown are reliably reset and usable immediately after rejoining a world.

By zymere4433
This mod splits Gojo’s Limitless into six dedicated technique items—Infinity, Blue, Reverse Cursed, Red, Purple, and Unlimited Void—and adds a full-body Gojo armor set. Hold a technique in hand and right-click to activate its ability (Purple also fires a Hollow projectile with left-click); abilities consume a Cursed Energy bar shown on the action bar (maximum energy scales with XP and regenerates passively), each has its own cooldown, and while Infinity is held it grants passive spatial damping, a double jump, and brief levitation/slow-falling.

By ghosthacker148
The Infernal Whirlwind Sword is a legendary fire‑imbued blade with three selectable movesets that change how your attacks behave. When equipped an unobtrusive action‑bar UI displays the current moveset and a “Sneak to switch” hint; start sneaking to cycle modes in order: Cleave → Lunge → Whirlwind. Use your normal melee attack to trigger the selected moveset: Cleave launches foes upward and extends burning, Lunge delivers a strong forward knockback, and Whirlwind applies a spinning outward knockback for crowd control.

By zymere4433
Judgeman: Deadly Sentencing replaces the old move selector with a moveset unlock item that grants six separate move items—use the primary Judgeman item to receive Gavel Smash, Gavel Sweep, Confiscation, Guillotine Execution, Objection, and Domain Expansion as individual tools. Each move is used like a held weapon (use/right-click to activate) and plays a spear-style use animation with its own cooldown; activating the Domain Expansion move spawns a themed courtroom arena for the confrontation. If you win the Domain, you are granted the Executioner Blade (updated visuals with a clear handle) which delivers a one-hit execution while the domain reward is active.

By superzion
This mod enhances the Gomu (rubber) Gear 5 mechanic by granting continuous Fire Resistance to Gomu users while Gear 5 is active, which automatically stops when Gear 5 ends or if you enter water. Activate Gear 5 through your fruit menu or assigned hotkey as usual—no extra inputs are required—and the fire protection will be applied and refreshed for the duration of the Gear 5 state while leaving all existing Gear 5 behaviors, cooldowns, and progression unchanged.

By anon
Shadow Broadcast Staff — a thin staff topped by a sentient vintage-style microphone. A self-targeted magical staff that grants radio/radiowave manipulation and broadcasting, acoustokinesis and sound playback, technokinesis, umbrakinesis (shadow manipulation and warping) including shadow barriers, demonic transformation and mage-like abilities, conjuration and familiars, shapeshifting and stitch/tentacle manifestation, elemental powers (pyrokinesis, photokinesis, phytokinesis, fragokinesis), energy generation, soul manipulation and compulsion, immortality and enhanced flexibility, deal-making, and a suite of talents (bilingualism, cooking, musical, dancing and theatrical skill, and increased intellect). The microphone can play sound effects and broadcast audio.

By superzion
This mod overhauls progression and Haki behavior while adding a Creative-only cheat bar in the main menu (open the main menu in Creative mode to access it) that lets you set an exact bounty, reset your role, set to max level or reset level/XP, instantly unlock all abilities, or remove all abilities. Unlock-all will raise you to the level cap, equip all powers and Haki, complete Haki mission progress and awaken Conqueror; remove-all clears move and Haki tags, resets missions and normalizes inventory/visual state. Bounty progression now includes many expanded high-tier milestones and a Pirate King promotion at 5,564,800,000 bounty (with menu title/announcement), and elite NPCs like Captains and Admirals reward significantly more bounty. Haki use requires proper unlock/equip/activation (no spawn bypass): use your normal Haki toggle to activate/deactivate, sneak to swap between Armament and Observation, and leave abilities active to enjoy their ambient effects—Observation grants automated dodge when learned, and Conqueror now delivers a much more powerful pulse with fierce knockback and enhanced sound.

By punkgoobersan
sukuna’s wrath v2 is a cursed artifact fueled by Sukuna’s Fingers you discover in ancient ruins, fortresses, and shrines. Consume fingers to grow your corruption and unlock tiered abilities—hold sneak (Shift) to swap into the Ability Hotbar, then left-click to unleash skills like Cleave, Dismantle, Cursed Healing, Fire Barrage, Reverse Technique, Domain Expansion, or Awakening, each with its own cooldown. Release sneak to restore your original hotbar, and watch as passive buffs (strength, speed, regeneration, resistance) kick in and nearby NPCs flee from your malevolent presence.

By cnev11
A golden wristwatch shimmering with temporal energy that lets you bend the flow of time. Right-click to rewind yourself 3 seconds, left-click to fast-forward along your line of sight, and sneak + right-click to toggle freezing all nearby non-player entities in place (and sneak + right-click again to unfreeze). Harness its power to dodge danger, explore shortcuts, or control chaotic battles at your whim.

By kbolt
Wardens Wheel is a skulk wheel that, when right‑clicked, conjures a 15‑second skulk domain centered on you with a solid skulk floor beneath your feet and six heavily‑slowed, stunned wolves placed around the floor as visual set pieces; every living entity inside the domain at cast time (except you) is stunned and marked as a target while the summoned Warden remains pacified and will not attack until the domain collapses. After the domain ends the skulk shell, floor, and wolves disappear and the Warden will pursue and attack the marked targets (it never screeches, breaks blocks, or emits roar pulses) until all marked targets are dead, at which point the Warden despawns and the Wheel becomes usable again. The Wheel has a 10‑second cooldown, is locked while your summoned Warden is alive, and the Warden still gains damage‑immunity progression (becoming immune to a specific damage cause 30 seconds after first taking that type of damage).