Description:

The Golden Stasis Frying Pan is a powerful golden weapon that permanently transforms any mob into an immovable golden statue upon hit. Simply strike any creature with the frying pan to freeze them in place forever - they'll glow with a golden aura, lose all AI and attack capabilities, and remain as an invulnerable statue that cannot be damaged or moved. The effect is permanent and works on all mobs except other players, making it perfect for creating golden monuments or neutralizing threats without killing them.

The Cookfire Cannon is a handheld flamethrower that can fire a continuous stream, unleash repeated area blasts, or switch to a narrow high-strength Steam Jet with a 45-block reach; all modes damage and cook mobs and will cook raw meat items they hit. While holding the cannon press H to cycle modes (Single Stream, Area Blast, Steam Jet), press G to activate the tractor beam to pull in nearby cooked meat, and sneak+G to open the cannon’s internal 9-slot inventory screen for loading meat; any raw meats stored inside automatically convert to cooked when you fire, and Area Blast and Steam Jet also convert meat drops within their effect zones. The cannon is highly durable (32,768 max durability) and, outside creative mode, wears extremely slowly—losing only 1 durability per completed use/release—and the Steam Jet’s particle path now spans its much longer reach.

The Kinetic Impact Gauntlet is a unique melee weapon that charges kinetic energy as you move around the world through running and jumping. When you strike an enemy with a fully charged gauntlet, it unleashes a powerful shockwave that launches targets in chaotic, unpredictable directions with varying knockback strength, though be careful—standing too close to your target will push you back as well. Right-click while holding the gauntlet to check your current energy level, and watch for the enchantment glint that appears when the gauntlet reaches 80% charge or higher.

Grassbound Armor is a soul-bound, grass-block themed armor set automatically given on first spawn that cannot be dropped or lost and always returns on death; each piece can absorb experience and stores that XP internally rather than spending it automatically. While wearing it, press G to open the management UI to select a helmet, chestplate, leggings, or boots, toggle XP absorption per piece, and buy, level up, or toggle armor-compatible enchantments from the provided list; purchased enchantments persist on the item and active ones apply while worn, with all purchases consuming the banked XP—hover over any piece in your inventory to see its current level, stored XP, and active abilities. Enchantments can be leveled beyond the game’s normal caps as long as the armor has enough stored XP; the management screen shows enchant levels as current/∞ with the Level Up button remaining available indefinitely, and tooltips now indicate that enchant levels are uncapped.

The Fanclub Summon Card spawns 30 powerful Fanclub Members who will fight for you when right-clicked. These loyal allies have 1000 HP and 500 attack damage, wear full netherite armor, and fire devastating Gaster Blasters at enemies within 20 blocks. The Star Card is a throwable boomerang weapon that deals 30 damage on impact and automatically returns to your inventory, or can be used as a melee weapon for 10 damage. The Golem Egg spawns a Super Iron Golem with 500 HP and 250 attack damage that will protect you and fight hostile mobs. All summoned allies will follow you, teleport if they get too far away, and work together to defend you from threats.
This mod is licensed under the CreativeMode Mods License.