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By tsoukkis
Right-click the Chat Command Companion Egg to spawn a loyal companion, then type chat commands in chat to control its actions — follow, stay, attack, guard, come, build, go back home, help and more, with added commands like patrol, scout, heal/eat, gear up/arm, and regroup/rally. It still auto-defends, teleports to help in combat, runs timed food and ore supply trips, and will sleep in and remember the nearest bed; when asked to build it now constructs a clean oak/birch wood house with doors, windows, lanterns, a bedroom and kitchen if you supply the required building blocks and furniture. New commands let the companion fetch oak and birch logs and drop them in the nearest chest, or locate food and coal in a chest, cook the food, and place the cooked output into the nearest furnace.

By masteremerald
This mod adds the Art Deco Relic Skeleton, an ancient guardian statue that spawns across the Overworld and can be awakened by using bone meal on it four times to become a powerful, loyal companion roughly twice the size of a normal skeleton with high health and strength; it follows and defends you from hostile mobs, can be equipped with weapons and armor, has a toggleable support mode for PvP, and never despawns or burns in daylight. It features a restored, cleaner Art Deco appearance with pale white and grey relic bone tones, emerald inlays, a clearer skull face and complete arms and legs, and includes a matching spawn egg.

By nullthedead
The Demon Lord Zombie King is a formidable boss mob that towers at twice the size of a normal zombie, featuring a permanent glowing outline and demonic appearance. This powerful entity boasts 100 hearts of health and unleashes devastating attacks including launching explosive TNT at nearby players every few seconds and summoning a horde of 15 empowered zombies after ten seconds of being spawned. The boss becomes increasingly dangerous as it takes damage, gaining speed boosts and entering an enraged state when injured, while being immune to sunlight and never despawning once summoned.

By conman1028
The Elytra Jet Bomber is a military-grade aerial combat system that transforms your elytra flight into a high-powered jet experience. Right-click to activate the jet bomber, then start gliding with your elytra to engage enhanced flight mode with jet propulsion boost, exhaust particle effects, and realistic engine sounds. While gliding, hold right-click to unleash continuous weapon fire and automatic TNT carpet bombing - use sneak + right-click to cycle between three ammo modes: rapid-fire arrows, explosive firework missiles, or TNT bombs only mode. (NOTE: Idk what it looks like or if it works, download it and lmk)

By camcent23
This mod adds the Evil One, a massive red-caped boss you summon by placing an emerald block on top of soul sand; it consumes the blocks and appears with a red boss bar and 200 hearts, relentlessly pursuing players with deadly melee and two magical attacks — a crimson fang barrage at range and a Soul Fire Nova up close — both of which now hit much harder, while striking it from behind deals extra damage. Its missing texture has been fixed so it properly shows a red evoker-style cape, and defeating it yields valuable rewards like emerald blocks, totems of undying, and diamond blocks.

By aj051813
The Iron Armed Grudge is a terrifying creepypasta-inspired hostile creature that relentlessly hunts players, swinging a bloody rusted iron sword with jerky, old-school flailing motions and eerie noises; it never despawns and won’t burn in sunlight, so it can haunt you day or night. Its spawn egg now uses the supplied image as the egg texture, giving the egg a custom appearance in your inventory and when placed.

By wertspice
This mod adds Knight Guardians—loyal armored medieval knights you can summon with spawn eggs that follow simple commands like Follow, Stay, Free Roam and Attack, can be promoted to Captains and Generals to lead squads and patrols, be organized into formations, and use helpful gear and modes such as the D Changer, Sigma TNT Blaster, a Limiter and a No Water mode that keeps them on dry ground. A safer co-owner system lets you invite other players to help manage guardians: invited co-owners must accept, can issue Follow and other permitted actions without stealing ownership or accidentally changing Stay/Free Roam orders, and guardians will properly recognize co-owners while remaining owned by the main player.

By zachrl
Mace Trims adds eighteen enchanted netherite maces themed after armor trims that use true vanilla mace stats (6 attack damage, 0.6 attack speed), are enchantable and repairable like vanilla, and are obtainable in survival — use Shift + right-click to unleash each mace’s unique special ability, with sneak + right-click or holding used for many maces’ secondary or sustained effects (for example, Dune triggers a shockwave on next ground contact, Rib grants continuous fire resistance while held, and Silence fires an improved invisibility beam). Many mace passives now work from anywhere in your inventory (Flow grants permanent Speed I, Raiser prevents fall damage, Silence and other passives are inventory-aware), and the Host mace can adopt other maces’ powers and shows the adopted ability in its tooltip; trim+mace crafting has also been fixed to reliably produce the custom maces in survival. Server operators can press O (default) to open an operator-only settings screen to configure global options such as a per-hit damage cap, disabling mace enchanting, a custom mace inventory cap that drops extras, and whether modded maces are allowed in ender chests.

By portal_freak2
Trinity is a one-time-use, handheld nuclear device—right-click on any block or in the air to plant and arm it, then watch a dramatic 10-second center-screen countdown complete with an urgent siren. When the timer hits zero, Trinity detonates in a blinding flash and unleashes a 200-block-plus radius explosion followed by a towering mushroom cloud, reshaping and leveling everything in its path—use extreme caution.

By klow
``` Orbital Railgun Cataclysm ├── 🎯 Activation │ ├── ⏱️ 2s charge-up (green energy surge) │ └── 🚀 Launches full 20s orbital sequence │ ├── 🛰️ Phase 1: Target Scan │ ├── 🔄 Rotating white rings (r=30) │ ├── 🌐 Adaptive green laser grid │ └── 📡 Deep hum + radar tones │ ├── ☄️ Phase 2: Energy Formation │ ├── 🔆 Green/blue energy sphere forms │ ├── ⚡ Lightning arcs & halo rotation │ └── 🎶 Rising power sound buildup │ ├── 🌪️ Phase 3: Implosion │ ├── 🌀 Energy compression vortex │ ├── 💫 Space distortion effect │ └── 🔕 Short silence before impact │ ├── 💥 Phase 4: Detonation │ ├── 🌋 Expanding shockwave sphere │ ├── 🔮 Green fireball + mushroom cloud │ └── 📢 Massive explosion (audible range 400+) │ └── 🛠️ System Notes ├── 🧠 GPU particles + server validation ├── 🛡️ Safe tick-based spawning & pooling └── 🎧 Cinematic 25s audio + spatial effects ``` by 7klow for ModJam competition.

By dominationle
Adds the Shallow Light Hugger, a gentle black-and-purple giant that is blind but senses the world through sound and scent; it sniffs and rumbles with a happy heartbeat, bonds with you even in Creative, follows and defends you, and gives protective hugs that grant regeneration, resistance, and strength. Huggers do not spawn naturally and must be summoned with the Hugger Shrieker, which now appears correctly when placed and also spawns matching Hugger Sensor blocks around the summoned Hugger to help it detect and protect its owner; both the shrieker and sensors are available in the creative inventory and the sensors can be safely placed.

By wilson
This mod adds the Six Seven Golem, a unique variant of the Iron Golem that constantly repeats the phrase "SIX SEVEN" at least 10 times in succession every few seconds. The golem looks identical to a regular Iron Golem and behaves the same way, defending villages and attacking hostile mobs with the same strength and abilities. The only difference is its distinctive vocal quirk that makes it impossible to ignore as it endlessly announces "SIX SEVEN" wherever it goes.